029-1,47,97,0 script Ishi NPC106,{ if (MPQUEST == 0) goto L_Register; if (tvis == 0) set tvis, 1; if (Mobpt < tvis) goto L_NotEnough; setarray @items$, "AppleCake", "Arrow", "Beer", "Boots", "BugLeg", "CactusDrink", "CactusPotion", "Cake", "Candy", "CasinoCoins", "CherryCake", "ChickenLeg", "ChocolateBar", "ChocolateCake", "CottonBoots", "CottonCloth", "CottonShirt", "CottonShorts", "FancyHat", "GreenApple", "HardSpike", "IronOre", "Lifestone", "LightBlueDye", "MaggotSlime", "Milk", "Orange", "OrangeCake", "OrangeCupcake", "PinkPetal", "PileOfAsh", "PinkAntenna", "PoltergeistPowder", "RawLog", "RedApple", "RedDye", "ScorpionStinger", "SerfHat", "SmallHealingPotion", "SmallMushroom", "SnakeSkin", "SpectrePowder", "Steak", "TinyHealingPotion", "WhiteCake", "WhiteFur", "WispPowder", "YellowDye", "Coal"; mes "[Ishi the Rewards Master]"; mes "\"Welcome! I see you have " + Mobpt + " Monster Points. Would you like to exchange some of those for items?\""; next; @i = 0; setarray @Menu$, "", "", "", "", "", "", "", "", "", "", "", ""; callsub S_prep_menu; menu @Menu$[0], L_MenuItems, @Menu$[1], L_MenuItems, @Menu$[2], L_MenuItems, @Menu$[3], L_MenuItems, @Menu$[4], L_MenuItems, @Menu$[5], L_MenuItems, @Menu$[6], L_MenuItems, @Menu$[7], L_MenuItems, @Menu$[8], L_MenuItems, @Menu$[9], L_MenuItems, @Menu$[10], L_MenuItems, @Menu$[11], L_MenuItems; L_MenuItems: // this is for the last entry "No thanks": if (@menu > @i) goto L_close; // this is for the "Give all" entry: if (@menu == 11) goto L_Give_all; @req = @menu; @rec = 0; goto L_Item_Loop; L_Item_Loop: if (@rec == @req || Mobpt < tvis) goto L_Item_Done; callsub S_give_item; @rec = @rec + 1; goto L_Item_Loop; L_Item_Done: if (@rec < @req) mes "It looks like your Monster Points were over estimated."; goto L_close; L_Register: mes "[Ishi the Rewards Master]"; mes "\"Hey, it seems like you didn't register as a quest participant yet! You can sign up with Aidan.\""; goto L_close; L_NotEnough: mes "[Ishi the Rewards Master]"; mes "\"You don't have enough Monster Points for a reward. You'll need to kill some more monsters first.\""; goto L_close; L_Give_all: // we need to count how many loop iterations are done there, // since the server complains about more than 250 (70 according to Jaxad0127) // gotos without interrupting next statement. @gotocounter = 50; goto L_Give_all_loop; L_Give_all_loop: @gotocounter = @gotocounter - 1; if (@gotocounter < 1) goto L_Give_all_next; @itemgiveerror = 0; callsub S_give_item; if (@itemgiveerror != 0) goto L_close; goto L_Give_all_loop; L_Give_all_next: next; mes "[Ishi the Rewards Master]"; mes "\"You have received a lot of items. You still have " + Mobpt + " monster points. Shall we continue?\""; menu "Yes", L_Give_all, "No", L_close; L_close: @gotocounter = 0; @itemgiveerror = 0; @pts = 0; @dif = 0; @i = 0; cleararray @Menu$[0], "", 10; cleararray @items$[0], "", 10; close; S_prep_menu: @pts = Mobpt; @dif = tvis; goto L_Menu_Loop; L_Menu_Loop: if (@pts < @dif || @i == 10) goto L_Menu_Check; @Menu$[@i] = @i + 1; @i = @i + 1; @pts = @pts - @dif; @dif = @dif + 1; goto L_Menu_Loop; L_Menu_Check: // if we are able to give 10, we can enable the option to give all we can have if (@i != 10) goto L_Menu_Done; @Menu$[@i] = "Please give me as many as I deserve!"; @i = @i + 1; goto L_Menu_Done; L_Menu_Done: @Menu$[@i] = "No thanks"; return; S_give_item: @itemgiveerror = 0; getinventorylist; if (@inventorylist_count == 100) goto S_give_noinv; if (Mobpt < tvis) goto S_give_nomobpts; Mobpt = Mobpt - tvis; tvis = tvis + 1; @item$ = @items$[rand(getarraysize(@items$))]; getitem @item$, 1; mes "You received one " + getitemlink(@item$) + "!"; return; S_give_noinv: mes "Your inventory is full!"; @itemgiveerror = 1; return; S_give_nomobpts: mes "It looks like your Monster Points were over estimated."; @itemgiveerror = 1; return; }