027-1,89,62,0 script Grave#1 NPC400,{ @npc_distance = 1; callfunc "PCtoNPCRange"; if(@npc_check) end; mes "~ FotherJ ~"; mes "The mad sprite making genius who made all the creepy undead monster graphics."; close; } 027-1,118,54,0 script Grave#2 NPC400,{ @npc_distance = 1; callfunc "PCtoNPCRange"; if(@npc_check) end; mes "~ Yosuhara ~"; mes "Contributed some of the tombstones."; close; } 027-1,111,62,0 script Grave#3 NPC400,{ @npc_distance = 1; callfunc "PCtoNPCRange"; if(@npc_check) end; mes "~ Feline Monstrosity ~"; mes "Made the background music you are hearing."; close; } 027-1,112,76,0 script Grave#4 NPC400,{ @npc_distance = 1; callfunc "PCtoNPCRange"; if(@npc_check) end; mes "~ Superkoop ~"; mes "Mapped the swamp to the south."; close; } 027-1,120,76,0 script Grave#5 NPC400,{ @npc_distance = 1; callfunc "PCtoNPCRange"; if(@npc_check) end; mes "~ Aroleon ~"; mes "Mapped the swamp to the southeast."; close; } 027-1,100,68,0 script Grave#6 NPC400,{ @npc_distance = 1; callfunc "PCtoNPCRange"; if(@npc_check) end; mes "~ John P ~"; mes "Wrote the graveyard backstory and the dialog for the caretaker quest."; close; } 027-1,94,70,0 script Grave#7 NPC400,{ @npc_distance = 1; callfunc "PCtoNPCRange"; if(@npc_check) end; mes "~ Spit23 ~"; mes "Made those freakin awesome cemetery gates."; close; } 027-1,106,60,0 script Grave#8 NPC400,{ @npc_distance = 1; callfunc "PCtoNPCRange"; if(@npc_check) end; mes "~ Black Don ~"; mes "Contributed those cool gargoyle statues."; close; } 027-1,92,54,0 script Grave#9 NPC400,{ @npc_distance = 1; callfunc "PCtoNPCRange"; if(@npc_check) end; mes "~ Jaxad0127 ~"; mes "Did all the scripting work for the graveyard. Made Caretaker's house."; close; } 027-1,122,64,0 script Grave#10 NPC400,{ @npc_distance = 1; callfunc "PCtoNPCRange"; if(@npc_check) end; mes "~ Ces Vargavind ~"; mes "Scripted caretaker's daughter."; close; } 027-1,102,62,0 script Grave#11 NPC400,{ @npc_distance = 1; callfunc "PCtoNPCRange"; if(@npc_check) end; mes "~ Crush ~"; mes "Organizer of the whole graveyard project, graveyard fence graphics, mapping of the graveyard itself."; close; } 027-1,104,76,0 script Grave#12 NPC400,{ @npc_distance = 1; callfunc "PCtoNPCRange"; if(@npc_check) end; mes "~ Freeyorp ~"; mes "Planned out monster stats and placements."; close; }