026-2,77,92,0 script #DoorIn NPC45,0,0,{ @Graveyard_Inn_MASK = NIBBLE_0_MASK; @Graveyard_Inn_SHIFT = NIBBLE_0_SHIFT; @reid = ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); if (@reid >= 6) goto L_Warp; message strcharinfo(0), "The door is locked."; end; L_Warp: warp "026-2", 77, 89; @reid = 0; end; } 026-2,77,90,0 script #DoorOut-gyinn NPC45,0,0,{ warp "026-2", 77, 93; end; }