025-3,78,127,0 script #WarpBattleCave1 NPC45,1,1,{ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; if (getareausers("025-4", 26, 63, 60, 97) >= 1 || $@battlecave1 > 0) goto L_SomeoneInside; if (cavefights & BATTLE_CAVE1) goto L_AlreadyDone; if (Rossy_Quest < 15) goto L_Block; goto L_StartFight; L_StartFight: $@battlecave1 = 1; warp "025-4", 41, 95; $@cave1fighter$ = strcharinfo(0); $@cave1fighterdeaths = PC_DIE_COUNTER; $@cave1start = gettimetick(2); message strcharinfo(0), "As you enter, you feel an evil force filling up the cave."; // Cave 1 Configuration. setarray $@cave1_monsters_IDS[1], 1087, 1084; setarray $@cave1_monsters_QTY[1], 3, 3; $@cave1_waves = 1; $@cave1_time = 180; startnpctimer; end; L_SomeoneInside: message strcharinfo(0), $@cave1fighter$ + " is already inside. The cave seems to be blocked."; end; L_AlreadyDone: message strcharinfo(0), "I already eliminated this source of energy."; end; L_AlreadyHelped: message strcharinfo(0), "There is nothing more than dead monster corpses in this cave."; end; L_Block: message strcharinfo(0), "Maybe I should learn a bit more about this place before I go inside."; end; OnTimer5000: if ($@battlecave1 == 0) goto L_AlreadyClean; if (attachrid(getcharid(3,$@cave1fighter$))==0) goto OnNoRid; if (getareausers("025-4", 26, 63, 60, 97) < 1) goto OnNoRid; if (PC_DIE_COUNTER > $@cave1fighterdeaths) goto L_CleaningDead; if (cavefights & BATTLE_CAVE1) goto L_Win; if (gettimetick(2) - $@cave1start >= $@cave1_time) goto L_Cleaning; setnpctimer 0; end; L_Win: message strcharinfo(0), "It is getting harder to breathe inside this cave... You feel like you are almost passing out."; if ((gettimetick(2) - $@cave1start) < 60) $@cave1start = $@cave1start + 60; if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir; heal ((MaxHp/100) * -5), 0; $@cave1_timer = $@cave1_timer + 5; if ($@cave1_timer >= 60) goto L_BadAir; setnpctimer 0; end; S_Cleaning: $@wave_cave1 = 0; $@cave1_kills = 0; $@cave1start = 0; $@cave1_timer = 0; $@cave1fighter$ = ""; $@cave1fighterdeaths$ = 0; $@battlecave1 = 0; cleararray $@cave1_monsters_IDS[0], 0, 2; cleararray $@cave1_monsters_QTY[0], 0, 2; $@cave1_waves = 0; $@cave1_time = 0; killmonster "025-4", "#StartCaveFight1::OnMonsterDeath"; stopnpctimer; setnpctimer 0; return; L_BadAir: warp "025-3", 78, 129; message strcharinfo(0), "You can't stand the foul air inside the cave and run away!"; callsub S_Cleaning; end; L_Cleaning: warp "025-3", 78, 129; message strcharinfo(0), "You took too much time to eliminate this source of energy... If you stay one more second in this cave you won't be able to breathe...."; callsub S_Cleaning; end; L_CleaningDead: warp "025-3", 78, 129; message strcharinfo(0), "You were not strong enough to eliminate this power source."; callsub S_Cleaning; end; OnNoRid: callsub S_Cleaning; end; OnGetout: if (attachrid(getcharid(3,$@cave1fighter$)) == 0) goto OnNoRid; warp "025-3", 78, 129; callsub S_Cleaning; end; L_AlreadyClean: stopnpctimer; setnpctimer 0; end; } 025-3,53,107,0 script #WarpBattleCave2 NPC45,1,1,{ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; if (getareausers("025-4", 97, 62, 126, 96) >= 1 || $@battlecave2 > 0) goto L_SomeoneInside; if (cavefights & BATTLE_CAVE2) goto L_AlreadyDone; if (Rossy_Quest < 15) goto L_Block; goto L_StartFight; L_StartFight: $@battlecave2 = 1; warp "025-4", 110, 94; $@cave2fighter$ = strcharinfo(0); $@cave2fighterdeaths = PC_DIE_COUNTER; $@cave2start = gettimetick(2); message strcharinfo(0), "As you enter, you feel an evil force filling up the cave."; // Cave 2 Configuration. setarray $@cave2_monsters_IDS[1], 1083, 1084; setarray $@cave2_monsters_QTY[1], 3, 4; $@cave2_waves = 1; $@cave2_time = 210; startnpctimer; end; L_SomeoneInside: message strcharinfo(0), $@cave2fighter$ + " is already inside. The cave seems to be blocked."; end; L_AlreadyDone: message strcharinfo(0), "I already eliminated this source of energy."; end; L_AlreadyHelped: message strcharinfo(0), "There is nothing more than dead monster corpses in this cave."; end; L_Block: message strcharinfo(0), "Maybe I should learn a bit more about this place before I go inside."; end; OnTimer5000: if ($@battlecave2 == 0) goto L_AlreadyClean; if (attachrid(getcharid(3,$@cave2fighter$))==0) goto OnNoRid; if (getareausers("025-4", 97, 62, 126, 96) < 1) goto OnNoRid; if (PC_DIE_COUNTER > $@cave2fighterdeaths) goto L_CleaningDead; if (cavefights & BATTLE_CAVE2) goto L_Win; if (gettimetick(2) - $@cave2start >= $@cave2_time) goto L_Cleaning; setnpctimer 0; end; L_Win: message strcharinfo(0), "It is getting harder to breathe inside this cave... You feel like you are almost passing out."; if ((gettimetick(2) - $@cave2start) < 60) $@cave2start = $@cave2start + 60; if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir; heal ((MaxHp/100) * -5), 0; $@cave2_timer = $@cave2_timer + 5; if ($@cave2_timer >= 60) goto L_BadAir; setnpctimer 0; end; S_Cleaning: $@wave_cave2 = 0; $@cave2_kills = 0; $@cave2start = 0; $@cave2_timer = 0; $@cave2fighter$ = ""; $@cave2fighterdeaths$ = 0; $@battlecave2 = 0; cleararray $@cave2_monsters_IDS[0], 0, 2; cleararray $@cave2_monsters_QTY[0], 0, 2; $@cave2_waves = 0; $@cave2_time = 0; killmonster "025-4", "#StartCaveFight2::OnMonsterDeath"; stopnpctimer; setnpctimer 0; return; L_BadAir: warp "025-3", 53, 109; message strcharinfo(0), "You can't stand the foul air inside the cave and run away!"; callsub S_Cleaning; end; L_Cleaning: warp "025-3", 53, 109; message strcharinfo(0), "You took too much time to eliminate this source of energy... If you stay one more second in this cave you won't be able to breathe...."; callsub S_Cleaning; end; L_CleaningDead: warp "025-3", 53, 109; message strcharinfo(0), "You were not strong enough to eliminate this power source."; callsub S_Cleaning; end; OnNoRid: callsub S_Cleaning; end; OnGetout: if (attachrid(getcharid(3,$@cave2fighter$)) == 0) goto OnNoRid; warp "025-3", 53, 109; callsub S_Cleaning; end; L_AlreadyClean: stopnpctimer; setnpctimer 0; end; } 025-3,71,83,0 script #WarpBattleCave3 NPC45,1,1,{ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; if (getareausers("025-4", 150, 84, 177, 117) >= 1 || $@battlecave3 > 0) goto L_SomeoneInside; if (cavefights & BATTLE_CAVE3) goto L_AlreadyDone; if (Rossy_Quest < 15) goto L_Block; goto L_StartFight; L_StartFight: $@battlecave3 = 1; warp "025-4", 168, 115; $@cave3fighter$ = strcharinfo(0); $@cave3fighterdeaths = PC_DIE_COUNTER; $@cave3start = gettimetick(2); message strcharinfo(0), "As you enter, you feel an evil force filling up the cave."; // Cave 3 Configuration. setarray $@cave3_monsters_IDS[1], 1088, 1083; setarray $@cave3_monsters_QTY[1], 4, 4; $@cave3_waves = 1; $@cave3_time = 240; startnpctimer; end; L_SomeoneInside: message strcharinfo(0), $@cave3fighter$ + " is already inside. The cave seems to be blocked."; end; L_AlreadyDone: message strcharinfo(0), "I already eliminated this source of energy."; end; L_AlreadyHelped: message strcharinfo(0), "There is nothing more than dead monster corpses in this cave."; end; L_Block: message strcharinfo(0), "Maybe I should learn a bit more about this place before I go inside."; end; OnTimer5000: if ($@battlecave3 == 0) goto L_AlreadyClean; if (attachrid(getcharid(3,$@cave3fighter$))==0) goto OnNoRid; if (getareausers("025-4", 150, 84, 177, 117) < 1) goto OnNoRid; if (cavefights & BATTLE_CAVE3) goto L_Win; if (PC_DIE_COUNTER > $@cave3fighterdeaths) goto L_CleaningDead; if (gettimetick(2) - $@cave3start >= $@cave3_time) goto L_Cleaning; setnpctimer 0; end; L_Win: message strcharinfo(0), "It is getting harder to breathe inside this cave... You feel like you are almost passing out."; if ((gettimetick(2) - $@cave3start) < 60) $@cave3start = $@cave3start + 60; if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir; heal ((MaxHp/100) * -5), 0; $@cave3_timer = $@cave3_timer + 5; if ($@cave3_timer >= 60) goto L_BadAir; setnpctimer 0; end; S_Cleaning: $@wave_cave3 = 0; $@cave3_kills = 0; $@cave3start = 0; $@cave3_timer = 0; $@cave3fighter$ = ""; $@cave3fighterdeaths$ = 0; $@battlecave3 = 0; cleararray $@cave3_monsters_IDS[0], 0, 2; cleararray $@cave3_monsters_QTY[0], 0, 2; $@cave3_waves = 0; $@cave3_time = 0; killmonster "025-4", "#StartCaveFight3::OnMonsterDeath"; stopnpctimer; setnpctimer 0; return; L_BadAir: warp "025-3", 71, 85; message strcharinfo(0), "You can't stand the foul air inside the cave and run away!"; callsub S_Cleaning; end; L_Cleaning: warp "025-3", 71, 85; message strcharinfo(0), "You took too much time to eliminate this source of energy... If you stay one more second in this cave you won't be able to breathe...."; callsub S_Cleaning; end; L_CleaningDead: warp "025-3", 71, 85; message strcharinfo(0), "You were not strong enough to eliminate this power source."; callsub S_Cleaning; end; OnNoRid: callsub S_Cleaning; end; OnGetout: if (attachrid(getcharid(3,$@cave3fighter$)) == 0) goto OnNoRid; warp "025-3", 71, 85; callsub S_Cleaning; end; L_AlreadyClean: stopnpctimer; setnpctimer 0; end; } 025-3,80,83,0 script #WarpBattleCave4 NPC45,1,1,{ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; if (getareausers("025-4", 28, 124, 57, 156) >= 1 || $@battlecave4 > 0) goto L_SomeoneInside; if (cavefights & BATTLE_CAVE4) goto L_AlreadyDone; if (Rossy_Quest < 15) goto L_Block; goto L_StartFight; L_StartFight: $@battlecave4 = 1; warp "025-4", 32, 154; $@cave4fighter$ = strcharinfo(0); $@cave4fighterdeaths = PC_DIE_COUNTER; $@cave4start = gettimetick(2); message strcharinfo(0), "As you enter, you feel an evil force filling up the cave."; // Cave 4 Configuration. setarray $@cave4_monsters_IDS[1], 1087, 1083, 1084; setarray $@cave4_monsters_QTY[1], 2, 2, 4; $@cave4_waves = 2; $@cave4_time = 360; startnpctimer; end; L_SomeoneInside: message strcharinfo(0), $@cave4fighter$ + " is already inside. The cave seems to be blocked."; end; L_AlreadyDone: message strcharinfo(0), "I already eliminated this source of energy."; end; L_AlreadyHelped: message strcharinfo(0), "There is nothing more than dead monster corpses in this cave."; end; L_Block: message strcharinfo(0), "Maybe I should learn a bit more about this place before I go inside."; end; OnTimer5000: if ($@battlecave4 == 0) goto L_AlreadyClean; if (attachrid(getcharid(3,$@cave4fighter$))==0) goto OnNoRid; if (getareausers("025-4", 28, 124, 57, 156) < 1) goto OnNoRid; if (PC_DIE_COUNTER > $@cave4fighterdeaths) goto L_CleaningDead; if (cavefights & BATTLE_CAVE4) goto L_Win; if (gettimetick(2) - $@cave4start >= $@cave4_time) goto L_Cleaning; setnpctimer 0; end; L_Win: message strcharinfo(0), "It is getting harder to breathe inside this cave... You feel like you are almost passing out."; if ((gettimetick(2) - $@cave4start) < 60) $@cave4start = $@cave4start + 60; if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir; heal ((MaxHp/100) * -5), 0; $@cave4_timer = $@cave4_timer + 5; if ($@cave4_timer >= 60) goto L_BadAir; setnpctimer 0; end; S_Cleaning: $@wave_cave4 = 0; $@cave4_kills = 0; $@cave4start = 0; $@cave4_timer = 0; $@cave4fighter$ = ""; $@cave4fighterdeaths$ = 0; $@battlecave4 = 0; cleararray $@cave4_monsters_IDS[0], 0, 3; cleararray $@cave4_monsters_QTY[0], 0, 3; $@cave4_waves = 0; $@cave4_time = 0; killmonster "025-4", "#StartCaveFight4::OnMonsterDeath"; stopnpctimer; setnpctimer 0; return; L_BadAir: warp "025-3", 80, 85; message strcharinfo(0), "You can't stand the foul air inside the cave and run away!"; callsub S_Cleaning; end; L_Cleaning: warp "025-3", 80, 85; message strcharinfo(0), "You took too much time to eliminate this source of energy... If you stay one more second in this cave you won't be able to breathe...."; callsub S_Cleaning; end; L_CleaningDead: warp "025-3", 80, 85; message strcharinfo(0), "You were not strong enough to eliminate this power source."; callsub S_Cleaning; end; OnNoRid: callsub S_Cleaning; end; OnGetout: if (attachrid(getcharid(3,$@cave4fighter$)) == 0) goto OnNoRid; warp "025-3", 80, 85; callsub S_Cleaning; end; L_AlreadyClean: stopnpctimer; setnpctimer 0; end; } 025-3,71,30,0 script #WarpBattleCave5 NPC45,1,1,{ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; if (getareausers("025-4", 91, 131, 124, 160) >= 1 || $@battlecave5 > 0) goto L_SomeoneInside; if (cavefights & BATTLE_CAVE5) goto L_AlreadyDone; if (Rossy_Quest < 15) goto L_Block; goto L_StartFight; L_StartFight: $@battlecave5 = 1; warp "025-4", 100, 158; $@cave5fighter$ = strcharinfo(0); $@cave5fighterdeaths = PC_DIE_COUNTER; $@cave5start = gettimetick(2); message strcharinfo(0), "As you enter, you feel an evil force filling up the cave."; // Cave 5 Configuration. setarray $@cave5_monsters_IDS[1], 1088, 1083, 1084; setarray $@cave5_monsters_QTY[1], 3, 3, 3; $@cave5_waves = 2; $@cave5_time = 390; startnpctimer; end; L_SomeoneInside: message strcharinfo(0), $@cave5fighter$ + " is already inside. The cave seems to be blocked."; end; L_AlreadyDone: message strcharinfo(0), "I already eliminated this source of energy."; end; L_AlreadyHelped: message strcharinfo(0), "There is nothing more than dead monster corpses in this cave."; end; L_Block: message strcharinfo(0), "Maybe I should learn a bit more about this place before I go inside."; end; OnTimer5000: if ($@battlecave5 == 0) goto L_AlreadyClean; if (attachrid(getcharid(3,$@cave5fighter$))==0) goto OnNoRid; if (getareausers("025-4", 91, 131, 124, 160) < 1) goto OnNoRid; if (PC_DIE_COUNTER > $@cave5fighterdeaths) goto L_CleaningDead; if (cavefights & BATTLE_CAVE5) goto L_Win; if (gettimetick(2) - $@cave5start >= $@cave5_time) goto L_Cleaning; setnpctimer 0; end; L_Win: message strcharinfo(0), "It is getting harder to breathe inside this cave... You feel like you are almost passing out."; if ((gettimetick(2) - $@cave5start) < 60) $@cave5start = $@cave5start + 60; if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir; heal ((MaxHp/100) * -5), 0; $@cave5_timer = $@cave5_timer + 5; if ($@cave5_timer >= 60) goto L_BadAir; setnpctimer 0; end; S_Cleaning: $@wave_cave5 = 0; $@cave5_kills = 0; $@cave5start = 0; $@cave5_timer = 0; $@cave5fighter$ = ""; $@cave5fighterdeaths$ = 0; $@battlecave5 = 0; cleararray $@cave5_monsters_IDS[0], 0, 3; cleararray $@cave5_monsters_QTY[0], 0, 3; $@cave5_waves = 0; $@cave5_time = 0; killmonster "025-4", "#StartCaveFight5::OnMonsterDeath"; stopnpctimer; setnpctimer 0; return; L_BadAir: warp "025-3", 71, 32; message strcharinfo(0), "You can't stand the foul air inside the cave and run away!"; callsub S_Cleaning; end; L_Cleaning: warp "025-3", 71, 32; message strcharinfo(0), "You took too much time to eliminate this source of energy... If you stay one more second in this cave you won't be able to breathe...."; callsub S_Cleaning; end; L_CleaningDead: warp "025-3", 71, 32; message strcharinfo(0), "You were not strong enough to eliminate this power source."; callsub S_Cleaning; end; OnNoRid: callsub S_Cleaning; end; OnGetout: if (attachrid(getcharid(3,$@cave5fighter$)) == 0) goto OnNoRid; warp "025-3", 71, 32; callsub S_Cleaning; end; L_AlreadyClean: stopnpctimer; setnpctimer 0; end; } 025-3,128,35,0 script #WarpBattleCave6 NPC45,1,1,{ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; if (getareausers("025-4", 153, 143, 178, 174) >= 1 || $@battlecave6 > 0) goto L_SomeoneInside; if (cavefights & BATTLE_CAVE6) goto L_AlreadyDone; if (Rossy_Quest < 15) goto L_Block; goto L_StartFight; L_StartFight: $@battlecave6 = 1; warp "025-4", 159, 172; $@cave6fighter$ = strcharinfo(0); $@cave6fighterdeaths = PC_DIE_COUNTER; $@cave6start = gettimetick(2); message strcharinfo(0), "As you enter, you feel an evil force filling up the cave."; // Cave 6 Configuration. setarray $@cave6_monsters_IDS[1], 1087, 1088, 1083; setarray $@cave6_monsters_QTY[1], 3, 4, 4; $@cave6_waves = 2; $@cave6_time = 450; startnpctimer; end; L_SomeoneInside: message strcharinfo(0), $@cave6fighter$ + " is already inside. The cave seems to be blocked."; end; L_AlreadyDone: message strcharinfo(0), "I already eliminated this source of energy."; end; L_AlreadyHelped: message strcharinfo(0), "There is nothing more than dead monster corpses in this cave."; end; L_Block: message strcharinfo(0), "Maybe I should learn a bit more about this place before I go inside."; end; OnTimer5000: if ($@battlecave6 == 0) goto L_AlreadyClean; if (attachrid(getcharid(3,$@cave6fighter$))==0) goto OnNoRid; if (getareausers("025-4", 153, 143, 178, 174) < 1) goto OnNoRid; if (PC_DIE_COUNTER > $@cave6fighterdeaths) goto L_CleaningDead; if (cavefights & BATTLE_CAVE6) goto L_Win; if (gettimetick(2) - $@cave6start >= $@cave6_time) goto L_Cleaning; setnpctimer 0; end; L_Win: message strcharinfo(0), "It is getting harder to breathe inside this cave... You feel like you are almost passing out."; if ((gettimetick(2) - $@cave6start) < 60) $@cave6start = $@cave6start + 60; if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir; heal ((MaxHp/100) * -5), 0; $@cave6_timer = $@cave6_timer + 5; if ($@cave6_timer >= 60) goto L_BadAir; setnpctimer 0; end; S_Cleaning: $@wave_cave6 = 0; $@cave6_kills = 0; $@cave6start = 0; $@cave6_timer = 0; $@cave6fighter$ = ""; $@cave6fighterdeaths$ = 0; $@battlecave6 = 0; cleararray $@cave6_monsters_IDS[0], 0, 3; cleararray $@cave6_monsters_QTY[0], 0, 3; $@cave6_waves = 0; $@cave6_time = 0; killmonster "025-4", "#StartCaveFight6::OnMonsterDeath"; stopnpctimer; setnpctimer 0; return; L_BadAir: warp "025-3", 128, 37; message strcharinfo(0), "You can't stand the foul air inside the cave and run away!"; callsub S_Cleaning; end; L_Cleaning: warp "025-3", 128, 37; message strcharinfo(0), "You took too much time to eliminate this source of energy... If you stay one more second in this cave you won't be able to breathe...."; callsub S_Cleaning; end; L_CleaningDead: warp "025-3", 128, 37; message strcharinfo(0), "You were not strong enough to eliminate this power source."; callsub S_Cleaning; end; OnNoRid: callsub S_Cleaning; end; OnGetout: if (attachrid(getcharid(3,$@cave6fighter$)) == 0) goto OnNoRid; warp "025-3", 128, 37; callsub S_Cleaning; end; L_AlreadyClean: stopnpctimer; setnpctimer 0; end; } 025-3,70,57,0 script #WarpBattleCave7 NPC45,1,1,{ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; if (getareausers("025-4", 27, 185, 61, 219) >= 1 || $@battlecave7 > 0) goto L_SomeoneInside; if (cavefights & BATTLE_CAVE7) goto L_AlreadyDone; if (Rossy_Quest < 15) goto L_Block; goto L_StartFight; L_StartFight: $@battlecave7 = 1; warp "025-4", 42, 217; $@cave7fighter$ = strcharinfo(0); $@cave7fighterdeaths = PC_DIE_COUNTER; $@cave7start = gettimetick(2); message strcharinfo(0), "As you enter, you feel an evil force filling up the cave."; // Cave 7 Configuration. setarray $@cave7_monsters_IDS[1], 1087, 1088, 1083, 1084; setarray $@cave7_monsters_QTY[1], 2, 2, 2, 2; $@cave7_waves = 3; $@cave7_time = 540; startnpctimer; end; L_SomeoneInside: message strcharinfo(0), $@cave7fighter$ + " is already inside. The cave seems to be blocked."; end; L_AlreadyDone: message strcharinfo(0), "I already eliminated this source of energy."; end; L_AlreadyHelped: message strcharinfo(0), "There is nothing more than dead monster corpses in this cave."; end; L_Block: message strcharinfo(0), "Maybe I should learn a bit more about this place before I go inside."; end; OnTimer5000: if ($@battlecave7 == 0) goto L_AlreadyClean; if (attachrid(getcharid(3,$@cave7fighter$))==0) goto OnNoRid; if (getareausers("025-4", 27, 185, 61, 219) < 1) goto OnNoRid; if (PC_DIE_COUNTER > $@cave7fighterdeaths) goto L_CleaningDead; if (cavefights & BATTLE_CAVE7) goto L_Win; if (gettimetick(2) - $@cave7start >= $@cave7_time) goto L_Cleaning; setnpctimer 0; end; L_Win: message strcharinfo(0), "It is getting harder to breathe inside this cave... You feel like you are almost passing out."; if ((gettimetick(2) - $@cave7start) < 60) $@cave7start = $@cave7start + 60; if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir; heal ((MaxHp/100) * -5), 0; $@cave7_timer = $@cave7_timer + 5; if ($@cave7_timer >= 60) goto L_BadAir; setnpctimer 0; end; S_Cleaning: $@wave_cave7 = 0; $@cave7_kills = 0; $@cave7start = 0; $@cave7_timer = 0; $@cave7fighter$ = ""; $@cave7fighterdeaths$ = 0; $@battlecave7 = 0; cleararray $@cave7_monsters_IDS[0], 0, 4; cleararray $@cave7_monsters_QTY[0], 0, 4; $@cave7_waves = 0; $@cave7_time = 0; killmonster "025-4", "#StartCaveFight7::OnMonsterDeath"; stopnpctimer; setnpctimer 0; return; L_BadAir: warp "025-3", 70, 59; message strcharinfo(0), "You can't stand the foul air inside the cave and run away!"; callsub S_Cleaning; end; L_Cleaning: warp "025-3", 70, 59; message strcharinfo(0), "You took too much time to eliminate this source of energy... If you stay one more second in this cave you won't be able to breathe...."; callsub S_Cleaning; end; L_CleaningDead: warp "025-3", 70, 59; message strcharinfo(0), "You were not strong enough to eliminate this power source."; callsub S_Cleaning; end; OnNoRid: callsub S_Cleaning; end; OnGetout: if (attachrid(getcharid(3,$@cave7fighter$)) == 0) goto OnNoRid; warp "025-3", 70, 59; callsub S_Cleaning; end; L_AlreadyClean: stopnpctimer; setnpctimer 0; end; } 025-3,138,92,0 script #WarpBattleCave8 NPC45,1,1,{ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; if (getareausers("025-4", 90, 193, 119, 216) >= 1 || $@battlecave8 > 0) goto L_SomeoneInside; if (cavefights & BATTLE_CAVE8) goto L_AlreadyDone; if (Rossy_Quest < 15) goto L_Block; goto L_StartFight; L_StartFight: $@battlecave8 = 1; warp "025-4", 105, 214; $@cave8fighter$ = strcharinfo(0); $@cave8fighterdeaths = PC_DIE_COUNTER; $@cave8start = gettimetick(2); message strcharinfo(0), "As you enter, you feel an evil force filling up the cave."; // Cave 8 Configuration. setarray $@cave8_monsters_IDS[1], 1087, 1088, 1083, 1084; setarray $@cave8_monsters_QTY[1], 2, 2, 3, 3; $@cave8_waves = 3; $@cave8_time = 570; startnpctimer; end; L_SomeoneInside: message strcharinfo(0), $@cave8fighter$ + " is already inside. The cave seems to be blocked."; end; L_AlreadyDone: message strcharinfo(0), "I already eliminated this source of energy."; end; L_AlreadyHelped: message strcharinfo(0), "There is nothing more than dead monster corpses in this cave."; end; L_Block: message strcharinfo(0), "Maybe I should learn a bit more about this place before I go inside."; end; OnTimer5000: if ($@battlecave8 == 0) goto L_AlreadyClean; if (attachrid(getcharid(3,$@cave8fighter$))==0) goto OnNoRid; if (getareausers("025-4", 90, 193, 119, 216) < 1) goto OnNoRid; if (PC_DIE_COUNTER > $@cave8fighterdeaths) goto L_CleaningDead; if (cavefights & BATTLE_CAVE8) goto L_Win; if (gettimetick(2) - $@cave8start >= $@cave8_time) goto L_Cleaning; setnpctimer 0; end; L_Win: message strcharinfo(0), "It is getting harder to breathe inside this cave... You feel like you are almost passing out."; if ((gettimetick(2) - $@cave8start) < 60) $@cave8start = $@cave8start + 60; if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir; heal ((MaxHp/100) * -5), 0; $@cave8_timer = $@cave8_timer + 5; if ($@cave8_timer >= 60) goto L_BadAir; setnpctimer 0; end; S_Cleaning: $@wave_cave8 = 0; $@cave8_kills = 0; $@cave8start = 0; $@cave8_timer = 0; $@cave8fighter$ = ""; $@cave8fighterdeaths$ = 0; $@battlecave8 = 0; cleararray $@cave8_monsters_IDS[0], 0, 4; cleararray $@cave8_monsters_QTY[0], 0, 4; $@cave8_waves = 0; $@cave8_time = 0; killmonster "025-4", "#StartCaveFight8::OnMonsterDeath"; stopnpctimer; setnpctimer 0; return; L_BadAir: warp "025-3", 138, 94; message strcharinfo(0), "You can't stand the foul air inside the cave and run away!"; callsub S_Cleaning; end; L_Cleaning: warp "025-3", 138, 94; message strcharinfo(0), "You took too much time to eliminate this source of energy... If you stay one more second in this cave you won't be able to breathe...."; callsub S_Cleaning; end; L_CleaningDead: warp "025-3", 138, 94; message strcharinfo(0), "You were not strong enough to eliminate this power source."; callsub S_Cleaning; end; OnNoRid: callsub S_Cleaning; end; OnGetout: if (attachrid(getcharid(3,$@cave8fighter$)) == 0) goto OnNoRid; warp "025-3", 138, 94; callsub S_Cleaning; end; L_AlreadyClean: stopnpctimer; setnpctimer 0; end; } 025-3,138,160,0 script #WarpBattleCave9 NPC45,1,1,{ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; if (getareausers("025-4", 144, 192, 173, 226) >= 1 || $@battlecave9 > 0) goto L_SomeoneInside; if (cavefights & BATTLE_CAVE9) goto L_AlreadyDone; if (Rossy_Quest < 15) goto L_Block; goto L_StartFight; L_StartFight: $@battlecave9 = 1; warp "025-4", 157, 222; $@cave9fighter$ = strcharinfo(0); $@cave9fighterdeaths = PC_DIE_COUNTER; $@cave9start = gettimetick(2); message strcharinfo(0), "As you enter, you feel an evil force filling up the cave."; // Cave 9 Configuration. setarray $@cave9_monsters_IDS[1], 1087, 1088, 1083, 1084; setarray $@cave9_monsters_QTY[1], 3, 3, 3, 3; $@cave9_waves = 3; $@cave9_time = 630; startnpctimer; end; L_SomeoneInside: message strcharinfo(0), $@cave9fighter$ + " is already inside. The cave seems to be blocked."; end; L_AlreadyDone: message strcharinfo(0), "I already eliminated this source of energy."; end; L_AlreadyHelped: message strcharinfo(0), "There is nothing more than dead monster corpses in this cave."; end; L_Block: message strcharinfo(0), "Maybe I should learn a bit more about this place before I go inside."; end; OnTimer5000: if ($@battlecave9 == 0) goto L_AlreadyClean; if (attachrid(getcharid(3,$@cave9fighter$))==0) goto OnNoRid; if (getareausers("025-4", 144, 192, 173, 226) < 1) goto OnNoRid; if (PC_DIE_COUNTER > $@cave9fighterdeaths) goto L_CleaningDead; if (cavefights & BATTLE_CAVE9) goto L_Win; if (gettimetick(2) - $@cave9start >= $@cave9_time) goto L_Cleaning; setnpctimer 0; end; L_Win: message strcharinfo(0), "It is getting harder to breathe inside this cave... You feel like you are almost passing out."; if ((gettimetick(2) - $@cave9start) < 60) $@cave9start = $@cave9start + 60; if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir; heal ((MaxHp/100) * -5), 0; $@cave9_timer = $@cave9_timer + 5; if ($@cave9_timer >= 60) goto L_BadAir; setnpctimer 0; end; S_Cleaning: $@wave_cave9 = 0; $@cave9_kills = 0; $@cave9start = 0; $@cave9_timer = 0; $@cave9fighter$ = ""; $@cave9fighterdeaths$ = 0; $@battlecave9 = 0; cleararray $@cave9_monsters_IDS[0], 0, 4; cleararray $@cave9_monsters_QTY[0], 0, 4; $@cave9_waves = 0; $@cave9_time = 0; killmonster "025-4", "#StartCaveFight9::OnMonsterDeath"; stopnpctimer; setnpctimer 0; return; L_BadAir: warp "025-3", 138, 158; message strcharinfo(0), "You can't stand the foul air inside the cave and run away!"; callsub S_Cleaning; end; L_Cleaning: warp "025-3", 138, 158; message strcharinfo(0), "You took too much time to eliminate this source of energy... If you stay one more second in this cave you won't be able to breathe...."; callsub S_Cleaning; end; L_CleaningDead: warp "025-3", 138, 158; message strcharinfo(0), "You were not strong enough to eliminate this power source."; callsub S_Cleaning; end; OnNoRid: callsub S_Cleaning; end; OnGetout: if (attachrid(getcharid(3,$@cave9fighter$)) == 0) goto OnNoRid; warp "025-3", 138, 158; callsub S_Cleaning; end; L_AlreadyClean: stopnpctimer; setnpctimer 0; end; } 025-3,77,170,0 script #WarpBossCave NPC45,1,1,{ if (Rossy_Quest > 16 || FLAGS & FLAG_ROSSI_COMPLETED) end; if (Rossy_Quest == 16) goto L_AlreadyHelped; @barrier_force = -9; if (cavefights & BATTLE_CAVE1) @barrier_force = @barrier_force + 1; if (cavefights & BATTLE_CAVE2) @barrier_force = @barrier_force + 1; if (cavefights & BATTLE_CAVE3) @barrier_force = @barrier_force + 1; if (cavefights & BATTLE_CAVE4) @barrier_force = @barrier_force + 1; if (cavefights & BATTLE_CAVE5) @barrier_force = @barrier_force + 1; if (cavefights & BATTLE_CAVE6) @barrier_force = @barrier_force + 1; if (cavefights & BATTLE_CAVE7) @barrier_force = @barrier_force + 1; if (cavefights & BATTLE_CAVE8) @barrier_force = @barrier_force + 1; if (cavefights & BATTLE_CAVE9) @barrier_force = @barrier_force + 1; if (@barrier_force != 0) goto L_Hurt; if (getareausers("025-4", 142, 24, 172, 48) >= 1 || $@battlecave10 > 0) goto L_SomeoneInside; if (@barrier_force == 0) goto L_StartFight; end; L_Hurt: message strcharinfo(0), "As you try to enter, you bump into a magic barrier. Its force pushes you back, hurting you badly."; heal (MaxHp * (@barrier_force / 10)), 0; warp "025-3", 77, 164; end; L_StartFight: message strcharinfo(0), "You go through the magic barrier without problems... you can hear screams that seem to be very close."; $@battlecave10 = 1; warp "025-4", 157, 44; $@cave10fighter$ = strcharinfo(0); $@cave10fighterdeaths = PC_DIE_COUNTER; $@cave10start = gettimetick(2); // Cave 10 Configuration. setarray $@cave10_monsters_IDS[1], 1087, 1088, 1083, 1084; setarray $@cave10_monsters_QTY[1], 3, 3, 3, 3; $@cave10_boss_ID = 1086; $@cave10_waves = 4; $@cave10_time = 1080; startnpctimer; end; L_SomeoneInside: message strcharinfo(0), $@cave10fighter$ + " is already inside."; end; L_AlreadyHelped: message strcharinfo(0), "There is nothing more than corpses in this cave. You close your eyes and go straight to the place where Julia is hidden."; warp "025-4", 93, 33; end; OnTimer5000: if ($@battlecave10 == 0) goto L_AlreadyClean; if (attachrid(getcharid(3,$@cave10fighter$))==0) goto OnNoRid; if (getareausers("025-4", 142, 24, 172, 48) < 1) goto OnNoRid; if (PC_DIE_COUNTER > $@cave10fighterdeaths) goto L_CleaningDead; if (Rossy_Quest == 16) goto L_Win; if (gettimetick(2) - $@cave10start >= $@cave10_time) goto L_Cleaning; setnpctimer 0; end; L_Win: message strcharinfo(0), "It is getting harder to breathe inside this cave... You feel like you are almost passing out."; if ((gettimetick(2) - $@cave10start) < 60) $@cave10start = $@cave10start + 60; if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir; heal ((MaxHp/100) * -5), 0; $@cave10_timer = $@cave10_timer + 5; if ($@cave10_timer >= 60) goto L_BadAir; setnpctimer 0; end; S_Cleaning: $@wave_cave10 = 0; $@cave10_kills = 0; $@cave10start = 0; $@cave10_timer = 0; $@cave10fighter$ = ""; $@cave10fighterdeaths$ = 0; $@battlecave10 = 0; cleararray $@cave10_monsters_IDS[0], 0, 4; cleararray $@cave10_monsters_QTY[0], 0, 4; $@cave10_boss_ID = 0; $@cave10_waves = 0; $@cave10_time = 0; killmonster "025-4", "#StartBossCaveFight::OnMonsterDeath"; killmonster "025-4", "#StartBossCaveFight::OnBossDeath"; stopnpctimer; setnpctimer 0; return; L_BadAir: warp "025-4", 93, 33; message strcharinfo(0), "You can't stand the foul air inside the cave and run as fast as you can to save Julia!"; callsub S_Cleaning; end; L_Cleaning: warp "025-3", 77, 168; message strcharinfo(0), "You took too much time to eliminate this source of energy... If you stay one more second in this cave you won't be able to breathe...."; callsub S_Cleaning; end; L_CleaningDead: warp "025-3", 77, 168; if ($@wave_cave10 < 5) message strcharinfo(0), "You were not strong enough to eliminate this power source."; if ($@wave_cave10 == 5) message strcharinfo(0), "This horrible monster is probably too powerful for you right now."; callsub S_Cleaning; end; OnNoRid: callsub S_Cleaning; end; OnGetout: if (attachrid(getcharid(3,$@cave10fighter$)) == 0) goto OnNoRid; warp "025-3", 77, 168; callsub S_Cleaning; end; OnWin: if (attachrid(getcharid(3,$@cave10fighter$)) == 0) goto OnNoRid; warp "025-4", 93, 33; callsub S_Cleaning; end; L_AlreadyClean: stopnpctimer; setnpctimer 0; end; }