018-3,75,123,0 script #DemonMineBookcase1 NPC400,{ @state = ((QUEST_Hurnscald & NIBBLE_2_MASK) >> NIBBLE_2_SHIFT); if (@state == 0) goto L_Search; mes "You see nothing different about the bookcase."; mes "Do you want to search it again anyways?"; next; menu "Yes.", L_Search, "No.", L_close; L_Search: mes "After searching the bookcase, you were able to find a few passages that you can read."; next; mes "One of the describes an ancient barrier that guards a great treasure."; mes ""; mes "To get through it, you need to consume the soul of a great pumpkin ghost."; next; mes "Another passage describes a ritual needed to open a certain cursed chest."; mes ""; mes "It looks like a lot of items will be needed."; next; mes "The slime of a maggot."; mes "A mushroom, big or small."; mes "The petal of a pink flower."; next; mes "A pearl from the sea."; mes "A spike; the harder, the better."; mes "Some raw wood. One log should do."; next; mes "An antenna. Preferably pink."; mes "The tongues of four different snakes."; mes "A key to a treasure chest."; next; mes "A pile of ash."; mes "Four different herbs."; mes "A bug, or part of one."; next; mes "A lamp for the dark."; mes "Rock and metal, as one."; mes "Three different deaths dealt by three different scorpions."; next; mes "The womb that gives birth to butterflies."; mes "The gentle caress of a creature without blemish."; mes "A single piece of darkness."; next; mes "And a bottle's worth of water."; mes ""; mes "You begin to wonder if you read that list right."; next; if (@state != 0) goto L_close; @state = 1; callsub S_Update_Mask; goto L_close; L_close: @state = 0; close; S_Update_Mask: QUEST_Hurnscald = (QUEST_Hurnscald & ~(NIBBLE_2_MASK)) | (@state << NIBBLE_2_SHIFT); return; }