017-1,176,59,0 script #FlowerPentagram5 NPC400,{ if (OrumQuest >= 31) goto L_PlacedFifthFlower; if (OrumQuest == 30) goto L_FifthFlower; message strcharinfo(0), "Something is odd about this place."; end; L_FifthFlower: mes "This has to be the spot for the last magical flower. When you place it, the pentagram will be completed."; menu "Place the flower.", L_PlaceTheFlower, "Leave.", L_close; L_PlaceTheFlower: if (isin("017-1", 175, 58, 177, 60)) goto L_Place; mes "This isn't working, you're too far away."; goto L_close; L_Place: set @localMonsterCount, mobcount("013-1", "#FlowerPentagram5::OnSquirrelDeath") + mobcount("013-1", "#FlowerPentagram5::OnMushroomDeath") + mobcount("013-1", "#FlowerPentagram5::OnBlueparDeath") + mobcount("013-1", "#FlowerPentagram5::OnMoubooDeath") + mobcount("013-1", "#FlowerPentagram5::OnScorpionDeath") + mobcount("013-1", "#FlowerPentagram5::OnRScorpionDeath") + mobcount("013-1", "#FlowerPentagram5::OnAScorpionDeath") + mobcount("013-1", "#FlowerPentagram5::OnBScorpionDeath"); if (@localMonsterCount > 4) goto L_MonstersAlive; mes "Nervous about what's going to happen, you take the last of the flowers and put it into its place."; next; mes "Tension builds up around you, much stronger than before. You can feel it compressing your head, and a liquid warmth spreads under your nose, leaving a metallic taste on your lips."; heal -5, 0; next; callfunc "FlowerPentagramCount"; if (($@Flower_Pentagram_Time > gettimetick(2) - 3600) && ($@Flower_Pentagram_Mobcount > 15)) goto L_TooEarly; $@Flower_Pentagram_Time = gettimetick(2); if (countitem("RedSummonFlower") < 1) goto L_NoFlower; delitem "RedSummonFlower", 1; mes "The pressure builds to the point where you don't think you can endure it any longer; the fabric that binds your consciousness together seemingly unravels."; OrumQuest = 31; close2; areamonster "017-1", 170, 55, 190, 75, "", 1105, 3, "#FlowerPentagram5::OnSquirrelDeath"; areamonster "017-1", 170, 55, 190, 75, "", 1106, 2, "#FlowerPentagram5::OnMushroomDeath"; areamonster "017-1", 170, 55, 190, 75, "", 1107, 3, "#FlowerPentagram5::OnBlueparDeath"; areamonster "017-1", 170, 55, 190, 75, "", 1104, 2, "#FlowerPentagram5::OnMoubooDeath"; areamonster "017-1", 170, 55, 190, 75, "", 1003, 3, "#FlowerPentagram5::OnScorpionDeath"; areamonster "017-1", 170, 55, 190, 75, "", 1004, 2, "#FlowerPentagram5::OnRScorpionDeath"; areamonster "017-1", 170, 55, 190, 75, "", 1057, 2, "#FlowerPentagram5::OnAScorpionDeath"; areamonster "017-1", 170, 55, 190, 75, "", 1009, 2, "#FlowerPentagram5::OnBScorpionDeath"; @value = 15; callfunc "QuestSagathaAnnoy"; @value = 0; donpcevent "#FlowerPentagram::OnSummon"; end; OnSquirrelDeath: fix_mobkill(1105); end; OnMushroomDeath: fix_mobkill(1106); end; OnBlueparDeath: fix_mobkill(1107); end; OnMoubooDeath: fix_mobkill(1104); end; OnScorpionDeath: fix_mobkill(1003); end; OnRScorpionDeath: fix_mobkill(1004); end; OnAScorpionDeath: fix_mobkill(1057); end; OnBScorpionDeath: fix_mobkill(1009); end; L_TooEarly: mes "Suddenly, everything calms down again and the tension vanishes. You find yourself confused about what's going on."; next; mes "You pick up the flower again."; next; mes "Looking at the place more closely, it seems another summoning has happened just before, leaving the pathway between this world and the astral plane drained and exhausted."; next; mes "You should wait a while until it recharges, or go and search for the creatures that were summoned."; goto L_close; L_MonstersAlive: mes "As you get closer to the place, you feel an unnerving presence."; mes "This place has recently been used to summon something! And the beings are still nearby!"; next; mes "You should get rid of them before attempting the summoning yourself."; goto L_close; L_NoFlower: mes "You reach into your pocket, but you can't find the flower! You're so close to completing your task."; mes "How could you lose the last flower? If you can't get it back, you have to tell Orum."; goto L_close; L_PlacedFifthFlower: mes "This is where you placed the last of Orum's magical flowers."; mes "However, now that the summoning spell has been cast, everything is back to normal here."; goto L_close; L_close: @localMonsterCount = 0; close; }