017-1,95,42,0 script #FlowerPentagram1 NPC400,{ if (getq(MagicQuest_DarkMage) >= 31) goto L_PlacedFifthFlower; if (getq(MagicQuest_DarkMage) > 17) goto L_PlacedFirstFlower; if (getq(MagicQuest_DarkMage) == 17) goto L_FirstFlower; message strcharinfo(0), "Something is odd about this place."; end; L_FirstFlower: mes "This looks like the place Orum described."; menu "Place the flower.", L_Next, "Leave.", L_close; L_Next: if (isin("017-1", 94, 41, 96, 43)) goto L_Place; mes "You're too far away."; goto L_close; L_Place: set @localMonsterCount, mobcount("017-1", "#FlowerPentagram1::OnSquirrelDeath") + mobcount("017-1", "#FlowerPentagram1::OnScorpionDeath"); if (@localMonsterCount > 2) goto L_MonstersAlive; if (countitem("OrangeSummonFlower") < 1) goto L_NoFlower; delitem "OrangeSummonFlower", 1; mes "You carefully place the magic flower on the marked spot. You feel some tension in the air around you."; setq(MagicQuest_DarkMage, 18); close2; areamonster "017-1", 91, 37, 101, 46, "", 1105, 2, "#FlowerPentagram1::OnSquirrelDeath"; areamonster "017-1", 91, 37, 101, 46, "", 1003, 3, "#FlowerPentagram1::OnScorpionDeath"; @value = 15; callfunc "QuestSagathaAnnoy"; @value = 0; end; OnSquirrelDeath: fix_mobkill(1105); end; OnScorpionDeath: fix_mobkill(1003); end; L_MonstersAlive: mes "As you get closer to the place, you feel an unnerving presence."; mes "This place has recently been used to summon something! And the beings are still nearby!"; next; mes "You should get rid of them before attempting the summoning yourself."; goto L_close; L_NoFlower: mes "You don't have the flower with you. Where did you put it?"; mes "If you can't find it, you should talk to Orum again."; goto L_close; L_PlacedFirstFlower: mes "You placed the first of Orum's magical flowers on this spot."; mes "You can still feel the magical power shimmering around this place, waiting to be unleashed."; goto L_close; L_PlacedFifthFlower: mes "This is where you placed the first of Orum's magical flowers."; mes "However, now that the summoning spell has been cast, everything is back to normal here."; goto L_close; L_close: @localMonsterCount = 0; close; }