015-1,97,97,0 script #MagicSword#_M NPC400,{ if (getskilllv(SKILL_MAGIC)) goto L_message; mes "It appears to be an ordinary sword."; close; L_message: @Q_MASK = (NIBBLE_6_MASK | NIBBLE_7_MASK); @Q_SHIFT = NIBBLE_6_SHIFT; @Q_status = (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT; // Set up SkillUp function @SUP_id = SKILL_MAGIC_WAR; @SUP_name$ = "War Magic"; @STATUS_INITIAL = 0; @STATUS_LEARNED_FLAREDART = 1; @STATUS_LEARNED_MAGICBLADE = 2; @STATUS_LEVEL2 = 3; @STATUS_W11 = 4; @STATUS_W12 = 5; @STATUS_W11_12 = 6; @STATUS_L2_ALLSPELLS = 7; if (@Q_status == @STATUS_INITIAL) goto L_Initial; if (@Q_status == @STATUS_LEARNED_FLAREDART) goto L_FlareStage; if (@Q_status == @STATUS_LEARNED_MAGICBLADE) goto L_MagicBladeStage; if (@Q_status == @STATUS_LEVEL2) goto L_L2_W12; if (@Q_status == @STATUS_W11) goto L_L2_W12; if (@Q_status == @STATUS_W12) goto L_L2_almost_done; if (@Q_status == @STATUS_W11_12) goto L_L2_W10; mes "[Mystic Sword]"; mes "\"I have taught thee all I can teach for now.\""; close; L_Initial: mes "[Mystic Sword]"; mes "At this point, the river deepens, slowing down to a leisurely pace. In its center you notice an unusual stone, waves breaking around it."; mes "Sticking out of the rock is a sword hilt."; next; mes "[Mystic Sword]"; mes "Suddenly, you hear a strange, metallic voice in your head, the voice of a woman."; mes "\"A blissful day to thee, mortal!\""; next; mes "[Mystic Sword]"; mes "\"What is it is that brings thee to this place?\""; next; menu "Who are you?", L_Noq, "Nothing in particular.", L_Initial_nothing, "I was just exploring...", L_Initial_nothing, "I am trying to learn magic!", L_Initial_learn; L_Noq: mes "[Mystic Sword]"; mes "The voice sounds slightly amused."; mes "\"How sad to hear how manners have degenerated in recent centuries. Farewell for now, dear mortal.\""; close; L_Initial_nothing: mes "[Mystic Sword]"; mes "\"Then I wish thee well in thy travels, wanderer!\""; close; L_Initial_learn: mes "[Mystic Sword]"; mes "\"Magic? Unless I am very mistaken thou already possessest some magic. Yet perhaps I can grant thee some slight aid by providing a magical invocation?\""; next; mes "[Mystic Sword]"; mes "\"Alas, my nature is not quite conductive for spells of healing or protection, though I can bestow upon thee the powers for a rather more martial kind of power.\""; next; menu "I am not interested in that.", L_Farewell, "It might be good for me to learn that.", L_Next, "I am quite interested.", L_Next; L_Next: mes "[Mystic Sword]"; mes "\"Why is it that thou seekest this power?\""; next; menu "Never mind.", L_Farewell, "To become stronger!", L_Initial_selfish, "To kill!", L_Initial_selfish, "I don't know yet...", L_Initial_dontknow, "To protect the ones I love!", L_Initial_protect; L_Initial_selfish: mes "[Mystic Sword]"; mes "\"Please return when thou art taking thy quest for magic a little more seriously.\""; close; L_Initial_dontknow: mes "[Mystic Sword]"; mes "\"A fair and honest thought at so early a point in thine quest.\""; goto L_Initial_ok; L_Initial_protect: mes "[Mystic Sword]"; mes "\"Quite a high and laundable goal thou hast chosen for thyself! I do hope that thou canst live up to it.\""; goto L_Initial_ok; L_Initial_ok: mes "\"Hark, then, mortal! For I shall bestow upon thee the secret of the flare dart spell!\""; next; mes "[Mystic Sword]"; mes "\"Oh, my apologies – that was a little overly dramatic. But I do not get to talk to thy kin anymore all that often.\""; next; mes "[Mystic Sword]"; mes "\"For the flare dart spell throw a handful of sulphur powder up into the air, and say, '" + get(.invocation$, "flare-dart") + "'.\""; @Q_status = @STATUS_LEARNED_FLAREDART; callsub S_Update_Var; next; mes "[Mystic Sword]"; mes "\"From then on, thou canst shoot fiery missiles from thy fingers, for a limited time.\""; next; mes "[Mystic Sword]"; mes "\"Use it wisely, mortal!.\""; next; goto L_Farewell; L_FlareStage: menu "Uhm... Hello, Sword?", L_FlareStage_hello, "Can you teach me more magic?", L_FlareStage_impolite, "Where can I get sulphur powder?", L_FlareStage_impolite; L_FlareStage_impolite: mes "[Mystic Sword]"; mes "You hear a metallic chime in your head. After a second, you come to the conclusion that it was probably the sword sighing."; mes "\"Greetings to thee, too, mortal, and farewell until thou hast learned some proper manners.\""; close; L_FlareStage_hello: mes "[Mystic Sword]"; mes "\"Well met once more, mortal! What brings thee here?\""; next; menu "Can you teach me more magic?", L_FlareStage_moremagic, "Where can I find sulphur powder?", L_FlareStage_sulphur, "Farewell!", L_Farewell; L_FlareStage_moremagic: mes "[Mystic Sword]"; mes "\"I can indeed! But first I must see if thou art worthy. Find my brother, and talk to him! If thou canst find him, he shall teach thee another spell.\""; next; goto L_Farewell; L_FlareStage_sulphur: mes "[Mystic Sword]"; mes "\"I do not know, though I suggest to seek out a local alchemist, if there is any.\""; next; goto L_Farewell; L_MagicBladeStage: mes "[Mystic Sword]"; mes "\"Welcome back! Thou hast now learned two basic spells of War magic.\""; next; mes "[Mystic Sword]"; mes "\"Dost thou wish to continue thy pursuits of this school of magic?\""; next; menu "No.", L_Farewell, "Yes.", L_Levelup2_yes; L_Levelup2_yes: mes "[Mystic Sword]"; mes "\"Beware of what thou wishest for, mortal...\""; next; if (!MPQUEST) goto L_Lvl2_must_reg; if (MPQUEST && (Mobpt < 1000)) goto L_Lvl2_must_practice; mes "[Mystic Sword]"; mes "\"Thou hast collected " + Mobpt + " Monster Points. For one thousand of them, I shall admit thee to the school of war magic.\""; next; menu "OK!", L_Next1, "No... never mind.", L_Farewell; L_Next1: Mobpt = Mobpt - 1000; mes "[Mystic Sword]"; mes "The sword begins to chant in your head!"; mes "\"Lords of Thunder, Fire, Rage!\""; mes "\"Grant thy powers to this mage,\""; mes "\"Rising with thy dreadful roar,\""; mes "\"Answer to their call to War!\""; next; mes "[Mystic Sword]"; mes "Your heart starts pounding, and suddenly you can hear the sound of drums in your head."; mes "You smell something metallic..."; next; mes "[Mystic Sword]"; mes "The sensation and the noises vanish as quickly as they came."; @Q_status = @STATUS_LEVEL2; callsub S_Update_Var; @SUP_xp = 5000; @SUP_lvl = 2; callfunc "SkillUp"; next; mes "[Mystic Sword]"; mes "\"Thou hast now taken thy first true step down the path of war magic.\""; if (getskilllv(SKILL_MAGIC) < 2) mes "\"When thou returnest, I shall teach thee another spell, but beware: thou must increase thy overall grasp of magic before thou canst wield it!\""; next; goto L_Farewell; L_Lvl2_must_reg: mes "[Mystic Sword]"; mes "\"To learn further magic, thou must advance in the school of war magic. I shall grant thee this advance if thou provest thy worthiness as a warrior.\""; next; mes "[Mystic Sword]"; mes "\"Travel to the city of Tulimshar, and talk to Aidan. Then, collect one thousand Monster Points and return to me.\""; next; goto L_Farewell; L_Lvl2_must_practice: mes "[Mystic Sword]"; mes "\"To advance thy magical powers, I must admit thee to the school of war magic. Prove to me that thou art a worthy warrior by collecting one thousand Monster Points, and return.\""; next; goto L_Farewell; L_L2_W12: mes "[Mystic Sword]"; mes "\"Welcome back, traveler! Hast thou returned to advance in thy quest for magic?\""; next; menu "No.", L_Farewell, "Yes.", L_Next2; L_Next2: mes "[Mystic Sword]"; mes "\"Very well. I shall teach thee another spell, if thou provest thy progress by sacrificing another five thousand monster points.\""; next; menu "No, I don't want that.", L_Farewell, "So be it.", L_Next3; L_Next3: if (Mobpt < 5000) goto L_lacking_mobpoints; mes "[Mystic Sword]"; mes "\"Indeed thou art worthy. The next spell I shall teach thee will enchant thy knuckles to turn them into powerful weapons; the component is a mere beer.\""; mes "[1000 experience points]"; Mobpt = Mobpt - 5000; getexp 1000, 0; @Q_status = @Q_status + 2; callsub S_Update_Var; next; mes "[Mystic Sword]"; mes "\"Speak '" + get(.invocation$, "magic-knuckles") + "' and take a glass of beer and drink it, without ever taking it off thy lips. This will harden and enchant thy fists, turning them into powerful weapons.\""; close; L_L2_almost_done: mes "[Mystic Sword]"; mes "\"Greetings once more, traveler! I have another spell I wish to teach thee, but first thou must learn my brother's arrow spell.\""; close; L_L2_W10: mes "[Mystic Sword]"; mes "\"Welcome back!\""; next; mes "[Mystic Sword]"; mes "\"I shall now teach thee the final spell of this level of war magic. For further spells thou wilt have to increase thy magical powers more.\""; next; mes "[Mystic Sword]"; mes "\"For this spell, I ask that thou bringest a lump of iron ore. Thou must also sacrifice ten thousand monster points.\""; next; menu "OK.", L_Next4, "No way.", L_Farewell; L_Next4: if (countitem("IronOre") < 1) goto L_No_ore; if (MPQUEST && (Mobpt < 10000)) goto L_lacking_mobpoints; mes "[Mystic Sword]"; mes "\"Raise up the ore, mortal!\""; mes "As you do so, the ore begins to crumble, leaving only iron powder behind."; mes "[1000 experience points]"; Mobpt = Mobpt - 10000; getexp 1000, 0; delitem "IronOre", 1; getitem "IronPowder", 5; @Q_status = @STATUS_L2_ALLSPELLS; callsub S_Update_Var; next; mes "[Mystic Sword]"; mes "\"This powder thou shalst need to cast the lightning spell. Throw it up into the air and shout '" + get(.invocation$, "lightning-strike") + "', and smite thine enemies with lightning.\""; next; goto L_Farewell; L_No_ore: mes "[Mystic Sword]"; mes "\"Thou dost appear to lack ore. We cannot continue; please fare well and return swiftly!\""; close; L_Farewell: mes "[Mystic Sword]"; mes "\"Then I bid thee farewell for now!\""; close; L_lacking_mobpoints: mes "[Mystic Sword]"; mes "\"Thou dost not have enough monster points to prove thy worthiness. Return when thou hast slain more monsters!\""; close; S_Update_Var: set QUEST_MAGIC, (QUEST_MAGIC & ~(@Q_MASK) | (@Q_status << @Q_SHIFT)); return; }