// This file is generated automatically. All manually added changes will be removed when running the Converter. // Map 012-2-2: Sleeping Room saves 012-2-2,25,27,0 script #save_012-2-2_25_27 NPC_SAVE_POINT,0,0,{ savepointparticle .map$, .x, .y, NO_INN; close; OnInit: .distance = 2; .sex = G_OTHER; end; OnTouch: bedTouch(); end; } 012-2-2,28,27,0 script #save_012-2-2_28_27 NPC_SAVE_POINT,0,0,{ savepointparticle .map$, .x, .y, NO_INN; close; OnInit: .distance = 2; .sex = G_OTHER; end; OnTouch: bedTouch(); end; }