012-1,36,99,0 shop #FlowerShop NPC32767,661:20,664:20,665:20,662:20,667:20,663:20,671:20,673:20,669:20,672:20,674:20 012-1,36,99,0 script Blossom NPC163,{ mes "[Blossom]"; mes "\"Hello, would you like to buy some flowers?\""; menu "Sure.", L_Shop, "Not right now.", L_close, "Can I trade this Rose Hat for a differently colored one?", L_RoseHat; L_Shop: close2; shop "#FlowerShop"; L_RoseHat: @base_id = 897; mes "[Blossom]"; mes "\"Certainly, which color do you have?\""; menu "A red one.", L_MenuItems, "A white one.", L_MenuItems, "A pink one.", L_MenuItems, "A yellow one.", L_MenuItems, "An orange one.", L_MenuItems, "A blue one.", L_MenuItems; L_MenuItems: @have_id = @base_id + @menu - 1; mes "[Blossom]"; mes "\"And which color would you like?\""; menu "A red one.", L_MenuItems1, "A white one.", L_MenuItems1, "A pink one.", L_MenuItems1, "A yellow one.", L_MenuItems1, "An orange one.", L_MenuItems1, "A blue one.", L_MenuItems1; L_MenuItems1: @receive_id = @base_id + @menu - 1; if (@have_id == @receive_id) goto L_SameColor; if (countitem(@have_id) < 1) goto L_NoItem; delitem @have_id, 1; getitem @receive_id, 1; mes "[Blossom]"; mes "\"Here it is.\""; goto L_close; L_NoItem: mes "[Blossom]"; mes "\"Oh, you don't have a Rose Hat in that color."; mes "Did you mean a different color?\""; menu "Yes, I meant a different color.", L_RoseHat, "No, I changed my mind.", L_close; L_SameColor: mes "[Blossom]"; mes "\"Oh, you already have a hat in that color."; mes "Did you want something else?\""; menu "Yes, let me pick a different color.", L_RoseHat, "No, I changed my mind.", L_close; L_close: @base_id = 0; @have_id = 0; @receive_id = 0; close; }