012-1,143,70,0 script #FlowerPentagram2 NPC400,{ if (OrumQuest >= 31) goto L_PlacedFifthFlower; if (OrumQuest > 20) goto L_PlacedSecondFlower; if (OrumQuest == 20) goto L_SecondFlower; message strcharinfo(0), "There is something odd about this place."; end; L_SecondFlower: mes "Orum described this place. You have to place the second magical flower here."; menu "Place the flower.", L_Next, "Leave.", L_close; L_Next: if (isin("012-1", 142, 69, 144, 71)) goto L_Place; mes "This isn't working, you're too far away."; goto L_close; L_Place: set @localMonsterCount, mobcount("012-1", "#FlowerPentagram2::OnSquirrelDeath") + mobcount("012-1", "#FlowerPentagram2::OnMushroomDeath") + mobcount("012-1", "#FlowerPentagram2::OnScorpionDeath") + mobcount("012-1", "#FlowerPentagram2::OnRScorpionDeath") + 4; // the mobcount function has an offset of -1, so we add 4 to have the actual amount of monsters if (@localMonsterCount > 2) goto L_MonstersAlive; if (countitem("PurpleSummonFlower") < 1) goto L_NoFlower; delitem "PurpleSummonFlower", 1; mes "Remembering what happened the last time, you take a careful look around. Everything's calm. You proceed to place the second flower."; mes "Sensing a certain tension build up around you, you can't help but feel alarmed."; OrumQuest = 21; close2; areamonster "012-1", 140, 64, 146, 73, "", 1105, 2, "#FlowerPentagram2::OnSquirrelDeath"; areamonster "012-1", 140, 64, 146, 73, "", 1106, 2, "#FlowerPentagram2::OnMushroomDeath"; areamonster "012-1", 140, 64, 146, 73, "", 1003, 2, "#FlowerPentagram2::OnScorpionDeath"; areamonster "012-1", 140, 64, 146, 73, "", 1004, 2, "#FlowerPentagram2::OnRScorpionDeath"; @value = 15; callfunc "QuestSagathaAnnoy"; @value = 0; end; OnSquirrelDeath: @mobId = 1105; callfunc "MobPoints"; end; OnMushroomDeath: @mobId = 1106; callfunc "MobPoints"; end; OnScorpionDeath: @mobId = 1003; callfunc "MobPoints"; end; OnRScorpionDeath: @mobId = 1004; callfunc "MobPoints"; end; L_MonstersAlive: mes "As you get closer to the place, you feel an unnerving presence."; mes "This place has recently been used to summon something! And the beings are still nearby!"; next; mes "You should get rid of them before attempting the summoning yourself."; goto L_close; L_NoFlower: mes "You look into your pocket, but the flower isn't there. Where did you put it?"; mes "If you can't find it, you should talk to Orum again."; goto L_close; L_PlacedSecondFlower: mes "You placed the second of Orum's magical flowers on this spot."; mes "You can still feel the magical power shimmering around this place, waiting to be unleashed."; goto L_close; L_PlacedFifthFlower: mes "This is where you placed the second of Orum's magical flowers."; mes "However, now that the summoning spell has been cast, everything is back to normal here."; goto L_close; L_close: @localMonsterCount = 0; close; }