// This file is generated automatically. All manually added changes will be removed when running the Converter. // Map 011-6: Bandit Cave warps 011-6,51,75,0 warp #011-6_51_75 0,0,011-6,260,127 011-6,61,71,0 warp #011-6_61_71 0,0,011-6,270,124 011-6,270,125,0 warp #011-6_270_125 0,0,011-6,61,72 011-6,260,128,0 warp #011-6_260_128 0,0,011-6,51,76 011-6,145,118,0 warp #011-6_145_118 0,0,011-6,47,119 011-6,196,26,0 warp #011-6_196_26 0,0,011-6,261,46 011-6,261,47,0 warp #011-6_261_47 0,0,011-6,196,27 011-6,271,52,0 warp #011-6_271_52 0,0,011-6,98,31 011-6,98,30,0 warp #011-6_98_30 0,0,011-6,271,51 011-6,47,120,0 warp #011-6_47_120 0,0,011-6,145,117 011-6,49,101,0 warp #011-6_49_101 0,0,011-1,38,37 011-6,24,206,0 warp #011-6_24_206 0,0,011-4,41,78 011-6,47,185,0 warp #011-6_47_185 0,0,011-4,64,56 011-6,97,169,0 warp #011-6_97_169 0,0,011-4,114,41 011-6,113,182,0 warp #011-6_113_182 0,0,011-4,131,53 011-6,122,211,0 warp #011-6_122_211 0,0,011-4,140,82 011-6,94,225,0 warp #011-6_94_225 0,0,011-4,112,96 011-6,68,235,0 warp #011-6_68_235 0,0,011-4,87,107 011-6,251,278,0 warp #011-6_251_278 0,0,011-4,111,122 011-6,186,182,0 warp #011-6_186_182 1,0,011-4,57,26 011-6,266,182,0 warp #011-6_266_182 0,0,011-4,70,139 011-6,174,256,0 warp #011-6_174_256 0,0,011-6,264,237