009-3,26,100,0 script #MysticSword#_M NPC400,{ if (getskilllv(SKILL_MAGIC)) goto L_message; close; L_message: @Q_MASK = NIBBLE_6_MASK; @Q_SHIFT = NIBBLE_6_SHIFT; @Q_status = (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT; // Set up SkillUp function @SUP_id = SKILL_MAGIC_WAR; @SUP_name$ = "War Magic"; @STATUS_INITIAL = 0; @STATUS_LEARNED_FLAREDART = 1; @STATUS_LEARNED_MAGICBLADE = 2; @STATUS_LEVEL2 = 3; @STATUS_W11 = 4; @STATUS_W12 = 5; @STATUS_W11_12 = 6; @STATUS_L2_ALLSPELLS = 7; if (@Q_status == @STATUS_INITIAL) goto L_Initial; if (@Q_status == @STATUS_LEARNED_FLAREDART) goto L_PostFlareDart; if (@Q_status == @STATUS_LEARNED_MAGICBLADE) goto L_PostFlareDart_teach2; if (@Q_status == @STATUS_LEVEL2) goto L_L2_W11; if (@Q_status == @STATUS_W12) goto L_L2_W11; if (@Q_status == @STATUS_W11) goto L_L2_almost_done; if (@Q_status == @STATUS_W11_12) goto L_L2_almost_done; mesn l("Magic Sword"); mesq l("Come back when thou art stronger."); close; L_Initial: mesn l("Magic Sword"); mesc l("As you look at the sword, you suddenly hear a voice in your head!"); mesq l("Welcome to my prison, mortal!"); next; mesn l("Magic Sword"); mesc l("Well, either you are going mad, or that sword in the stone is talking to you."); next; mesn l("Magic Sword"); mesc l("Or, well, both."); next; mesn l("Magic Sword"); mesc l("The deep basso voice continues."); mesq l("I know not what brought thee hither, but I kindly ask that thou leavest me alone in my sorrow."); next; menu "Leave", L_close, "Sorry.", L_Next, "Who or what are you?", L_Next, "What sorrow?", L_Next, "Can I help?", L_Next, "Can you teach me magic?", L_Next; L_Next: mesn l("Magic Sword"); mesc l("There is no answer."); close; L_PostFlareDart: mesn l("Magic Sword"); mes "As you look at the sword, you hear a deep voice resounding in your head."; mes "\"Welcome, mortal!\""; next; menu "Hi! How are you?", L_PostFlareDart_hi, "Can you teach me magic?", L_PostFlareDart_teach, "Your sister sent me.", L_PostFlareDart_sister, "Bye!", L_close; L_PostFlareDart_hi: mesn l("Magic Sword"); mes "\"Mortal... I have seen pain and death beyond thine reckoning! Mock me not with thine idle questions!\""; close; L_PostFlareDart_sister: mesn l("Magic Sword"); mes "\"My sister...? Alas! I remember now; abandoned she was, just as I; buried in stone, never to be wielded again.\""; mes "\"Wherefore did she send thee?\""; next; menu "She asked me to ask you to teach me a spell.", L_PostFlareDart_teach; L_PostFlareDart_teach: mesn l("Magic Sword"); mes "\"Beware, mortal... the only spells I can teach thee are those of the school of war. Dark and dreary spells, that lot! Pain and misery is all they bring...\""; next; mesn l("Magic Sword"); mes "The sword's voice is growing apprehensive."; mes "\"Once a spell has been learned, it cannot be taken back, no more than a death can be undone. So be careful, mortal... dost thou truly wish to know the secrets of thus destructive power?\""; next; menu "Yes.", L_Next1, "No.", L_close; L_Next1: mesn l("Magic Sword"); mes "\"So thou art bound to the path of War, as am I, as is my sister...\""; next; mesn l("Magic Sword"); mesq l("So be it, fellow warrior. Hear the incantation for the blade spell: '%s'", b("Chiza")); mes "\"Hold a knife, sharp or regular, when thou speakest it.\""; learnskill SKILL_CHIZA; @Q_status = @STATUS_LEARNED_MAGICBLADE; callsub S_Update_Var; next; mesn l("Magic Sword"); mes "\"But beware... the path of war that thou hast embarked upon is one from which few return. May luck be on thy side...\""; close; L_PostFlareDart_teach2: mesn l("Magic Sword"); mes "\"Seek out my sister, and leave me alone in my sorrows.\""; next; goto L_close; L_close: close; L_L2_W11: mesn l("Magic Sword"); mes "\"Thou hast returned. That must mean that thy wish to learn the magic of war is still alive?\""; next; menu "No, I just wanted to say `hi'.", L_Farewell2, "Yes, teach me more!", L_Next2; L_Next2: mesn l("Magic Sword"); mes "\"If that is thou wishest, I shall not stop thee. But do not expect to find merriment down this road.\""; mes "\"I must ask that thou sacrificest five thousand monster points for this, however.\""; menu "No, I don't want that.", L_close, "Very well.", L_Next3; L_Next3: if (Mobpt < 5000) goto L_lacking_mobpoints; mesn l("Magic Sword"); mes "\"So be it, then.\""; mes "[1000 experience points]"; Mobpt = Mobpt - 5000; getexp 1000, 0; @Q_status = @Q_status + 1; callsub S_Update_Var; next; mesn l("Magic Sword"); mes "\"The spell I shall teach thee is the hail of arrows spell. It will make arrows fall down from the heavens unto thy enemies.\""; next; mesn l("Magic Sword"); mesq l("Take %s arrows, sprinkle sulphur powder over them, and then speak '%s'. Throw them high up in the air, and watch the hail unfold before thy feet.", l("fifteen"), b("Frillyar")); learnskill SKILL_FRILLYAR; close; L_L2_almost_done: mesn l("Magic Sword"); mesq l("Return to my sister now. I expect that she shall teach thee one more spell."); close; L_lacking_mobpoints: mesn l("Magic Sword"); mes "\"Thou lackest the monster points needed to prove thy worthiness. I shall not reveal more to thee until thou hast slain more monsters.\""; close; L_Farewell2: mesn l("Magic Sword"); mesq l("Please leave me in peace."); close; S_Update_Var: QUEST_MAGIC = (QUEST_MAGIC & ~(@Q_MASK) | (@Q_status << @Q_SHIFT)); return; }