009-2,60,52,0 script Melinda NPC140,{ mes "[Melinda]"; mes "\"Hi, sweetie! Want a fresh beer for 170 GP?\""; next; menu "\"Sure! [don't tip]\"", L_NoTip, "Sure! [tip 5 GP]", L_5Tip, "Sure! [tip 10 GP]", L_10Tip, "Nah, maybe later.", L_No; L_NoTip: if (Zeny < 170) goto L_NoMoney; getinventorylist; if (@inventorylist_count == 100 && countitem("Beer") == 0) goto L_TooMany; Zeny = Zeny - 170; getitem "Beer", 1; mes "[Melinda]"; mes "Pff... nickel nurser!"; close; L_5Tip: if (Zeny < 175) goto L_NoMoney; getinventorylist; if (@inventorylist_count == 100 && countitem("Beer") == 0) goto L_TooMany; Zeny = Zeny - 175; getitem "Beer", 1; mes "[Melinda]"; mes "\"Here you go, sweetheart!\""; close; L_10Tip: if (Zeny < 180) goto L_NoMoney; getinventorylist; if (@inventorylist_count == 100 && countitem("Beer") == 0) goto L_TooMany; Zeny = Zeny - 180; getitem "Beer", 1; mes "[Melinda]"; mes "\"Thank you, sweetie! Want to hear a secret?\""; next; menu "What is it, darling?", L_Next, "Nah, I don't feel like chatting.", L_No; L_Next: mes "[Melinda]"; mes "\"The master bowyer in this village used to construct exceptional bows. When you want one you should go and ask him.\""; close; L_No: mes "[Melinda]"; mes "\"Just call me when you've changed your mind.\""; close; L_NoMoney: mes "[Melinda]"; mes "\"You look broke. Don't think that you can dine and dash here!\""; close; L_TooMany: mes "[Melinda]"; mes "\"You don't have room for a beer!\""; close; }