009-2,148,25,0 script Doctor NPC107,{ @inspector = ((QUEST_Hurnscald & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT); if (isequipped(AxeHat)) goto L_Axe; if (isequipped(Eyepatch)) goto L_EyePatch; mesn; mes "\"Hello, can I help you?\""; next; if (@inspector == 1) menu "I think I am sick!", L_Cure, "No, I feel fine.", L_Next, "Have you seen anything strange in town? Anything that might have to do with the robberies?", L_NohMask; menu "I think I am sick!", L_Cure, "No, I feel fine.", L_Next; L_Next: mesn; mesq l("Then please stop wasting my precious time."); goto L_close; L_Cure: mesn; if (sc_check(SC_POISON) || sc_check(SC_DPOISON)) goto L_CurePoison; mesc l("The doctor examines you briefly."); mesq l("Nonsense! You look fine and dandy to me. All you need is a bit more exercise and fresh fruit in your diet!"); goto L_close; L_CurePoison: mesq l("Well, well, well! Look at all those green bubbles coming out of your head; that looks like poisoning to me! Did you eat something rotten?"); next; mesn; mesc l("The doctor pulls out a syringe and fills it with a white liquid from a jar on his desk."); mesq l("Now hold still, this won't hurt a bit..."); next; mesn; sc_end(SC_POISON); sc_end(SC_DPOISON); sc_end(SC_SLOWPOISON); mes "*Ouch!*"; mes "\"Next time, be more careful! Make sure to cook any meats before you eat them, and don't eat fish once it starts to smell.\""; goto L_close; L_Axe: mesn; mes "\"Oh my, what happened to you?\""; next; mesn; mes "\"Wait. Thats just a fake. Shame on you!\""; goto L_close; L_EyePatch: mesn; mes "\"Would you like a glass eye to replace that eye patch you have? We just got a whole load of them in today. I'll even let you keep the patch as a souvenir.\""; next; menu "Yes, please.", L_EyePatch_GlassEye, "No thank you", L_Next1; L_Next1: mesn; mes "\"If you change your mind, please come back and see me.\""; goto L_close; L_EyePatch_GlassEye: mesn; mes "\"Now, where did I put that box of eyes...\""; mes "He goes off to look for them and comes back empty handed."; next; mesn; mes "\"I can't seem to find where I put that box. You should come back later, I may have found them by then.\""; goto L_close; L_NohMask: mesn; mes "\"No, I haven't seen anything.\""; goto L_close; L_close: @inspector = 0; close; }