007-1,37,21,0 script Voltain NPC103,{ @BOTTLE_NEEDED = 3; @BOTTLE_REWARD_XP = 100; @BOTTLE_REWARD_GOLD = 450; @BLACK_SC_ST_NEEDED = 5; @BLACK_SC_ST_REWARD_XP = 500; @BLACK_SC_ST_REWARD_GOLD = 250; @BUGLEG_NEEDED = 10; @BUGLEG_REWARD_XP = 200; @BUGLEG_REWARD_GOLD = 150; @HERBS_NEEDED = 7; @HERBS_REWARD_XP = 200; @HERBS_REWARD_GOLD = 250; @RAWLOG_NEEDED = 5; @RAWLOG_REWARD_XP = 330; @RAWLOG_REWARD_GOLD = 300; @REDAPPLE_NEEDED = 7; @REDAPPLE_REWARD_XP = 330; @REDAPPLE_REWARD_GOLD = 300; @STEAK_NEEDED = 2; @STEAK_REWARD_XP = 330; @STEAK_REWARD_GOLD = 280; @ARROW_NEEDED = 25; @ARROW_REWARD_XP = 330; @ARROW_REWARD_GOLD = 100; @SNAKETONGUE_NEEDED = 3; @SNAKETONGUE_REWARD_XP = 330; @SNAKETONGUE_REWARD_GOLD = 100; @CHOCOLATECAKE_NEEDED = 3; @CHOCOLATECAKE_REWARD_XP = 330; @CHOCOLATECAKE_REWARD_GOLD = 180; if ($@VOLTAIN_state == 1) goto L_state1; if ($@VOLTAIN_state == 2) goto L_state2; if ($@VOLTAIN_state == 3) goto L_state3; if ($@VOLTAIN_state == 4) goto L_state4; if ($@VOLTAIN_state == 5) goto L_state5; if ($@VOLTAIN_state == 6) goto L_state6; if ($@VOLTAIN_state == 7) goto L_state7; if ($@VOLTAIN_state == 8) goto L_state8; if ($@VOLTAIN_state == 9) goto L_state9; if ($@VOLTAIN_state == 10) goto L_state10; if ($@VOLTAIN_state == 11) goto L_state11; if ($@VOLTAIN_state == 12) goto L_state12; if ($@VOLTAIN_state == 13) goto L_state13; goto L_state0; L_state0: mes "[Voltain]"; mes "\"What are you doing bothering me? Can't you see I'm busy! Oh, I'm sorry, I thought you were my assistant. Never mind that... would you care to help me?\""; next; menu "Sure I do!", L_Next, "No, you creep me out.", L_NoHelp; L_Next: mes "[Voltain]"; mes "\"I'm working on a very special potion. I need some empty bottles to keep the ingredients in. Care to go find me " + @BOTTLE_NEEDED + " empty bottles?!\""; next; menu "I've got the bottles.", L_Next1, "I don't feel like helping you get garbage...", L_close; L_Next1: if (countitem("EmptyBottle") < @BOTTLE_NEEDED) goto L_No_Water; delitem "EmptyBottle", @BOTTLE_NEEDED; Zeny = Zeny + @BOTTLE_REWARD_GOLD; getexp @BOTTLE_REWARD_XP, 0; $@VOLTAIN_state = 1; mes "\"Thanks for the bottles. Much easier to carry liquid in them.\""; goto L_close; L_state1: mes "[Voltain]"; mes "\"I'm making a potion that requires lots of venom. I'm in need of " + @BLACK_SC_ST_NEEDED + " black scorpion stingers.\""; next; menu "I've got the stingers!", L_Next2, "I'll go search for them.", L_close; L_Next2: mes "[Voltain]"; if (countitem("BlackScorpionStinger") < @BLACK_SC_ST_NEEDED) goto L_No_Water; delitem "BlackScorpionStinger", @BLACK_SC_ST_NEEDED; Zeny = Zeny + @BLACK_SC_ST_REWARD_GOLD; getexp @BLACK_SC_ST_REWARD_XP, 0; $@VOLTAIN_state = 2; mes "\"Well, since you went to the trouble of getting me these here's a little something for your time...\""; goto L_close; L_state2: mes "[Voltain]"; mes "\"Care to to help me with my potion? I need " + @BUGLEG_NEEDED + " bug legs so that I can thicken the potion.\""; next; menu "I've got the bug legs.", L_Next3, "I'd rather not carry around dead bugs for you.", L_NoHelp ; L_Next3: mes "[Voltain]"; if (countitem("BugLeg") < @BUGLEG_NEEDED) goto L_No_Water; delitem "BugLeg", @BUGLEG_NEEDED; Zeny = Zeny + @BUGLEG_REWARD_GOLD; getexp @BUGLEG_REWARD_XP, 0; $@VOLTAIN_state = 3; mes "\"Great! My potion is ready to poison the moub...I mean cure scorpion stings. \""; goto L_close; L_state3: mes "[Voltain]"; mes "\"I find myself in need of a black scorpion stinger... Damn mouboo are hard to kill...forget you heard that.\""; next; menu "Here's the stinger.", L_Next4, "I DID HEAR THAT! I will not help you KILL mouboo!", L_close; L_Next4: mes "[Voltain]"; if (countitem("BlackScorpionStinger") < 1) goto L_No_Water; delitem "BlackScorpionStinger", 1; getexp @BLACK_SC_ST_REWARD_XP, 0; $@VOLTAIN_state = 4; mes "\"Great! Now I can really kill that monster!\""; goto L_close; L_state4: mes "[Voltain]"; mes "\"I need to thicken a veno.. Oh, a potion actually. I want to try mauve herbs for that, so can you bring me " + @HERBS_NEEDED + ", please?\""; next; menu "Here are the herbs.", L_Next5, "So you want to do a venom? I will not help you!", L_close; L_Next5: mes "[Voltain]"; if (countitem("MauveHerb") < @HERBS_NEEDED) goto L_No_Water; delitem "MauveHerb", @HERBS_NEEDED; getexp @HERBS_REWARD_XP, 0; Zeny = Zeny + @HERBS_REWARD_GOLD; $@VOLTAIN_state = 5; mes "\"Great! Now I can thicken the potion! I will try directly.\""; goto L_close; L_state5: mes "[Voltain]"; mes "\"Hello I am looking for " + @RAWLOG_NEEDED + " raw logs, maybe you could help me getting some? I want to try to build a mouboo trap.. Uhm actually no! I want to build a device to destroy these traps. So can you help me?\""; next; menu "Here are the raw logs.", L_Next6, "So you want build traps for mouboos? NO WAY!", L_close; L_Next6: mes "[Voltain]"; if (countitem("RawLog") < @RAWLOG_NEEDED) goto L_No_Water; delitem "RawLog", @RAWLOG_NEEDED; getexp @RAWLOG_REWARD_XP, 0; Zeny = Zeny + @RAWLOG_REWARD_GOLD; $@VOLTAIN_state = 6; mes "\"Great! Now I can thicken the potion! I will try directly.\""; goto L_close; L_state6: mes "[Voltain]"; mes "\"Hello I am looking for " + @REDAPPLE_NEEDED + " red apples, maybe I can inject some venoms.. DOH not this again! Of course I meant a strength potion. Did you hear about the new potions from Caul? He is a pretty good alchimist. He can do strength potions, can't he?\""; next; menu "Here are the red apples.", L_Next7, "I am not sure...", L_close; L_Next7: mes "[Voltain]"; if (countitem("RedApple") < @REDAPPLE_NEEDED) goto L_No_Water; delitem "RedApple", @REDAPPLE_NEEDED; getexp @REDAPPLE_REWARD_XP, 0; Zeny = Zeny + @REDAPPLE_REWARD_GOLD; $@VOLTAIN_state = 7; mes "\"Very well, this will be useful.\""; goto L_close; L_state7: mes "[Voltain]"; mes "\"I need to thicken a veno.. Oh, a potion actually. Cobalt herbs might be good for that, so can you bring me " + @HERBS_NEEDED + ", please?\""; next; menu "Here are the herbs.", L_Next8, "So you want to do a venom? I will not help you!", L_close; L_Next8: mes "[Voltain]"; if (countitem("CobaltHerb") < @HERBS_NEEDED) goto L_No_Water; delitem "CobaltHerb", @HERBS_NEEDED; getexp @HERBS_REWARD_XP, 0; Zeny = Zeny + @HERBS_REWARD_GOLD; $@VOLTAIN_state = 8; mes "\"Great! Now I can go on with the ven- the experiments for the welfare of humanity, I mean.\""; goto L_close; L_state8: mes "[Voltain]"; mes "\"I am in need of snake tongues. They can help me getting very strong venom extracts. So I would like you to bring me " + @SNAKETONGUE_NEEDED + " snake tongues.\""; next; menu "Sure, here you go!", L_Next9, "Maybe you will find someone else, I got stuff to do on my own!", L_close; L_Next9: mes "[Voltain]"; if (countitem("SnakeTongue") < @SNAKETONGUE_NEEDED) goto L_No_Water; delitem "SnakeTongue", @SNAKETONGUE_NEEDED; getexp @SNAKETONGUE_REWARD_XP, 0; Zeny = Zeny + @SNAKETONGUE_REWARD_GOLD; $@VOLTAIN_state = 9; mes "\"Excellent, now I can extract the venom to- uhm, nevermind. Thanks for your help.\""; goto L_close; L_state9: mes "[Voltain]"; mes "\"I need to thicken a veno.. Oh, a potion actually. I want to try alizarin herbs for that, so can you bring me " + @HERBS_NEEDED + ", please?\""; next; menu "Here are the herbs.", L_Next10, "So you want to do a venom? I will not help you!", L_close; L_Next10: mes "[Voltain]"; if (countitem("AlizarinHerb") < @HERBS_NEEDED) goto L_No_Water; delitem "AlizarinHerb", @HERBS_NEEDED; getexp @HERBS_REWARD_XP, 0; Zeny = Zeny + @HERBS_REWARD_GOLD; $@VOLTAIN_state = 10; mes "\"Great! Now I can thicken the potion! I will try directly.\""; goto L_close; L_state10: mes "[Voltain]"; mes "\"Oh I am hungry. Maybe I can eat some steaks. Could you bring me a steak, please?\""; next; mes "\"Oh, I just wonder if I can inject some ven... Forget about that! Bring me " + @STEAK_NEEDED + " steaks!\""; next; menu "Here you go.", L_Next11, "Help yourself! In the Hurnscald Inn you can get some meals for sure!", L_close; L_Next11: mes "[Voltain]"; if (countitem("Steak") < @STEAK_NEEDED) goto L_No_Water; delitem "Steak", @STEAK_NEEDED; getexp @STEAK_REWARD_XP, 0; Zeny = Zeny + @STEAK_REWARD_GOLD; $@VOLTAIN_state = 11; mes "\"Thanks a lot. I will really enjoy my meal.\""; goto L_close; L_state11: mes "[Voltain]"; mes "\"Could I have some arrows please? I have lost my hunting equipment when I was in the caves. Some dark creatures were chasing me!\""; next; mes "\"Acually I wonder if I can use these arrows for building a mouboo trap.... Oh wait! I need some " + @ARROW_NEEDED + " arrows for my self defence right? So do not talk about it!\""; menu "Here you go.", L_Next12, "Sorry I don't have arrows here!", L_close; L_Next12: mes "[Voltain]"; if (countitem("Arrow") < @ARROW_NEEDED) goto L_No_Water; delitem "Arrow", @ARROW_NEEDED; getexp @ARROW_REWARD_XP, 0; Zeny = Zeny + @ARROW_REWARD_GOLD; $@VOLTAIN_state = 12; mes "\"Thanks a lot. Now I feel more secure here in the outdoors.\""; goto L_close; L_state12: mes "[Voltain]"; mes "\"I need to thicken a veno.. Oh, a potion actually. I want to try gamboge herbs for that, so can you bring me " + @HERBS_NEEDED + ", please?\""; next; menu "Here are the herbs.", L_Next13, "So you want to do a venom? I will not help you!", L_close; L_Next13: mes "[Voltain]"; if (countitem("GambogeHerb") < @HERBS_NEEDED) goto L_No_Water; delitem "GambogeHerb", @HERBS_NEEDED; getexp @HERBS_REWARD_XP, 0; Zeny = Zeny + @HERBS_REWARD_GOLD; $@VOLTAIN_state = 13; mes "\"Great! Now I can thicken the potion! I will try directly.\""; goto L_close; L_state13: mes "[Voltain]"; mes "\"Doing so many ev- good things makes me hungry. I feel in the mood for a Chocolate Cake. Can you bring me " + @CHOCOLATECAKE_NEEDED + ", please? \""; next; menu "Here it is.", L_Next14, "I don't feel in the mood to bring you a cake.", L_close; L_Next14: mes "[Voltain]"; if (countitem("ChocolateCake") < @CHOCOLATECAKE_NEEDED) goto L_No_Water; delitem "ChocolateCake", @CHOCOLATECAKE_NEEDED; getexp @CHOCOLATECAKE_REWARD_XP, 0; Zeny = Zeny + @CHOCOLATECAKE_REWARD_GOLD; $@VOLTAIN_state = 0; mes "\"I love chocolate cakes. I wonder, if I can use my ven- \""; emotion EMOTE_EVIL, strcharinfo(0); goto L_close; L_NoHelp: mes "\"If you don't want to help me, then away with you. Bothering me won't help me get my work done.\""; mes "Voltain then mumbles something under his breath that you cannot quite make out"; mes "\"... These damn kids. \""; goto L_close; L_close: @BOTTLE_NEEDED = 0; @BOTTLE_REWARD_XP = 0; @BOTTLE_REWARD_GOLD = 0; @BLACK_SC_ST_NEEDED = 0; @BLACK_SC_ST_REWARD_XP = 0; @BLACK_SC_ST_REWARD_GOLD = 0; @BUGLEG_NEEDED = 0; @BUGLEG_REWARD_XP = 0; @BUGLEG_REWARD_GOLD = 0; @HERBS_NEEDED = 0; @HERBS_REWARD_XP = 0; @HERBS_REWARD_GOLD = 0; @RAWLOG_NEEDED = 0; @RAWLOG_REWARD_XP = 0; @RAWLOG_REWARD_GOLD = 0; @REDAPPLE_NEEDED = 0; @REDAPPLE_REWARD_XP = 0; @REDAPPLE_REWARD_GOLD = 0; @STEAK_NEEDED = 0; @STEAK_REWARD_XP = 0; @STEAK_REWARD_GOLD = 0; @ARROW_NEEDED = 0; @ARROW_REWARD_XP = 0; @ARROW_REWARD_GOLD = 0; @SNAKETONGUE_NEEDED = 0; @SNAKETONGUE_REWARD_XP = 0; @SNAKETONGUE_REWARD_GOLD = 0; @CHOCOLATECAKE_NEEDED = 0; @CHOCOLATECAKE_REWARD_XP = 0; @CHOCOLATECAKE_REWARD_GOLD = 0; close; L_No_Water: mes "\"Can't you count!? I need more. \""; goto L_close; }