function script EarthImpTouch { if (getskilllv(SKILL_MAGIC)) goto L_message; mes "[Well]"; mes "You hear noises from within the well."; return; L_message: @Q_MASK = NIBBLE_0_MASK; @Q_SHIFT = NIBBLE_0_SHIFT; @Q_status = (QUEST_MAGIC2 & @Q_MASK) >> @Q_SHIFT; // Set up SkillUp function @SUP_id = SKILL_MAGIC_NATURE; @SUP_name$ = "Nature Magic"; @Q_STATUS_INITIAL = 0; @Q_STATUS_ONQUEST = 1; @Q_STATUS_STUDENT0 = 2; @Q_STATUS_STUDENT1 = 3; @Q_STATUS_STUDENT2 = 4; @Q_STATUS_STUDENT3 = 5; if (MAGIC_FLAGS & MFLAG_KNOWS_IMP) goto L_wb; mes "[Well]"; mes "Something is inside that well, and now that you have turned your attention towards it, it seems to be talking to you!"; next; mes "[Well]"; mes "\"Hey! You there! Yes, I'm talking to you!\""; mes "That strange voice seems to be coming from inside your head!"; next; menu "Who, me?", L_Next, "Leave me alone!", L_close, "Aaah! I'm hearing voices!", L_silly_close; L_Next: mes "[Well]"; mes "\"I'm in here, in the well, talking to you! If I'm not very mistaken, you are a powerful wizard-to-be, except that nobody has showed you how to properly do magic yet!\""; next; menu "Who are you?", L_Next1, "Aaaah! The voices are after me!", L_silly_close, "Whatever it is, I'm not interested.", L_close; L_Next1: mes "[Earth Spirit]"; mes "\"I'm an earth spirit; my name isn't important... all that matters is that I like you, and that I will help you become a powerful wizard if you help me. Just a fair deal, no more than that...\""; next; MAGIC_FLAGS = MAGIC_FLAGS | MFLAG_KNOWS_IMP; goto L_Main; L_wb: mes "[Earth Spirit]"; mes "\"It's excellent to see you again!\""; next; goto L_Main; L_Main: menu "How did you get trapped?", L_Q_trapped, "Can you teach me magic and spells?", L_Q_magic, "What do you know about...", L_Q, "Goodbye!", L_close; L_Q_trapped: mes "[Earth Spirit]"; mes "\"Oh, a wicked witch grew jealous of my power and locked me up in this well.\""; next; goto L_Main; L_Q: mes "[Earth Spirit]"; mes "\"Stop bothering me with your questions, will you? I'm trying to make you a powerful wizard, after all!\""; next; goto L_Main; L_Q_magic: if (@Q_status == @Q_STATUS_ONQUEST) goto L_Q_magic_1; if (@Q_status == @Q_STATUS_STUDENT0) goto L_Q_magic_2; if (@Q_status == @Q_STATUS_STUDENT1) goto L_Q_magic_3; if (@Q_status == @Q_STATUS_STUDENT2) goto L_Q_magic_4; mes "[Earth Spirit]"; mes "\"Good, good... that's the right attitude! Yes, I can teach you magic, but first you must prove that you are worthy to be my student!\""; next; mes "[Earth Spirit]"; mes "\"North-east of here sits and old, dead tree. Well, not completely dead, not yet, but almost. It's nothing special. Well, maybe a little, but not really. I want you to cut off one of its branches.\""; next; menu "No way.", L_silly_close, "Sure.", L_Q_tree_ok, "Why that particular tree?", L_Next2; L_Next2: mes "[Earth Spirit]"; mes "\"Oh, you and your questions! Well, that tree was a druid once, so the branches contain a bit of its lifeforce. And that's useful.\""; next; menu "Yuck.", L_silly_close, "Sure, whatever.", L_Q_tree_ok, "Isn't that like cutting off someone's arm?", L_Next3; L_Next3: mes "[Earth Spirit]"; mes "\"Oooh... now come on! Don't be so sentimental. He turned himself into a tree, he can hardly expect everyone to leave him alone.\""; next; mes "[Earth Spirit]"; mes "\"Who knows if he can even feel anything anymore? I'm sure he can't, being wooden and all. Besides, it's only a measly tree. Not like I'm asking you to cut him down!.\""; next; menu "No way.", L_silly_close, "Alright, that makes sense.", L_Q_tree_ok; L_Q_tree_ok: mes "[Earth Spirit]"; mes "\"Good, good, good! Yes, that will be very good! So, come back when you have the branch. Oh, and bring 100,000 GP, too, as an enrollment fee.\""; @Q_status = @Q_STATUS_ONQUEST; callsub S_Update_Var; MAGIC_FLAGS = MAGIC_FLAGS | MFLAG_KNOWS_CUTTREE; next; goto L_Main; L_Q_magic_1: mes "[Earth Spirit]"; mes "\"Yes, yes, if you bring me the branch and the money, then I will!\""; next; menu "Here are the branch and the money.", L_Next4, "How much money did you want again?", L_Q_tree_howmuch, "How can I cut it?", L_Q_tree_how, "Where was the tree again?", L_Q_tree_where, "What is that tree?", L_Q_tree_what; L_Next4: if (countitem("DruidTreeBranch") < 1) goto L_Q_tree_none; if (!(MAGIC_FLAGS & MFLAG_DID_CUTTREE)) goto L_Q_tree_dry; if (Zeny < 100000) goto L_Q_tree_nomoney; Zeny = Zeny - 100000; delitem "DruidTreeBranch", 1; mes "[Earth Spirit]"; mes "Following the earth sprite's instructions, you throw branch and GP into the well."; next; mes "[Earth Spirit]"; mes "\"Well done, very well done! Consider yourself my student now.\""; @SUP_xp = 5000; @SUP_lvl = 2; callfunc "SkillUp"; next; @Q_status = @Q_STATUS_STUDENT0; callsub S_Update_Var; goto L_Main; L_Q_magic_finish: mes "[1000 experience points]"; @Q_status = @Q_status + 1; callsub S_Update_Var; getexp 1000,0; next; goto L_Main; L_Q_magic_2: mes "[Earth Spirit]"; mes "\"Yes, of course! For just 20,000 GP I will teach you your first spell!\""; next; menu "Here you are.", L_Next5, "No.", L_Main; L_Next5: if (Zeny < 20000) goto L_No20k; Zeny = Zeny - 20000; mes "[Earth Spirit]"; mes "\"Kekeke... excellent! Yes, here goes your first spell, the flying backpack! If you are overloaded, it will take the load off your shoulders.\""; next; mes "[Earth Spirit]"; mes "\"Take a cocoon, living or dead, and suffuse it in magic. Whisper '" + get(.invocation$, "flying-backpack") + "', and feel it float!\""; goto L_Q_magic_finish; L_Q_magic_3: mes "[Earth Spirit]"; mes "\"But yes, yes! Only 20,000 GP, once again, and I will teach you a far more useful spell!\""; next; menu "Here you are.", L_Next6, "No.", L_Main; L_Next6: if (Zeny < 20000) goto L_No20k; Zeny = Zeny - 20000; mes "[Earth Spirit]"; mes "\"Yeees, good! This one is a protection spell, making your skin harder. You need a hard spike for it, though. Hold that spike in your hands, and focus on it.\""; next; mes "[Earth Spirit]"; mes "\"Next, say '" + get(.invocation$, "protect") + "', and feel your skin grow rigid! Very useful against stings and stabs and pokes and pricks and that sort of stuff.\""; goto L_Q_magic_finish; L_Q_magic_4: mes "[Earth Spirit]"; mes "\"Naah, you're too weak now! Come back later when you have grown!\""; next; goto L_Main; L_No20k: mes "[Earth Spirit]"; mes "\"You can't pay me 20,000 if you don't have that much!\""; next; goto L_Main; L_Q_tree_none: mes "[Earth Spirit]"; mes "\"Where is your branch?\""; next; goto L_Main; L_Q_tree_dry: mes "[Earth Spirit]"; mes "\"That won't do. This branch is completely dead; you'll have to get another.\""; next; goto L_Main; L_Q_tree_nomoney: mes "[Earth Spirit]"; mes "\"No, you don't have enough money! Come back when you have 100,000.\""; next; goto L_Main; L_Q_tree_howmuch: mes "[Earth Spirit]"; mes "\"It's only 100,000 GP to become my student.\""; next; goto L_Main; L_Q_tree_how: mes "[Earth Spirit]"; mes "\"Oh... right, the tree might be protected. Only a bone knife will cut that. No idea where you can find one, but I'm sure you will manage!\""; next; goto L_Main; L_Q_tree_where: mes "[Earth Spirit]"; mes "\"North-east of here.\""; next; goto L_Main; L_Q_tree_what: mes "[Earth Spirit]"; mes "\"Just some silly druid who turned himself into a tree; nothing important.\""; next; goto L_Main; L_silly_close: if (MAGIC_FLAGS & MFLAG_KNOWS_IMP) mes "[Earth Spirit]"; if (!(MAGIC_FLAGS & MFLAG_KNOWS_IMP)) mes "[Well]"; mes "\"Fool.\""; goto L_close; L_close: @Q_MASK = 0; @Q_SHIFT = 0; @Q_status = 0; @SUP_id = 0; @SUP_name$ = ""; @SUP_xp = 0; @SUP_lvl = 0; @Q_STATUS_INITIAL = 0; @Q_STATUS_ONQUEST = 0; @Q_STATUS_STUDENT0 = 0; @Q_STATUS_STUDENT1 = 0; @Q_STATUS_STUDENT2 = 0; @Q_STATUS_STUDENT3 = 0; return; S_Update_Var: QUEST_MAGIC2 = (QUEST_MAGIC2 & ~(@Q_MASK) | (@Q_status << @Q_SHIFT)); return; } 006-1,63,79,0 script #EarthImp0#_M NPC400,{ callfunc "EarthImpTouch"; close; } 006-1,64,79,0 script #EarthImp1#_M NPC400,{ callfunc "EarthImpTouch"; close; }