006-1,115,111,0 script Miriam NPC175,{ @npc_distance = 2; callfunc "PCtoNPCRange"; if(@npc_check) end; if (getskilllv(SKILL_SPEED)) goto L_fast; if (getequipid(equip_torso) < 0) goto L_Naked; if (QUEST_MIRIAM == 0) goto L_Intro; if (QUEST_MIRIAM == 1) goto L_Ask1; if (QUEST_MIRIAM == 2) goto L_Ask2; if (QUEST_MIRIAM == 3) goto L_Teach; if (QUEST_MIRIAM == 4) goto L_testoffer; if (QUEST_MIRIAM_run < 0) goto L_checktime; if (QUEST_MIRIAM_run > 0) goto L_wasting; if (QUEST_MIRIAM == 5) goto L_testoffer; goto L_Intro; L_Intro: mes "You see a woman sitting in the hot sand with eyes wide open... But she does not seem to be looking at something in particular..."; next; menu "Ehr... Hi, my name is " +strcharinfo(0)+ ". Are you OK?",L_Next; L_Next: mes "[Miriam]"; mes "\"..."; next; menu "Hello?",L_Continue; L_Continue: mes "[Miriam]"; mes "\"Yes, I am. Why? Do you think I am not OK? I am OK. You interrupted my meditation. Now I will need hours to calm down and stay quiet! Yes, yes, I know, I'm a fast talker!\""; next; mes "\"In fact, I am fast in everything I do! I can kill a Mountain Snake before it even starts to think about attacking me! Yes my friend, in a battle, speed is power!"; next; menu "Wow! Very impressi...",L_More; L_More: mes "[Miriam]"; mes "\"Yes, yes, I know. But if there is one thing I am NOT good at, it is meditation! My master said I need to meditate, but... Ohh! So difficult to stay quiet! And when you FINALLY do, someone INTERRUPTS you, asking if you are 'OK'...\""; next; menu "Oh, I am sorry! I didn't know you were meditating...",L_WallText; L_WallText: mes "[Miriam]"; mes "\"You are really sorry? Ok, but that is not enough... I need you to do something for me. As you can imagine, I will need a lot of time to concentrate and get back to the state I was when you interrupted me.\""; next; mes "\"But the problem is that I wasn't expecting to be here for so long, so I will need some food and something to drink.\""; next; mes "\"So, if you really want to prove that you are sorry, bring me 5 Concentration Potions and 10 Snake Tongues.\""; next; menu "Ok, but those potions will not help with your mental concent...",L_MoreTalking, "Sorry, but I can't help you right now.",L_canthelp; L_MoreTalking: mes "[Miriam]"; mes "\"ah, ah, ah... I know what I am doing! Now run and get what I asked.\""; QUEST_MIRIAM = 2; close; L_canthelp: mes "[Miriam]"; mes "\"Oh, really? So you better pray to not need my help in the future!\""; QUEST_MIRIAM = 1; close; L_canthelp2: mes "[Miriam]"; mes "\"...\""; next; mes "\"...\""; next; mes "\"Well, if you don't have time to help, at least don't make things difficult for me!\""; close; L_Ask1: mes "[Miriam]"; mes "\"So, you are back... have you changed your mind about my request?\""; next; menu "Yes, I will get what you want!",L_WillGetItems, "No, I have no time right now.",L_canthelp2; L_WillGetItems: QUEST_MIRIAM = 2; mes "\"Good. So, run and get it!\""; close; L_Ask2: mes "[Miriam]"; mes "\"Did you get what I asked for?\""; next; menu "Yes, here it is!",L_Getitems, "What was that again?", L_Ask3, "No, not yet.",L_Hurry; L_Hurry: mes "\"So please hurry up!\""; close; L_Ask3: mes "[Miriam]"; mes "\"You have a small mind, haven't you? I am meditating here and I asked you to bring me stuff, so I can concentrate better.\""; next; mes "\"And stop asking such silly questions in the future.\""; next; mes "\"So, if you really want to help me now, bring me 5 Concentration Potions and 10 Snake Tongues.\""; close; L_Getitems: if (countitem("SnakeTongue") < 10 || countitem("ConcentrationPotion") < 5) goto L_NotEnough; delitem "SnakeTongue", 10; delitem "ConcentrationPotion", 5; QUEST_MIRIAM = 3; mes "[Miriam]"; mes "\"Good job! Now I have enough food to stay in this desert for days!\""; next; mes "\"Now, since you helped me, maybe I can teach you a basic skill, but only if you prove yourself to be a fast runner! Come back and talk to me when you think you are prepared to learn.\""; close; L_NotEnough: mes "[Miriam]"; mes "\"Hey, you don't have all that I asked. Come back when you have everything.\""; close; L_Teach: mes "[Miriam]"; mes "\"Hmm... do you think you can learn the special Speed skill?\""; next; menu "Yes, I am prepared...", L_Prepared, "I am already fast.", L_Notfast; L_Prepared: @torso$ = getitemlink(getequipid(equip_torso)); @weight = MaxWeight/Weight; if (@weight < 3) goto L_heavyweight; if (readparam(bAgi) < 60) goto L_slow; if (BaseLevel < 60) goto L_LowLevel; if (countitem("SteelShield") > 0 || countitem("WarlordHelmet") > 0 || countitem("CrusadeHelmet") > 0 || countitem("WarlordPlate") > 0 || countitem("KnightsHelmet") > 0 || countitem("InfantryHelmet") > 0 || countitem("ChainmailShirt") > 0 || countitem("WarlordBoots") > 0 || countitem("LightPlatemail") > 0 || countitem("CandleHelmet") > 0) goto L_heavymetal; goto L_Offer; L_heavyweight: mes "[Miriam]"; mes "\"Wow... Why do you bring so many things with you? You must be carrying more than one third of your own weight! I won't teach you unless you get rid of some stuff... \""; close; L_heavymetal: mes "[Miriam]"; mes "\"Hmm... I see... You want to be one of those lazy slow warriors... wasting all their strength carrying kilos of metal clothes... Why does no one see the great advantages of a beautiful, flexible, lightweight armor nowadays?\""; next; mes "\"Come back here when you get rid of this junk...\""; close; L_slow: mes "[Miriam]"; mes "Oh, wait, wait... " +readparam(bAgi)+ " Agility? Are you serious? What do you do with all your Character points? Put them all to 'Strength'? Really... I don't even want to know... Come back here when you have a decent character points distribution!\""; close; L_LowLevel: mes "[Miriam]"; mes "\"Come back here when you are old enough. I even wonder how you could get here so unexperienced as you are.\""; close; L_Offer: mes "[Miriam]"; mes "\"Hmm! You look great in these clothes! They look very comfortable too... And it seems like you are not carrying too much weight.\""; next; if (!(getskilllv(SKILL_POOL))) goto L_Noskill; menu "Yes, I look really good in this.",L_TorsoNext; L_TorsoNext: mes "[Miriam]"; mes "\"I see. I like the way you distributed your Character Points too... " +readparam(bAgi)+ " points to Agility! You really know how to prepare yourself for a good fight!\""; next; mes "\"Well... Even if you have a potential to be a good fighter, moving the way you do will not help. You need to be fast to avoid the monsters. \""; next; mes "\"So, if you pass a small test I can teach you a skill that will increase your walking speed! You will not be as fast as I am, but I am sure it will be useful.\""; next; menu "I'm in! What kind of test is it?",L_test, "I don't think I need more speed right now",L_GiveUp; L_test: mes "[Miriam]"; mes "\"Great! The test is simple. You need to run as fast as you can from the place where I am sitting to the mountains and talk to Pachua, the chief. When you get there and talk to Pachua, he will send a special smoke signal to me, so I can know how much time it took for you to get there.\""; next; mes "\"If you make it in a good time, I will teach you the special speeding skill. If not, you can always try again. So, are you ready?\""; next; menu "Yes, let's do it!",L_LetsDoThis, "No, I need to stretch my muscles first!",L_stretch; L_LetsDoThis: close2; message strcharinfo(0), "Miriam quickly grabs your arm and pull you to the place where she is sitting."; // Warp the player to the place where the NPC is defined, so he can't cheat. warp "032-1",55,21; npctalk "Run " +strcharinfo(0)+ ", run!"; QUEST_MIRIAM = 5; QUEST_MIRIAM_run = gettimetick(2); end; L_Naked: mes "[Miriam]"; mes "\"Hmmm?! Please put on some clothes before talking to me.\""; close; L_Notfast: mes "[Miriam]"; mes "\"Hah! If you think so...\""; close; L_Noskill: mes "[Miriam]"; mes "\"For a person like you, I could even teach a useful skill! Too bad you don't have the basic abillities to learn it...\""; close; L_GiveUp: mes "[Miriam]"; mes "\"Oh, that is too bad... But if you change your mind, come back!\""; QUEST_MIRIAM = 4; close; L_testoffer: mes "[Miriam]"; mes "\"Are you ready for the test now?\""; next; menu "Yes!",L_test, "Not yet.",L_close; L_close: close; L_warning: mes "[Miriam]"; mes "\"I know very well what you tried to do. I will not teach you the speed skill if you keep trying this kind of trick!\""; QUEST_MIRIAM_run = 0; close; L_stretch: mes "[Miriam]"; mes "\"Ok. Good idea... Stretching exercises can increase your flexibility and even prevent injuries!\""; QUEST_MIRIAM = 4; close; L_wasting: mes "[Miriam]"; mes "\"Don't waste your time talking to me! RUN and talk to Pachua!\""; close; L_expired: mes "[Miriam]"; mes "\"You could not reach Pachua in time. Try again some other time.\""; QUEST_MIRIAM_run = 0; close; L_checktime: @miriam_run_secs = 0 - (QUEST_MIRIAM_run); if (@miriam_run_secs == 1) goto L_warning; if (@miriam_run_secs <= 10) goto L_expired; if (@miriam_run_secs <= 210) goto L_Goodjob; goto L_tryagain; L_tryagain: mes "[Miriam]"; mes "\"You needed " + @miriam_run_secs + " seconds to reach Pachua. It is not enough.\""; QUEST_MIRIAM_run = 0; close; L_Goodjob: mes "[Miriam]"; mes "\"Great job! You needed " + @miriam_run_secs + " seconds to reach Pachua. Very impressive for a person like you.\""; next; mes "\"Now I need you to relax. Do NOT move. This teaching process can be painful sometimes.\""; next; mes "Miriam stares into your eyes and starts to scream some strange words very close to your ears."; next; mes "You feel dizzy and as soon as you move your head and look to the ground, Miriam pushes you hard, sending you meters away from her."; close2; warp "032-1",55,22; // free all used player variables. This can be done, since there is a conditional on the speedskill at the beginning. QUEST_MIRIAM_run = 0; QUEST_MIRIAM = 0; message strcharinfo(0), "[You gain 2500 experience points]"; message strcharinfo(0), "[You learned Speed Skill]"; updateskill SKILL_SPEED, 1; getexp 2500, 0; close; L_fast: mes "[Miriam]"; mes "\"I hope you make a good use of your new skill... Take care!\""; close; }