- script #businessmanNTconfig NPC32767,{ end; OnInit: // Nibble 4 // Used in Random Quest later as a Nibble $@knowYanisNT = (1 << 16); $@knowLatoyNT = (1 << 17); $@knowWeellosNT = (1 << 18); $@knowCasinoNT = (1 << 19); // Random Quests for Later setarray $@random_quests$, "None", "Falkurn", "Old Wizard", "Baktar"; $@delivery_money = 100; $@delivery_exp_mod = 10; end; } 002-2,44,107,0 script #KylianOut NPC32767,1,1,{ @KylianNTLicense = 0; @KylianNTSightSeeing = 0; @KylianNTCasino = 0; end; } 002-2,43,101,0 script Kylian NPC193,{ @acorn_amount = 12; @suitcase_money = 100; @suitcase_exp = 50; @license_money = 50; @license_exp = 20; @sightseeing_money = 50; @sightseeing_exp = 20; @food_money = 50; @food_exp = 20; @clothes_money = 50; @clothes_exp = 20; @fun_money = 50; @fun_exp = 20; if (QL_KYLIAN == 15) goto L_Done; if (QL_KYLIAN >= 11) goto L_Helping; if (QL_KYLIAN == 10) goto L_OfferedJob; if (QL_KYLIAN == 9) goto L_Shop; if (@KylianNTCasino) goto L_CasinoDone; if (QL_KYLIAN == 8) goto L_DesertHat; if (QL_KYLIAN == 7) goto L_Clothes; if (@KylianNTSightSeeing) goto L_SightSeeingDone; if (QL_KYLIAN == 6) goto L_Casino; if (QL_KYLIAN == 5) goto L_Food; if (@KylianNTLicense) goto L_LicenseDone; if (QL_KYLIAN == 4) goto L_SightSeeing; if (QL_KYLIAN == 3) goto L_ShopLicense; if (QL_KYLIAN >= 1) goto L_Suitcase; mes "[Kylian]"; mes "\"Ah! Are you the room service? I've some requests.\""; menu "Sure... What can I do for you?",L_Luggage, "No I'm not!",L_Next; L_Next: mes "[Kylian]"; mes "\"Too bad. Would you be interested in earning some quick money with some errands regardless?\""; menu "I'm a great adventurer! I don't do petty errands.",L_close, "No. I'm busy.",L_close, "Well... OK.",L_Luggage; L_Luggage: mes "[Kylian]"; mes "\"I need you to get my luggage from the docks. Just show this paper to the sailor who's watching the luggage.\""; mes "He gives you his ticket, which you promptly store in a safe pocket outside of your inventory."; QL_KYLIAN = 1; goto L_close; L_Suitcase: // QL_KYLIAN >= 1, but below 3 mes "[Kylian]"; mes "\"Did you get my luggage from the docks?\""; if (QL_KYLIAN != 2) goto L_close; menu "Here it is.",L_Continue, "Don't worry; I'm on my way.",L_close; L_Continue: if (countitem("LeatherSuitcase") < 1) goto L_NoItem; delitem "LeatherSuitcase", 1; Zeny = Zeny + @suitcase_money; getitem "Acorn", @acorn_amount; getexp @suitcase_exp, 0; QL_KYLIAN = 3; next; mes "[Kylian]"; mes "\"Ah! Very good. I have some urgent paperwork that I've been needing to attend to.\""; mes "He gives you some money."; next; mes "[Kylian]"; mes "\"Before you go, I also happen to have some acorns left over from my trip.\""; mes "\"You can have them if you wish; they're rather tasty.\""; mes "If, however, you don't like them, you could take them to the Tulimshar bakery. I heard they use them to make a special kind of flour.\""; next; goto L_ShopLicense; L_ShopLicense: // QL_KYLIAN == 3 mes "[Kylian]"; mes "\"I'm a salesman and came to Tulimshar because I'm thinking about establishing a shop here.\""; mes "\"While I'm going through my papers, could you find out whom I have to talk to about opening up a shop in this city?\""; if (!(QUEST_NorthTulimshar & $@knowYanisNT)) goto L_close; menu "You need to go and talk to Yanis in the government building.",L_GovBuild, "I'll see what I can do.",L_close; L_GovBuild: Zeny = Zeny + @license_money; getexp @license_exp, 0; QL_KYLIAN = 4; @KylianNTLicense = 1; mes "[Kylian]"; mes "\"Ah... excellent! That's very helpful. Could you tell me how to get to that building?\""; mes "You give him directions to the building."; next; goto L_LicenseDone; L_LicenseDone: // the player didn't log out yet after telling about Yanis mes "[Kylian]"; mes "\"I need to prepare my papers now. I might have some more questions later on though.\""; goto L_close; L_SightSeeing: // QL_KYLIAN == 4 and logged out sometime between getting to that state and now mes "[Kylian]"; mes "\"You came here at just the right moment! I have finished my business affairs, and I think I should use my time here to learn a bit about the culture in the area. Can you tell me if there are any historical places or landmarks to visit?\""; if (!(QUEST_NorthTulimshar & $@knowWeellosNT)) goto L_close; menu "There's a very old building not far from here.",L_HistBuild, "I don't know, but I'll have a look around.",L_close; L_HistBuild: Zeny = Zeny + @sightseeing_money; getexp @sightseeing_exp, 0; QL_KYLIAN = 5; mes "[Kylian]"; mes "\"This sounds interesting. Please tell me the way.\""; mes "You tell him how to get to the historic building."; next; goto L_Food; L_Food: // QL_KYLIAN == 5 mes "[Kylian]"; mes "\"While I'm out, I could also get something to eat. Do you have any suggestions for local cuisine?\""; if (QL_FIERI < 4) // didn't yet help Fieri make Tonori Delight goto L_close; menu "A man named Fieri makes a tasty Tonori Delight over at the castle.",L_SoupBer, "No idea. I'll try to find out.",L_close; L_SoupBer: Zeny = Zeny + @food_money; getexp @food_exp, 0; QL_KYLIAN = 6; @KylianNTSightSeeing = 1; goto L_SightSeeingDone; L_SightSeeingDone: mes "[Kylian]"; mes "\"I'm going to see the historic building you told me about and try the local food at the castle. Thank you for the suggestions.\""; goto L_close; L_Casino: // QL_KYLIAN == 6 and logged out sometime between getting to that state and now mes "[Kylian]"; mes "\"Hello. I just came back from my sight-seeing tour, and this Tonori Delight really was delicious. I wonder what it's made of...\""; next; mes "\"However, I was wondering if you know about some evening attractions. Maybe somewhere to have fun?\""; if (!(QUEST_NorthTulimshar & $@knowCasinoNT)) goto L_close; menu "Of course! The casino!",L_CasinoFound, "Not really.",L_close; L_CasinoFound: Zeny = Zeny + @casino_money; getexp @casino_exp, 0; QL_KYLIAN = 7; mes "[Kylian]"; mes "\"Oh! There's a casino in this city? That's wonderful! Where can I find it?\""; mes "You explain how to get to the casino."; next; goto L_Clothes; L_Clothes: // QL_KYLIAN == 7 mes "[Kylian]"; mes "\"I should acquire proper clothing before I go to the casino tonight. Do you know a reputable shop where high-quality clothing is sold?\""; if (!(QUEST_NorthTulimshar & $@knowLatoyNT)) goto L_close; menu "Latoy's shop. It's on the west side of Tulimshar.",L_HarborDistrict, "Hmmm... I don't know.",L_close; L_HarborDistrict: Zeny = Zeny + @clothes_money; getexp @clothes_exp, 0; QL_KYLIAN = 8; @KylianNTCasino = 1; mes "You explain about Latoy and the quality of his shop."; next; mes "[Kylian]"; mes "\"This seems to be exactly what I need. Thanks a lot.\""; goto L_close; L_CasinoDone: mes "[Kylian]"; mes "\"I'm looking forward to going to the casino tonight. See me tomorrow, and I might have more requests.\""; goto L_close; L_DesertHat: // QL_KYLIAN == 8 mes "Kylian looks a bit tired."; next; mes "[Kylian]"; mes "\"That was an interesting night. Thanks for your suggestion to visit the casino.\""; next; getinventorylist; mes "\"You helped me out a lot, so I bought a souvenir for you while I was out shopping.\""; if ((checkweight("DesertHat", 1) == 0) || (@inventorylist_count == 100)) goto L_Inventory; getitem "DesertHat", 1; QL_KYLIAN = 9; next; goto L_close; L_Shop: mes "[Kylian]"; mes "\"The Council of Wizards approved my shop license!\""; mes "\"I purchased a store just across the way from the inn.\""; next; mes "\"If you are looking for work, go see the shop keeper I have working for me there.\""; mes "\"Mention your name, and he will know I sent you.\""; QL_KYLIAN = 10; goto L_close; L_OfferedJob: mes "[Kylian]"; mes "\"I spoke with the shopkeeper, and he said you haven't stopped in yet.\""; next; mes "\"I wish you would consider working for me.\""; next; mes "\"KPS needs a determined, experienced adventurer like you.\""; goto L_close; L_Helping: mes "[Kylian]"; mes "\"I've heard you decided to come work for me. That's great news!\""; mes "\"Keep up the good work, and I might have something a little extra for you.\""; goto L_close; L_Done: mes "[Kylian]"; mes "\"Thanks a bunch, business is booming!\""; mes "\"Please, take this for all your hard work.\""; next; Zeny = Zeny + $@delivery_money; getexp ($@delivery_exp_mod * BaseLevel), 0; @run_cnt = 0; callfunc "SetKylianRunCnt"; QL_KYLIAN = 12; mes "[" + $@delivery_money + " money]"; mes "[" + ($@delivery_exp_mod * BaseLevel) + " experience points]"; next; goto L_close; L_Inventory: mes "[Kylian]"; mes "\"Oh my. You're carrying quite a lot. Come back when you have more room.\""; goto L_close; L_NoItem: mes "[Kylian]"; mes "\"I don't see it! Are you trying to tease me? This isn't funny!\""; goto L_close; L_close: @acorn_amount = 0; @suitcase_money = 0; @suitcase_exp = 0; @license_money = 0; @license_exp = 0; @sightseeing_money = 0; @sightseeing_exp = 0; @food_money = 0; @food_exp = 0; @clothes_money = 0; @clothes_exp = 0; @fun_money = 0; @fun_exp = 0; @inventorylist_count = 0; // NOT set to zero: @KylianNTLicense, @KylianNTSightSeeing and @KylianNTCasino // those are used to check if the player logged out in the meanwhile close; } function script KylianDebug { @run = ((QUEST_NorthTulimshar & TWOBIT_8_MASK) >> TWOBIT_8_SHIFT); @run_cnt = ((QUEST_NorthTulimshar & TWOBIT_9_MASK) >> TWOBIT_9_SHIFT); goto L_Menu; L_Menu: mes "[Kylian Debug]"; menu "Show Quest State", L_ShowState, "Set Quest State", L_SetState, "Reset Timer to Now", L_WorkTimer, "Reset Timer + 24 Hours", L_MoreWorkTimer, "Close.", L_close; L_ShowState: mes "State: " + QL_KYLIAN; mes "Timer: " + Kylian_Timer; mes "Time: " + gettimetick(2); mes "Elapsed Time: " + (gettimetick(2) - Kylian_Timer); mes "Reset Timer: 86400 > " + (gettimetick(2) - Kylian_Timer); mes "Run: " + @run; mes "Run NPC: " + $@random_quests$[@run]; mes "Run Count: " + @run_cnt; goto L_Menu; L_SetState: mes "\"Input the quest state desired.\""; input QL_KYLIAN; goto L_Menu; L_WorkTimer: Kylian_Timer = gettimetick(2); goto L_Menu; L_MoreWorkTimer: Kylian_Timer = (gettimetick(2) - 86401); goto L_Menu; L_close: return; } 002-2,40,101,0 script KylianDebug#1 NPC193,{ callfunc "KylianDebug"; close; OnInit: if (!debug) disablenpc "KylianDebug#1"; end; } 002-2,118,89,0 script KylianDebug#2 NPC193,{ callfunc "KylianDebug"; close; OnInit: if (!debug) disablenpc "KylianDebug#2"; end; }