002-2,79,68,0 script #CasinoEntrance NPC32767,13,0,{ QUEST_NorthTulimshar = QUEST_NorthTulimshar | $@knowCasinoNT; if (QL_KYLIAN != 6) goto L_End; message strcharinfo(0), "You wonder if Kylian would be interested in visiting the Casino."; goto L_End; L_End: end; } 002-2,86,29,0 script Valdo NPC117,{ mes "[Valdo the Worker]"; mes "\"Please let me work. I've got a lot to do and not enough time to do it!\""; close; } 002-2,84,62,0 script Slots#1 NPC400,{ callfunc "SlotMachine"; close; } 002-2,86,62,0 script Slots#2 NPC400,{ callfunc "SlotMachine"; close; } 002-2,88,62,0 script Slots#3 NPC400,{ callfunc "SlotMachine"; close; } 002-2,78,56,0 shop MoneyChanger NPC124,503:10 002-2,75,60,0 script BlackJack NPC107,{ mes "[Croupier]"; mes "\"Would you like to play Black Jack?"; mes "You will need 15 casino coins.\""; next; menu "Sure.", L_Begin, "Not now.", L_close; L_Begin: if(countitem("CasinoCoins") < 15) goto L_NoCoin; delitem "CasinoCoins", 15; @croupier = rand(0, 4); @croupier = @croupier + 17; @player = rand(4, 21); mes "Your cards are worth " + @player + " points."; if(@player == 21) goto L_End; mes "Do you want another card?\""; menu "Yes.", L_Another, "No.", L_End; L_Another: @tempace = rand(2, 11); if (@tempace == 11) goto L_Ace; @player = @player + @tempace; if (@player > 21) goto L_Lost; if (@player == 21) goto L_End; mes "Your cards are worth " + @player + " points."; mes "Do you want another card?\""; menu "Yes.", L_Another, "No.", L_End; L_End: if (@player <= @croupier) goto L_Lost; mes "Your cards are worth " + @player + " points."; mes "\"I have " + @croupier + " points."; mes "Congratulations! You won!"; mes "You get 45 casino coins!\""; getitem "CasinoCoins", 45; goto L_close; L_NoCoin: mes "\"Sorry, but you need at least 15 coins to play.\""; goto L_close; L_Lost: mes "\"I'm sorry, but you lost."; mes "Your cards are worth " + @player + " points."; mes "I have " + @croupier + " points.\""; goto L_close; L_Ace: @player = @player + 11; if (@player > 21) set @player, @player - 10; if (@player > 21) goto L_Lost; if (@player == 21) goto L_End; mes "Your cards are worth " + @player + " points."; mes "Do you want to take another card?"; menu "Yes", L_Another, "No", L_End; L_close: mes "\"Be sure to come back again.\""; @croupier = 0; @player = 0; @tempace = 0; close; } 002-2,69,67,0 script Roulette NPC107,{ mes "[Croupier]"; mes "\"Good evening monsieur..."; mes "How much would you like to bet?\""; next; menu "1 coin", L_b1, "5 coins", L_b5, "10 coins", L_b10, "50 coins", L_b50, "100 coins", L_b100, "Maybe I'll play later.", L_close; L_b1: @bet = 1; goto L_Check; L_b5: @bet = 5; goto L_Check; L_b10: @bet = 10; goto L_Check; L_b50: @bet = 50; goto L_Check; L_b100: @bet = 100; goto L_Check; L_Check: if(countitem("CasinoCoins") < @bet) goto L_NoCoin; menu "Choose a color...", L_PickColor, "Choose a number...", L_Number; L_PickColor: menu "Black.", L_Color, "Red.", L_Color; L_Color: delitem "CasinoCoins", @bet; @color = rand(2); if(@color == 1) goto L_Lost; mes "You won!"; getitem "CasinoCoins", @bet * 2; goto L_close; L_Number: menu "0", L_MenuItems, "00", L_MenuItems, "1", L_MenuItems, "2", L_MenuItems, "3", L_MenuItems, "4", L_MenuItems, "5", L_MenuItems, "6", L_MenuItems, "7", L_MenuItems, "8", L_MenuItems, "9", L_MenuItems, "10", L_MenuItems, "11", L_MenuItems, "12", L_MenuItems, "13", L_MenuItems, "14", L_MenuItems, "15", L_MenuItems, "16", L_MenuItems, "17", L_MenuItems, "18", L_MenuItems, "19", L_MenuItems, "20", L_MenuItems, "21", L_MenuItems, "22", L_MenuItems, "23", L_MenuItems, "24", L_MenuItems, "25", L_MenuItems, "26", L_MenuItems, "27", L_MenuItems, "28", L_MenuItems, "29", L_MenuItems, "30", L_MenuItems, "31", L_MenuItems, "32", L_MenuItems, "33", L_MenuItems, "34", L_MenuItems, "35", L_MenuItems, "36", L_MenuItems; L_MenuItems: delitem "CasinoCoins", @bet; if (@menu == 1) set @number, 0; if (@menu == 2) set @number, 37; if (@menu >= 3) set @number, @menu - 2; @roulette = rand(38); if (@roulette == 37) mes "The ball stopped on 00."; if (@roulette < 37) mes "The ball stopped on " + @roulette + "."; if (@number != @roulette) goto L_Lost; mes "\"You won!\""; getitem "CasinoCoins", @bet * 10; goto L_close; L_NoCoin: mes "\"You don't have enough coins to play.\""; goto L_close; L_Lost: mes "\"I'm sorry, but you lost.\""; goto L_close; L_close: mes "Come again!"; @number = 0; @roulette = 0; @color = 0; @bet = 50; close; }