// Tulimshar Wizards (The Mana World Doomsday Quest) - script Magic Council NPC32767,{ explode .@n, strnpcinfo(0), "#"; if (.@n[1] == 9) mes "The arch wizard seems to be busy."; else if (.@n[1]) mes "The wizard seems to ignore you."; else mes "Strangely, you feel nothing – as if its membrane is closed to you."; next; mes "Perhaps you should come back later."; close; OnInit: .distance = 4; end; } // Quest giver 001-2,104,27,0 script Arch-Wizard#9 NPC354,{ function dd5Neutral; function dd5Intro; function dd5Words; function dd5Almost; function dd5Finish; if (BaseLevel < 100) dd5Neutral(); switch (getq(Quest_Doomsday)) { case 0: dd5Intro(); break; case 1: dd5Words(); break; case 2: dd5Almost(); break; case 3: dd5Finish(); break; default: dd5Neutral(); break; } close; // Not enough level function dd5Neutral { mes l("The arch wizard seems to be busy."); next; mes l("Perhaps you should come back later."); close; } // Quest begin function dd5Intro { mesn; mesq l("Ah, %s. A good thing you came here.", strcharinfo(0)); next; // Pre-requisite: TMW Swamps OK if (getq(Quest_Reapercry) < 2) { mesn; mesq l("We have found a... disturbance, which we would like you to investigate, in Hurnscald's Crypt."); next; mesn; mesq l("I'm afraid that this is all I can tell you for now."); return; } // OK mesn; mesq l("I believe you have found the ruined Keshlam Swamps, didn't you?"); next; mesn; mesq l("That place have an eerie energy to it. And you know, not many things can scare an arch wizard."); next; mesn; mesq l("Have you ever used a time traveler before?"); askyesno(); mes ""; mesn; mesq l("What I feel from there is something which transcends time travel. Some power outside of the domain of time must be at play."); next; mesn; mesq l("We've dispatched a wizard team to investigate. And... Well, you must see it for yourself, you guess. Let's just say... Pocket dimension."); next; mesn; mesq l("We need someone strong to challenge something which we're not sure if it is our past, our present, our future, or even a parallel timeline for all we know. Are you up to this task?"); mesc l("Accepting this quest will replay \"The Mana World: Doomsday\"."), 1; next; if (askyesno() == ASK_NO) { mes ""; mesn; mesq l("I see. I should have sought someone more corageous, I guess. Please, stop wasting our time."); return; } mesn; mesq l("Great! There should be an engraving somewhere there. You should chant some ancient words our scholars have found."); setq Quest_Doomsday, 1; next; dd5Words(); return; } // Quest reminder function dd5Words { mesn; mesq l("Go to the engraving and recite the following:"); mes b("Tutin Jande Liaise"); // In Jande Lustitiae (latin) [anagram] next; mesn; mesq l("It means \"Jande's Justice\". Jande is the Great Dragon of Earth."); next; mesn; mesq l("It seems to be in a time-lock, but we found a powerful entity which our wizards could not defeat. Try defeating it, and report back if you find out anything."); next; mesn; mesq l("...Also, if you don't know what a Great Dragon is, then please, go visit a library. We the wizard council of Tulimshar have more important things to do."); return; } // As a participant function dd5Almost { mesn; mesq l("I can see horror in your eyes. I assume you fought whatever was there."); next; mesn; mesq l("Many of our wizards did and had the same scary expression in your eyes. But I did not ask you to fight, I asked you to win."); next; mesn; mesq l("So please, do not bother me until you have some sort of trophy to show off. I'll repeat again the words you need to recite at the engraving:"); mes b("Tutin Jande Liaise"); // In Jande Lustitiae (latin) [anagram] return; } function dd5Finish { mesn; // Must be wearing the Savior Armor to finish this quest if (!isequipped(SaviorArmor)) { mesq l("Please do not bother me until you have some sort of trophy to show off."); return; } else { mesq l("Now, isn't this a fancy armor you're wearing...?"); next; } mesn; mesq l("I can recognize it's made of Zealite. That is... the same material from which our Soul Menhirs are made."); next; mesn; mesq l("If that was our future, how grim it is! Likely, the Soul Menhirs were destroyed on that... reality."); next; mesn; mesq l("Keep the armor. I'll inform the other sages about this."); next; select l("Thanks!"), l("Actually, there was more..."); mes ""; mesn; mesq l("Oh right, I almost forgot your reward. Here, take this gold. Don't waste it all on candies. Now shoo, shoo, begone! You're disrupting me!"); Zeny+=1000000; // One Million GP - FIXME setq Quest_Doomsday, 4; return; } OnInit: .distance = 4; end; } 001-2,104,19,0 duplicate(Magic Council) Desert Mana Seed#_M NPC166 001-2,99,22,0 duplicate(Magic Council) Wizard#1 NPC355 001-2,92,24,0 duplicate(Magic Council) Wizard#2 NPC356 001-2,92,30,0 duplicate(Magic Council) Wizard#3 NPC357 001-2,99,32,0 duplicate(Magic Council) Wizard#4 NPC358 001-2,110,22,0 duplicate(Magic Council) Wizard#5 NPC359 001-2,117,24,0 duplicate(Magic Council) Wizard#6 NPC360 001-2,117,30,0 duplicate(Magic Council) Wizard#7 NPC361 001-2,110,32,0 duplicate(Magic Council) Wizard#8 NPC362 //001-2,104,27,0 duplicate(Magic Council) Arch-Wizard#9 NPC354