// Evol scripts. // Authors: // Ablu // Qwerty Dragon // Description: // Knife on the table. // Variable: // ShipQuests_Knife // Values: // 0 Default, not taken. // 1 Knife taken. 000-2-1,50,24,0 script #Artisknife NPC_KNIVES,{ .@q = getq(ShipQuests_Knife); if (.@q) close; mesn "Narrator"; mesc(l("There are some knives on the table. Would you like to take one?"), 9); next; menu l("Yes."), L_Give, l("No."), -; closeclientdialog; close; L_Give: mes ""; inventoryplace Knife, 1; setq ShipQuests_Knife, 1; getitem Knife, 1; mesn "Narrator"; mesc(l("To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client."), 9); next; mesc(l("When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to unequip an item by clicking on 'Unequip'."), 9); next; mesc(l("Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold."), 9); close; OnInit: .distance = 2; end; }