// This file is generated automatically. All manually added changes will be removed when running the Converter. // Map 001-2-22: Second Deck saves 001-2-22,40,37,0 script #save_001-2-22_40_37 NPC_SAVE_POINT,0,0,{ savepointparticle .map$, .x, .y, NO_INN; close; OnInit: .distance = 2; .sex = G_OTHER; end; OnTouch: bedTouch(); end; } 001-2-22,46,37,0 script #save_001-2-22_46_37 NPC_SAVE_POINT,0,0,{ savepointparticle .map$, .x, .y, NO_INN; close; OnInit: .distance = 2; .sex = G_OTHER; end; OnTouch: bedTouch(); end; } 001-2-22,55,40,0 script #save_001-2-22_55_40 NPC_SAVE_POINT,0,0,{ savepointparticle .map$, .x, .y, NO_INN; close; OnInit: .distance = 2; .sex = G_OTHER; end; OnTouch: bedTouch(); end; } 001-2-22,50,38,0 script #save_001-2-22_50_38 NPC_SAVE_POINT,0,0,{ savepointparticle .map$, .x, .y, NO_INN; close; OnInit: .distance = 2; .sex = G_OTHER; end; OnTouch: bedTouch(); end; } 001-2-22,53,38,0 script #save_001-2-22_53_38 NPC_SAVE_POINT,0,0,{ savepointparticle .map$, .x, .y, NO_INN; close; OnInit: .distance = 2; .sex = G_OTHER; end; OnTouch: bedTouch(); end; }