// 001-1.gat,50,53,0 script Ishi 106,{ if (MPQUEST == 0) goto L_Register; if (tvis == 0) set tvis, 1; if (Mobpt < tvis) goto L_NotEnough; setarray @Items$, "CactusPotion", "CactusPotion", "CasinoCoins", "DecorCandy", "MaggotSlime", "CandyCane", "ScorpionStinger", "XmasCake", "ChocolateBar", "Candy", "GingerBreadMan", "Cake", "XmasCandyCane", "PurplePresentBox", "BluePresentBox", "RedScorpionStinger", "BugLeg", "CherryCake", "EasterEgg", "CottonShirt", "CottonShorts"; mes "[Ishi the Rewards Master]"; mes "\"Welcome! I see you have " + Mobpt + " Monster Points. Would you like to exchange some of those for items?\""; next; set @i, 0; setarray @Menu$, "", "", "", "", "", "", "", "", "", "", ""; callsub SUB_prep_menu; menu @Menu$[0], -, @Menu$[1], -, @Menu$[2], -, @Menu$[3], -, @Menu$[4], -, @Menu$[5], -, @Menu$[6], -, @Menu$[7], -, @Menu$[8], -, @Menu$[9], -, @Menu$[10], -; if (@menu > @i) close; set @req, @menu; set @rec, 0; L_Item_Loop: if (@rec == @req || Mobpt < tvis) goto L_Item_Done; callsub SUB_give_item; set @rec, @rec + 1; goto L_Item_Loop; L_Item_Done: if (@rec < @req) mes "It looks like your Monster Points were over estimated."; close; L_Register: mes "[Ishi the Rewards Master]"; mes "\"Hey, it seems like you didn't register as a quest participant yet! You can sign up with Aidan.\""; close; L_NotEnough: mes "[Ishi the Rewards Master]"; mes "\"You don't have enough Monster Points for a reward. You'll need to kill some more monsters first.\""; close; ////////////////////////////////////////////////// // Subroutines ////////////////////////////////////////////////// SUB_prep_menu: set @pts, Mobpt; set @dif, tvis; L_Menu_Loop: if (@pts < @dif || @i == 10) goto L_Menu_Done; set @Menu$[@i], @i + 1; set @i, @i + 1; set @pts, @pts - @dif; set @dif, @dif + 1; goto L_Menu_Loop; L_Menu_Done: set @Menu$[@i], "No thanks"; return; SUB_give_item: set Mobpt, Mobpt - tvis; set tvis, tvis + 1; set @item$, @Items$[rand(getarraysize(@Items$))]; getitem @item$, 1; mes "You received one " + getitemname(@item$) + "!"; return; }