001-1,69,29,0 script Tinris NPC160,{ @cake_exp = 50; @sweater_exp = 400; @slime_amount1 = 6; @slime_amount2 = 4; @bugleg_amount1 = 4; @bugleg_amount2 = 5; @stinger_amount1 = 3; @stinger_amount2 = 2; @ash_amount1 = 1; @ash_amount2 = 2; @cactusp_amount = 1; if (.@q >= 12) goto L_Done; if (.@q == 11) goto L_GiveGift; if (.@q == 9) goto L_FertilizerDone; if (.@q >= 7) goto L_Eomie; if (.@q == 6) goto L_SecondTry; if (.@q >= 4) goto L_FirstTryDone; if (.@q == 3) goto L_FirstTry; if (.@q == 2) goto L_Annual; mesn; mes "\"This is a magic school. I'm a student here and focus on ways to magically enhance growth of plants."; mes "That topic is very important in a desert area.\""; if (.@q != 1) goto L_Close; menu "The farmer Anwar sent me to ask for exactly that! Can you give me something for his field?",L_Next; L_Next: mesn; mes "\"Well... in principle yes. I can try to prepare something for him. But...\""; next; mes "\"The thing is, my girlfriend and I have our anniversary today. And the teachers won't let me leave the campus to get something for her!"; mes "Please go to the bakery and buy a Chocolate Cake for me. She loves Chocolate Cakes.\""; next; mes "\"When I have a present for her I can focus on creating some magic fertilizer.\""; .@q = 2; goto L_Close; L_Annual: // .@q == 2 mesn; mes "\"Hello, did you get the Chocolate Cake for my girlfriend? After that I can focus on creating some magic fertilizer for you.\""; menu "Fresh from the bakery!",L_FreshFrom, "I didn't get it yet.",L_Close; L_FreshFrom: if (countitem("ChocolateCake") < 1) goto L_NoItem; delitem "ChocolateCake", 1; getexp @cake_exp, 0; .@q = 3; mesn; mes "\"Oh, thank you! You saved me!"; mes "All right, now we can start with the magic fertilizer.\""; next; goto L_FirstTry; L_FirstTry: // .@q == 3 mesn; mes "\"You need to bring me some ingredients."; mes "The ingredients are " + @slime_amount1 + " Maggot Slimes, " + @bugleg_amount1 + " Bug Legs, " + @stinger_amount1 + " Scorpion Stingers and " + @ash_amount1 + " Piles of Ash.\""; menu "I have it.",L_Continue, "Ok, I'll go and get it.",L_Close; L_Continue: if ((countitem("MaggotSlime") < @slime_amount1) || (countitem("BugLeg") < @bugleg_amount1) || (countitem("ScorpionStinger") < @stinger_amount1) || (countitem("PileOfAsh") < @ash_amount1)) goto L_NoItem; delitem "MaggotSlime", @slime_amount1; delitem "BugLeg", @bugleg_amount1; delitem "ScorpionStinger", @stinger_amount1; delitem "PileOfAsh", @ash_amount1; .@q = 4; mes "Tinris takes the things and starts to mix them together while mumbling some invocations."; misceffect sfx_magic_nature; next; mesn; mes "\"Ok. This should do it. But I'm not sure. I'm still researching this topic."; mes "Here, bring this to Anwar.\""; mes "He gives you a bottle with the magic fertilizer. You put it away in a separate pocket, so it doesn't get mixed with your inventory."; goto L_Close; L_FirstTryDone: // .@q >= 4 but below 6 mesn; mes "\"Bring the fertilizer to Anwar and let me know if it worked.\""; if (.@q != 5) goto L_Close; menu "I did, the plants went brown and shriveled.",L_More; L_More: .@q = 6; goto L_SecondTry; L_SecondTry: // .@q == 6 mesn; mes "\"Oh no! All right, we need to do another try."; mes "Bring me " + @slime_amount2 + " Maggot Slimes, " + @bugleg_amount2 + " Bug Legs, " + @stinger_amount2 + " Scorpion Stingers, " + @ash_amount2 + " Piles of Ash and " + @cactusp_amount + " Cactus Potion.\""; menu "Here it is.",L_HereItIs, "Ok, I'll go and get it.",L_Close; L_HereItIs: if ((countitem("MaggotSlime") < @slime_amount2) || (countitem("BugLeg") < @bugleg_amount2) || (countitem("ScorpionStinger") < @stinger_amount2) || (countitem("PileOfAsh") < @ash_amount2) || (countitem("CactusPotion") < @cactusp_amount)) goto L_NoItem; delitem "MaggotSlime", @slime_amount2; delitem "BugLeg", @bugleg_amount2; delitem "ScorpionStinger", @stinger_amount2; delitem "PileOfAsh", @ash_amount2; delitem "CactusPotion", @cactusp_amount; .@q = 7; mes "Tinris takes the things and starts to mix and mumble again."; misceffect sfx_magic_nature; next; mes "It takes quite a while."; next; mes "He looks rather stressed while working on the mixture."; next; mes "He sighs."; mesn; mes "\"Mh, I think the mixture itself is good. But I can't get the spells right. Maybe you should ask Professor Eomie to cast it; she's a genius with nature magic.\""; mes "He gives you the bottle with the magic fertilizer."; goto L_Close; L_Eomie: // .@q >= 7 but below 9 mesn; mes "\"I did the best I could, but it seems I'm not experienced enough to cast the spells correctly. Better ask Professor Eomie for help.\""; goto L_Close; L_FertilizerDone: // .@q == 9 mesn; mes "\"I heard Eomie cast the spell? I really hope it'll work this time. Bring the magic fertilizer to Anwar now.\""; goto L_Close; L_GiveGift: // .@q == 11 mesn; mes "\"Ah, did Anwar try the new fertilizer?\""; menu "Yes, it works great and he asked me to give you this Green V-Neck Sweater he made.",L_ItWorksGreat, "Not yet.",L_Close; L_ItWorksGreat: if (countitem("GreenVNeckSweater") < 1) goto L_NoItem; delitem "GreenVNeckSweater", 1; getexp @sweater_exp, 0; .@q = 12; mesn; mes "\"Hey, that's really nice. Tell him my thanks.\""; goto L_Close; L_Done: // .@q >= 12 mesn; mes "\"My girlfriend was delighted with the Chocolate Cake and Professor Eomie was happy with my work on the magic fertilizer.\""; mes "He twinkles."; mesn; mes "\"We're a good team.\""; goto L_Close; L_NoItem: mesn; mes "\"You don't have it!\""; goto L_Close; L_Close: @slime_amount1 = 0; @slime_amount2 = 0; @bugleg_amount1 = 0; @bugleg_amount2 = 0; @stinger_amount1 = 0; @stinger_amount2 = 0; @ash_amount1 = 0; @ash_amount2 = 0; @cactusp_amount = 0; close; }