// Evol scripts. // Author: // Reid // Description: // Harbour animated tiles. // Animation: // Length: 1680 // Values: // 2 Hook moving down. // 4 Hook moving up. // 6 Hook down. // 8 Hook up. 001-1,183,85,0 script #Harbour1 NPC_HARBOUR_WHEEL_BOX,{ harbourClic; OnTimer1670: harbourTimer; OnInit: .distance = 1; .alwaysVisible = true; end; } 001-1,183,89,0 script #Harbour2 NPC_HARBOUR_WHEEL,{ harbourClic; OnTimer1670: harbourTimer; OnInit: .distance = 1; .alwaysVisible = true; end; } 001-1,198,115,0 script #Harbour3 NPC_HARBOUR_WHEEL_BOX,{ harbourClic; OnTimer1670: harbourTimer; OnInit: .distance = 1; .alwaysVisible = true; end; } 001-1,175,119,0 script #Harbour4 NPC_HARBOUR_WHEEL_BOX,{ harbourClic; OnTimer1670: harbourTimer; OnInit: .distance = 1; .alwaysVisible = true; end; } 001-1,198,92,0 script #Harbour5 NPC_HARBOUR_WHEEL_BOX,{ harbourClic; OnTimer1670: harbourTimer; OnInit: .distance = 1; .alwaysVisible = true; end; } 001-1,151,117,0 script #Harbour6 NPC_HARBOUR_WHEEL,{ harbourClic; OnTimer1670: harbourTimer; OnInit: .distance = 1; .alwaysVisible = true; end; }