// Evol scripts. // Authors: // 4144 // gumi // Hal9000 // Reid // Description: // A treasure chest, with... Treasures inside! // Variable: // x ShipQuests_TreasureChest // Values: // 0 Treasure Chest has not been opened yet. // 1 Treasure Chest has been opened. 000-1,83,70,0 script Chest#000-1 NPC_CHEST,3,3,{ if (.busy == false) { if (getq(ShipQuests_TreasureChest) == 0) { inventoryplace OldBook, 1; setq ShipQuests_TreasureChest, 1; npctalk3 l("Chest opened."); Zeny += 100; getitem OldBook, 1; } specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing .dir = .dir == 0 ? 2 : 6; // closed ? opening : closing .busy = true; // lock until available again initnpctimer; } end; OnTimer160: .dir = .dir == 6 ? 0 : 4; // closing ? closed : open end; OnTimer500: .busy = false; // unlock if (.dir == 0) { stopnpctimer; // stop here if the chest is closed } end; OnUnTouch: if (getareausers(.x - 3, .y - 3, .x + 3, .y + 3) > 0 || .dir == 0) { end; } OnTimer30000: .busy = true; .dir = 6; // closing specialeffect(25, AREA, getnpcid()); // closing setnpctimer 0; OnTouch: end; OnInit: .distance = 2; end; }