//==================================================== //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //= //= http://herc.ws/board/ //================= More Information ================= // http://herc.ws/board/topic/1188-skill-tree-db-redesign/ //================ Structure Example ================= /* Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there) inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its skill tree. NV_TRICKDEAD inheritance is skipped for non-novices from the source skills: { // SKILL_NAMEs come from the Name (16th column) value in db/re/skill_db.txt SKILL_NAME1: Max_Level // Use this for skills that don't have other skill prerequisite; Max_Level is a numeric value that should match your client side files SKILL_NAME2: { // Use this for skills which have other skills as prerequisites MaxLevel: Max_Level // Max_Level is a numeric value that should match your client side files SKILL_NAME_PREREQUISITE: Level_Prerequisite // The prerequisite skill and min level for having this skill available. Should also match your client side files SKILL_NAME_PREREQUISITE2: Level_Prerequisite2 // You can add as many prerequisite skills as you want. Minimum of 1 if you add a skill this way } } */ //==================================================== Talpan: { skills: { // Critical Skills NV_BASIC: 0 TMW2_FAKESKILL: 0 // Active Basic Skills AM_CALLHOMUN: 0 AM_REST: 0 AM_RESURRECTHOMUN: 0 // Passive Basic Skills ALL_INCCARRY: 0 MC_DISCOUNT: 0 MC_OVERCHARGE: 0 //AC_SHOWER: 0 //MG_FIREWALL: 0 // Base Class SKILL_MAGIC: 0 SKILL_MAGIC_LIFE: 0 SKILL_MAGIC_WAR: 0 SKILL_MAGIC_TRANSMUTE: 0 SKILL_MAGIC_NATURE: 0 SKILL_MAGIC_ASTRAL: 0 SKILL_MAGIC_DARK: 0 // Focus Skills SKILL_POOL: 0 SKILL_MALLARDS_EYE: 0 SKILL_BRAWLING: 0 SKILL_SPEED: 0 SKILL_RESIST_POISON: 0 SKILL_ASTRAL_SOUL: 0 SKILL_RAGING: 0 // Level 0 SKILL_CONFRINGO: 9 SKILL_REAPERCRY: 0 // Level 1 SKILL_ABIZIT: 1 SKILL_MONSTERINFO: 1 EVOL_AREA_PROVOKE: 9 SKILL_FLAR: 9 SKILL_MODRIPHOO: 9 SKILL_MODRISUMP: 9 SKILL_MODRIYIKAM: 9 SKILL_MODRILAX: 9 SKILL_LUM: 9 SKILL_CHIZA: 9 SKILL_PARUM: 9 SKILL_GOLE: 9 // Level 2 SKILL_INMA: 9 SKILL_JOYPLIM: 9 SKILL_CHIPCHIP: 9 SKILL_KALAKARENK: 9 SKILL_KALBOO: 9 SKILL_KALGINA: 9 SKILL_KALRENK: 9 SKILL_HALHISS: 9 SKILL_HELORP: 9 SKILL_KAFLOSH: 9 SKILL_BETSANC: 9 SKILL_ASORM: 9 SKILL_INGRAV: 9 SKILL_UPMARMU: 9 SKILL_FRILLYAR: 9 SKILL_PHLEX: 9 SKILL_KULARZUFRILL: 9 SKILL_ZUKMINBIRF: 9 SKILL_PATMUPLOO: 9 SKILL_PATVILOREE: 9 SKILL_PATLOREE: 9 SKILL_MANPAHIL: 9 // Level 3 // Level 4 // Level 5 } } NoRace: { inherit: ( "Talpan" ); } Tritan: { inherit: ( "Talpan" ); } Ifriton: { inherit: ( "Talpan" ); } Gispaan: { inherit: ( "Talpan" ); } Sparron: { inherit: ( "Talpan" ); } Skellie: { inherit: ( "Talpan" ); }