//==================================================== //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //= //= http://herc.ws/board/ //================= More Information ================= // http://herc.ws/board/topic/9082-job-db1txt-redesign/ //============== RE Structure Example ================ /* Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there) BaseExpGroup: "Exp Group Name" (string) // Name of base exp group defined in exp_group_db.conf JobExpGroup: "Exp Group Name" (string) // Name of job exp group defined in exp_group_db.conf Inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its max weight, base ASPD set and HP/SP table. InheritHP: ( "Other_Job_Name" );// Base job from which this job will inherit its HP table. InheritSP: ( "Other_Job_Name" );// Base job from which this job will inherit its SP table. Weight: Max Weight (int, defaults to 20000, units in Weight/10) BaseASPD: { // Base ASPD for specific weapon type Fist: 0~200 (int, defaults to 200) Dagger: 0~200 (int, defaults to 200) Sword: 0~200 (int, defaults to 200) TwoHandSword: 0~200 (int, defaults to 200) Spear: 0~200 (int, defaults to 200) TwoHandSpear: 0~200 (int, defaults to 200) Axe: 0~200 (int, defaults to 200) TwoHandAxe: 0~200 (int, defaults to 200) Mace: 0~200 (int, defaults to 200) TwoHandMace: 0~200 (int, defaults to 200) Rod: 0~200 (int, defaults to 200) Bow: 0~200 (int, defaults to 200) Knuckle: 0~200 (int, defaults to 200) Instrumen: 0~200 (int, defaults to 200) Whip: 0~200 (int, defaults to 200) Book: 0~200 (int, defaults to 200) Katar: 0~200 (int, defaults to 200) Revolver: 0~200 (int, defaults to 200) Rifle: 0~200 (int, defaults to 200) GatlingGun: 0~200 (int, defaults to 200) Shotgun: 0~200 (int, defaults to 200) GrenadeLauncher: 0~200 (int, defaults to 200) FuumaShuriken: 0~200 (int, defaults to 200) TwoHandRod: 0~200 (int, defaults to 200) } HPTable:[ 1, .... 150 ] (int[]) Reference table for base HP per level SPTable:[ 1, .... 150 ] (int[]) Reference table for base SP per level // Note: If table index size is smaller than the max level the server will automatically generate the missing index based on the average increase per level. } */ //==================================================== Talpan: { BaseExpGroup: "EvolClasses" JobExpGroup: "EvolClasses" MoveSpeed: 150 Weight: 23500 BaseASPD: { Fist: 500 Dagger: 650 Sword: 700 Axe: 550 TwoHandAxe: 1000 TwoHandSpear: 750 Mace: 550 TwoHandMace: 550 Rod: 700 TwoHandRod: 700 Bow: 800 Katar: 650 } HPTable:[ 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, // 1 - 10 90, 95, 100, 105, 110, 115, 120, 125, 130, 135, // 11 - 20 140, 145, 150, 155, 160, 165, 170, 175, 180, 185, // 21 - 30 190, 195, 200, 205, 210, 215, 220, 225, 230, 235, // 31 - 40 240, 245, 250, 255, 260, 265, 270, 275, 280, 285, // 41 - 50 290, 295, 300, 305, 310, 315, 320, 325, 330, 335, // 51 - 60 340, 345, 350, 355, 360, 365, 370, 375, 380, 385, // 61 - 70 390, 395, 400, 405, 410, 415, 420, 425, 430, 435, // 71 - 80 440, 445, 450, 455, 460, 465, 470, 475, 480, 485, // 81 - 90 490, 495, 500, 505, 510, 515, 520, 525, 530, 535, // 91 - 100 540, 545, 550, 555, 560, 565, 570, 575, 580, 585, // 101 - 110 590, 595, 600, 605, 610, 615, 620, 625, 630, 635, // 111 - 120 640, 645, 650, 655, 660, 665, 670, 675, 680, 685, // 121 - 130 690, 695, 700, 705, 710, 715, 720, 725, 730, 735, // 131 - 140 740, 745, 750, 755, 760, 765, 770, 775, 780, 785] // 141 - 150 SPTable:[ 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, // 1 - 10 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, // 11 - 20 52, 54, 56, 58, 60, 62, 64, 66, 68, 70, // 21 - 30 72, 74, 76, 78, 80, 82, 84, 86, 88, 90, // 31 - 40 92, 94, 96, 98, 100, 102, 104, 106, 108, 110, // 41 - 50 112, 114, 116, 118, 120, 122, 124, 126, 128, 130, // 51 - 60 132, 134, 136, 138, 140, 142, 144, 146, 148, 150, // 61 - 70 152, 154, 156, 158, 160, 162, 164, 166, 168, 170, // 71 - 80 172, 174, 176, 178, 180, 182, 184, 186, 188, 190, // 81 - 90 192, 194, 196, 198, 200, 202, 204, 206, 208, 210, // 91 - 100 212, 214, 216, 218, 220, 222, 224, 226, 228, 230, // 101 - 110 232, 234, 236, 238, 240, 242, 244, 246, 248, 250, // 111 - 120 252, 254, 256, 258, 260, 262, 264, 266, 268, 270, // 121 - 130 272, 274, 276, 278, 280, 282, 284, 286, 288, 290, // 131 - 140 292, 294, 296, 298, 300, 302, 304, 306, 308, 310] // 141 - 150 } NoRace: { BaseExpGroup: "EvolClasses" JobExpGroup: "EvolClasses" MoveSpeed: 150 Inherit: ( "Talpan" ); } Tritan: { BaseExpGroup: "EvolClasses" JobExpGroup: "EvolClasses" MoveSpeed: 150 Inherit: ( "Talpan" ); } Ifriton: { BaseExpGroup: "EvolClasses" JobExpGroup: "EvolClasses" MoveSpeed: 150 Inherit: ( "Talpan" ); } Gispaan: { BaseExpGroup: "EvolClasses" JobExpGroup: "EvolClasses" MoveSpeed: 150 Inherit: ( "Talpan" ); } Sparron: { BaseExpGroup: "EvolClasses" JobExpGroup: "EvolClasses" MoveSpeed: 150 Inherit: ( "Talpan" ); } Skellie: { BaseExpGroup: "EvolClasses" JobExpGroup: "EvolClasses" MoveSpeed: 150 Inherit: ( "Talpan" ); // Base job from which this job will inherit its max weight, base ASPD set and HP/SP table. }