//================= Hercules Database ===================================== //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2018-2020 Hercules Dev Team //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Monster Skill Database //========================================================================= mob_skill_db:( { /************************************************************************** ************* Entry structure ******************************************** ************************************************************************** : { : { ClearSkills: (boolean, defaults to false) allows cleaning all previous defined skills for the mob. SkillLevel: (int, defaults to 1) SkillState: (string, defaults to "MSS_ANY") SkillTarget: (string, defaults to "MST_TARGET") Rate: (int, defaults to 1) CastTime: (int, defaults to 0) Delay: (int, defaults to 0) Cancelable: (boolean, defaults to false) CastCondition: (string, defaults to "MSC_ALWAYS") ConditionData: (int, defaults to 0) val0: (int, defaults to 0) val1: (int, defaults to 0) val2: (int, defaults to 0) val3: (int, defaults to 0) val4: (int, defaults to 0) Emotion: (int, defaults to -1) ChatMsgID: (int, defaults to 0) } } **************************************************************************/ // entries in this file will override the ones in /(pre-)re/mob_skill_db.conf } )