//================= Hercules Database ===================================== //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2017 Hercules Dev Team //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Items Options Database //========================================================================= item_options_db: ( /************************************************************************** ************* Entry structure ******************************************** ************************************************************************** { Id: (int) This value must be unique, with an index that is represented client-side in data/luafiles514/lua files/datainfo/addrandomoptionnametable.lub Name: (string) Must be a unique string since it is used as a constant. Script: <""> Script effect of the option. Utilizes getequippedoptioninfo for a variable bonus effect. }, */ { Id: 1 Name: "VAR_MAXHPAMOUNT" Script: <" bonus(bMaxHP, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 2 Name: "VAR_MAXSPAMOUNT" Script: <" bonus(bMaxSP, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 3 Name: "VAR_STRAMOUNT" Script: <" bonus(bStr, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 4 Name: "VAR_AGIAMOUNT" Script: <" bonus(bAgi, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 5 Name: "VAR_VITAMOUNT" Script: <" bonus(bVit, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 6 Name: "VAR_INTAMOUNT" Script: <" bonus(bInt, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 7 Name: "VAR_DEXAMOUNT" Script: <" bonus(bDex, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 8 Name: "VAR_LUKAMOUNT" Script: <" bonus(bLuk, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 9 Name: "VAR_MAXHPPERCENT" Script: <" bonus(bMaxHPrate, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 10 Name: "VAR_MAXSPPERCENT" Script: <" bonus(bMaxSPrate, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 11 Name: "VAR_HPACCELERATION" Script: <" bonus(bHPrecovRate, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 12 Name: "VAR_SPACCELERATION" Script: <" bonus(bSPrecovRate, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 13 Name: "VAR_ATKPERCENT" Script: <" bonus(bAtkRate, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 14 Name: "VAR_MAGICATKPERCENT" Script: <" bonus(bMatkRate, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 15 Name: "VAR_PLUSASPD" Script: <" bonus(bAspd, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 16 Name: "VAR_PLUSASPDPERCENT" Script: <" bonus(bAspdRate, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 17 Name: "VAR_ATTPOWER" Script: <" bonus(bAtk, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 18 Name: "VAR_HITSUCCESSVALUE" Script: <" bonus(bHit, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 19 Name: "VAR_ATTMPOWER" Script: <" bonus(bMatk, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 20 Name: "VAR_ITEMDEFPOWER" Script: <" bonus(bDef, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 21 Name: "VAR_MDEFPOWER" Script: <" bonus(bMdef, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 22 Name: "VAR_AVOIDSUCCESSVALUE" Script: <" bonus(bFlee, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 23 Name: "VAR_PLUSAVOIDSUCCESSVALUE" Script: <" bonus(bFlee2, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 24 Name: "VAR_CRITICALSUCCESSVALUE" Script: <" bonus(bCritical, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 25 Name: "ATTR_TOLERACE_NOTHING" Script: <" bonus2(bSubEle, Ele_Neutral, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 26 Name: "ATTR_TOLERACE_WATER" Script: <" bonus2(bSubEle, Ele_Water, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 27 Name: "ATTR_TOLERACE_GROUND" Script: <" bonus2(bSubEle, Ele_Earth, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 28 Name: "ATTR_TOLERACE_FIRE" Script: <" bonus2(bSubEle, Ele_Fire, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 29 Name: "ATTR_TOLERACE_WIND" Script: <" bonus2(bSubEle, Ele_Wind, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 30 Name: "ATTR_TOLERACE_POISON" Script: <" bonus2(bSubEle, Ele_Poison, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 31 Name: "ATTR_TOLERACE_SAINT" Script: <" bonus2(bSubEle, Ele_Holy, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 32 Name: "ATTR_TOLERACE_DARKNESS" Script: <" bonus2(bSubEle, Ele_Dark, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 33 Name: "ATTR_TOLERACE_TELEKINESIS" Script: <" bonus2(bSubEle, Ele_Ghost, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 34 Name: "ATTR_TOLERACE_UNDEAD" Script: <" bonus2(bSubEle, Ele_Undead, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 35 Name: "ATTR_TOLERACE_ALL" Script: <" bonus2(bSubEle, Ele_All, getequippedoptioninfo(IT_OPT_VALUE)); "> }, // TODO: Confirm if damage reduction is implemented correctly. // kRO desc : 몬스터로부터 받는 물리 데미지 %d%% 감소. { Id: 36 Name: "DAMAGE_PROPERTY_NOTHING_USER" Script: <" bonus3(bSubEle, Ele_Neutral, getequippedoptioninfo(IT_OPT_VALUE), BF_NORMAL); "> }, { Id: 37 Name: "DAMAGE_PROPERTY_NOTHING_TARGET" Script: <" bonus2(bAddEle, Ele_Neutral, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 38 Name: "DAMAGE_PROPERTY_WATER_USER" Script: <" bonus3(bSubEle, Ele_Water, getequippedoptioninfo(IT_OPT_VALUE), BF_NORMAL); "> }, { Id: 39 Name: "DAMAGE_PROPERTY_WATER_TARGET" Script: <" bonus2(bAddEle, Ele_Water, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 40 Name: "DAMAGE_PROPERTY_GROUND_USER" Script: <" bonus3(bSubEle, Ele_Earth, getequippedoptioninfo(IT_OPT_VALUE), BF_NORMAL); "> }, { Id: 41 Name: "DAMAGE_PROPERTY_GROUND_TARGET" Script: <" bonus2(bAddEle, Ele_Earth, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 42 Name: "DAMAGE_PROPERTY_FIRE_USER" Script: <" bonus3(bSubEle, Ele_Fire, getequippedoptioninfo(IT_OPT_VALUE), BF_NORMAL); "> }, { Id: 43 Name: "DAMAGE_PROPERTY_FIRE_TARGET" Script: <" bonus2(bAddEle, Ele_Fire, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 44 Name: "DAMAGE_PROPERTY_WIND_USER" Script: <" bonus3(bSubEle, Ele_Wind, getequippedoptioninfo(IT_OPT_VALUE), BF_NORMAL); "> }, { Id: 45 Name: "DAMAGE_PROPERTY_WIND_TARGET" Script: <" bonus2(bAddEle, Ele_Wind, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 46 Name: "DAMAGE_PROPERTY_POISON_USER" Script: <" bonus3(bSubEle, Ele_Poison, getequippedoptioninfo(IT_OPT_VALUE), BF_NORMAL); "> }, { Id: 47 Name: "DAMAGE_PROPERTY_POISON_TARGET" Script: <" bonus2(bAddEle, Ele_Poison, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 48 Name: "DAMAGE_PROPERTY_SAINT_USER" Script: <" bonus3(bSubEle, Ele_Holy, getequippedoptioninfo(IT_OPT_VALUE), BF_NORMAL); "> }, { Id: 49 Name: "DAMAGE_PROPERTY_SAINT_TARGET" Script: <" bonus2(bAddEle, Ele_Holy, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 50 Name: "DAMAGE_PROPERTY_DARKNESS_USER" Script: <" bonus3(bSubEle, Ele_Dark, getequippedoptioninfo(IT_OPT_VALUE), BF_NORMAL); "> }, { Id: 51 Name: "DAMAGE_PROPERTY_DARKNESS_TARGET" Script: <" bonus2(bAddEle, Ele_Dark, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 52 Name: "DAMAGE_PROPERTY_TELEKINESIS_USER" Script: <" bonus3(bSubEle, Ele_Ghost, getequippedoptioninfo(IT_OPT_VALUE), BF_NORMAL); "> }, { Id: 53 Name: "DAMAGE_PROPERTY_TELEKINESIS_TARGET" Script: <" bonus2(bAddEle, Ele_Ghost, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 54 Name: "DAMAGE_PROPERTY_UNDEAD_USER" Script: <" bonus3(bSubEle, Ele_Undead, getequippedoptioninfo(IT_OPT_VALUE), BF_NORMAL); "> }, { Id: 55 Name: "DAMAGE_PROPERTY_UNDEAD_TARGET" Script: <" bonus2(bAddEle, Ele_Undead, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 56 Name: "MDAMAGE_PROPERTY_NOTHING_USER" Script: <" bonus3(bSubEle, Ele_Neutral, getequippedoptioninfo(IT_OPT_VALUE), BF_MAGIC); "> }, { Id: 57 Name: "MDAMAGE_PROPERTY_NOTHING_TARGET" Script: <" bonus2(bMagicAddEle, Ele_Neutral, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 58 Name: "MDAMAGE_PROPERTY_WATER_USER" Script: <" bonus3(bSubEle, Ele_Water, getequippedoptioninfo(IT_OPT_VALUE), BF_MAGIC); "> }, { Id: 59 Name: "MDAMAGE_PROPERTY_WATER_TARGET" Script: <" bonus2(bMagicAddEle, Ele_Water, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 60 Name: "MDAMAGE_PROPERTY_GROUND_USER" Script: <" bonus3(bSubEle, Ele_Earth, getequippedoptioninfo(IT_OPT_VALUE), BF_MAGIC); "> }, { Id: 61 Name: "MDAMAGE_PROPERTY_GROUND_TARGET" Script: <" bonus2(bMagicAddEle, Ele_Earth, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 62 Name: "MDAMAGE_PROPERTY_FIRE_USER" Script: <" bonus3(bSubEle, Ele_Fire, getequippedoptioninfo(IT_OPT_VALUE), BF_MAGIC); "> }, { Id: 63 Name: "MDAMAGE_PROPERTY_FIRE_TARGET" Script: <" bonus2(bMagicAddEle, Ele_Fire, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 64 Name: "MDAMAGE_PROPERTY_WIND_USER" Script: <" bonus3(bSubEle, Ele_Wind, getequippedoptioninfo(IT_OPT_VALUE), BF_MAGIC); "> }, { Id: 65 Name: "MDAMAGE_PROPERTY_WIND_TARGET" Script: <" bonus2(bMagicAddEle, Ele_Wind, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 66 Name: "MDAMAGE_PROPERTY_POISON_USER" Script: <" bonus3(bSubEle, Ele_Poison, getequippedoptioninfo(IT_OPT_VALUE), BF_MAGIC); "> }, { Id: 67 Name: "MDAMAGE_PROPERTY_POISON_TARGET" Script: <" bonus2(bMagicAddEle, Ele_Poison, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 68 Name: "MDAMAGE_PROPERTY_SAINT_USER" Script: <" bonus3(bSubEle, Ele_Holy, getequippedoptioninfo(IT_OPT_VALUE), BF_MAGIC); "> }, { Id: 69 Name: "MDAMAGE_PROPERTY_SAINT_TARGET" Script: <" bonus2(bMagicAddEle, Ele_Holy, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 70 Name: "MDAMAGE_PROPERTY_DARKNESS_USER" Script: <" bonus3(bSubEle, Ele_Dark, getequippedoptioninfo(IT_OPT_VALUE), BF_MAGIC); "> }, { Id: 71 Name: "MDAMAGE_PROPERTY_DARKNESS_TARGET" Script: <" bonus2(bMagicAddEle, Ele_Dark, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 72 Name: "MDAMAGE_PROPERTY_TELEKINESIS_USER" Script: <" bonus3(bSubEle, Ele_Ghost, getequippedoptioninfo(IT_OPT_VALUE), BF_MAGIC); "> }, { Id: 73 Name: "MDAMAGE_PROPERTY_TELEKINESIS_TARGET" Script: <" bonus2(bMagicAddEle, Ele_Ghost, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 74 Name: "MDAMAGE_PROPERTY_UNDEAD_USER" Script: <" bonus3(bSubEle, Ele_Undead, getequippedoptioninfo(IT_OPT_VALUE), BF_MAGIC); "> }, { Id: 75 Name: "MDAMAGE_PROPERTY_UNDEAD_TARGET" Script: <" bonus2(bMagicAddEle, Ele_Undead, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 76 Name: "BODY_ATTR_NOTHING" Script: <" bonus(bDefEle, Ele_Neutral); "> }, { Id: 77 Name: "BODY_ATTR_WATER" Script: <" bonus(bDefEle, Ele_Water); "> }, { Id: 78 Name: "BODY_ATTR_GROUND" Script: <" bonus(bDefEle, Ele_Earth); "> }, { Id: 79 Name: "BODY_ATTR_FIRE" Script: <" bonus(bDefEle, Ele_Fire); "> }, { Id: 80 Name: "BODY_ATTR_WIND" Script: <" bonus(bDefEle, Ele_Wind); "> }, { Id: 81 Name: "BODY_ATTR_POISON" Script: <" bonus(bDefEle, Ele_Poison); "> }, { Id: 82 Name: "BODY_ATTR_SAINT" Script: <" bonus(bDefEle, Ele_Holy); "> }, { Id: 83 Name: "BODY_ATTR_DARKNESS" Script: <" bonus(bDefEle, Ele_Dark); "> }, { Id: 84 Name: "BODY_ATTR_TELEKINESIS" Script: <" bonus(bDefEle, Ele_Ghost); "> }, { Id: 85 Name: "BODY_ATTR_UNDEAD" Script: <" bonus(bDefEle, Ele_Undead); "> }, { Id: 86 Name: "BODY_ATTR_ALL" Script: <" /* Needs more info */ "> }, { Id: 87 Name: "RACE_TOLERACE_NOTHING" Script: <" if (RENEWAL) bonus2(bAddRaceTolerance, RC_Formless, getequippedoptioninfo(IT_OPT_VALUE)); else bonus2(bSubRace, RC_Formless, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 88 Name: "RACE_TOLERACE_UNDEAD" Script: <" if (RENEWAL) bonus2(bAddRaceTolerance, RC_Undead, getequippedoptioninfo(IT_OPT_VALUE)); else bonus2(bSubRace, RC_Undead, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 89 Name: "RACE_TOLERACE_ANIMAL" Script: <" if (RENEWAL) bonus2(bAddRaceTolerance, RC_Brute, getequippedoptioninfo(IT_OPT_VALUE)); else bonus2(bSubRace, RC_Brute, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 90 Name: "RACE_TOLERACE_PLANT" Script: <" if (RENEWAL) bonus2(bAddRaceTolerance, RC_Plant, getequippedoptioninfo(IT_OPT_VALUE)); else bonus2(bSubRace, RC_Plant, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 91 Name: "RACE_TOLERACE_INSECT" Script: <" if (RENEWAL) bonus2(bAddRaceTolerance, RC_Insect, getequippedoptioninfo(IT_OPT_VALUE)); else bonus2(bSubRace, RC_Insect, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 92 Name: "RACE_TOLERACE_FISHS" Script: <" if (RENEWAL) bonus2(bAddRaceTolerance, RC_Fish, getequippedoptioninfo(IT_OPT_VALUE)); else bonus2(bSubRace, RC_Fish, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 93 Name: "RACE_TOLERACE_DEVIL" Script: <" if (RENEWAL) bonus2(bAddRaceTolerance, RC_Demon, getequippedoptioninfo(IT_OPT_VALUE)); else bonus2(bSubRace, RC_Demon, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 94 Name: "RACE_TOLERACE_HUMAN" Script: <" if (RENEWAL) bonus2(bAddRaceTolerance, RC_DemiPlayer, getequippedoptioninfo(IT_OPT_VALUE)); else bonus2(bSubRace, RC_DemiPlayer, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 95 Name: "RACE_TOLERACE_ANGEL" Script: <" if (RENEWAL) bonus2(bAddRaceTolerance, RC_Angel, getequippedoptioninfo(IT_OPT_VALUE)); else bonus2(bSubRace, RC_Angel, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 96 Name: "RACE_TOLERACE_DRAGON" Script: <" if (RENEWAL) bonus2(bAddRaceTolerance, RC_Dragon, getequippedoptioninfo(IT_OPT_VALUE)); else bonus2(bSubRace, RC_Dragon, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 97 Name: "RACE_DAMAGE_NOTHING" Script: <" bonus2(bAddRace, RC_Formless, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 98 Name: "RACE_DAMAGE_UNDEAD" Script: <" bonus2(bAddRace, RC_Undead, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 99 Name: "RACE_DAMAGE_ANIMAL" Script: <" bonus2(bAddRace, RC_Brute, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 100 Name: "RACE_DAMAGE_PLANT" Script: <" bonus2(bAddRace, RC_Plant, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 101 Name: "RACE_DAMAGE_INSECT" Script: <" bonus2(bAddRace, RC_Insect, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 102 Name: "RACE_DAMAGE_FISHS" Script: <" bonus2(bAddRace, RC_Fish, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 103 Name: "RACE_DAMAGE_DEVIL" Script: <" bonus2(bAddRace, RC_Demon, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 104 Name: "RACE_DAMAGE_HUMAN" Script: <" bonus2(bAddRace, RC_DemiPlayer, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 105 Name: "RACE_DAMAGE_ANGEL" Script: <" bonus2(bAddRace, RC_Angel, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 106 Name: "RACE_DAMAGE_DRAGON" Script: <" bonus2(bAddRace, RC_Dragon, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 107 Name: "RACE_MDAMAGE_NOTHING" Script: <" bonus2(bMagicAddRace, RC_Formless, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 108 Name: "RACE_MDAMAGE_UNDEAD" Script: <" bonus2(bMagicAddRace, RC_Undead, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 109 Name: "RACE_MDAMAGE_ANIMAL" Script: <" bonus2(bMagicAddRace, RC_Brute, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 110 Name: "RACE_MDAMAGE_PLANT" Script: <" bonus2(bMagicAddRace, RC_Plant, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 111 Name: "RACE_MDAMAGE_INSECT" Script: <" bonus2(bMagicAddRace, RC_Insect, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 112 Name: "RACE_MDAMAGE_FISHS" Script: <" bonus2(bMagicAddRace, RC_Fish, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 113 Name: "RACE_MDAMAGE_DEVIL" Script: <" bonus2(bMagicAddRace, RC_Demon, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 114 Name: "RACE_MDAMAGE_HUMAN" Script: <" bonus2(bMagicAddRace, RC_DemiPlayer, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 115 Name: "RACE_MDAMAGE_ANGEL" Script: <" bonus2(bMagicAddRace, RC_Angel, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 116 Name: "RACE_MDAMAGE_DRAGON" Script: <" bonus2(bMagicAddRace, RC_Dragon, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 117 Name: "RACE_CRI_PERCENT_NOTHING" Script: <" bonus2(bCriticalAddRace, RC_Formless, getequippedoptioninfo(IT_OPT_VALUE) / 10); "> }, { Id: 118 Name: "RACE_CRI_PERCENT_UNDEAD" Script: <" bonus2(bCriticalAddRace, RC_Undead, getequippedoptioninfo(IT_OPT_VALUE) / 10); "> }, { Id: 119 Name: "RACE_CRI_PERCENT_ANIMAL" Script: <" bonus2(bCriticalAddRace, RC_Brute, getequippedoptioninfo(IT_OPT_VALUE) / 10); "> }, { Id: 120 Name: "RACE_CRI_PERCENT_PLANT" Script: <" bonus2(bCriticalAddRace, RC_Plant, getequippedoptioninfo(IT_OPT_VALUE) / 10); "> }, { Id: 121 Name: "RACE_CRI_PERCENT_INSECT" Script: <" bonus2(bCriticalAddRace, RC_Insect, getequippedoptioninfo(IT_OPT_VALUE) / 10); "> }, { Id: 122 Name: "RACE_CRI_PERCENT_FISHS" Script: <" bonus2(bCriticalAddRace, RC_Fish, getequippedoptioninfo(IT_OPT_VALUE) / 10); "> }, { Id: 123 Name: "RACE_CRI_PERCENT_DEVIL" Script: <" bonus2(bCriticalAddRace, RC_Demon, getequippedoptioninfo(IT_OPT_VALUE) / 10); "> }, { Id: 124 Name: "RACE_CRI_PERCENT_HUMAN" Script: <" bonus2(bCriticalAddRace, RC_DemiPlayer, getequippedoptioninfo(IT_OPT_VALUE) / 10); "> }, { Id: 125 Name: "RACE_CRI_PERCENT_ANGEL" Script: <" bonus2(bCriticalAddRace, RC_Angel, getequippedoptioninfo(IT_OPT_VALUE) / 10); "> }, { Id: 126 Name: "RACE_CRI_PERCENT_DRAGON" Script: <" bonus2(bCriticalAddRace, RC_Dragon, getequippedoptioninfo(IT_OPT_VALUE) / 10); "> }, { Id: 127 Name: "RACE_IGNORE_DEF_PERCENT_NOTHING" Script: <" bonus2(bIgnoreDefRate, RC_Formless, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 128 Name: "RACE_IGNORE_DEF_PERCENT_UNDEAD" Script: <" bonus2(bIgnoreDefRate, RC_Undead, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 129 Name: "RACE_IGNORE_DEF_PERCENT_ANIMAL" Script: <" bonus2(bIgnoreDefRate, RC_Brute, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 130 Name: "RACE_IGNORE_DEF_PERCENT_PLANT" Script: <" bonus2(bIgnoreDefRate, RC_Plant, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 131 Name: "RACE_IGNORE_DEF_PERCENT_INSECT" Script: <" bonus2(bIgnoreDefRate, RC_Insect, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 132 Name: "RACE_IGNORE_DEF_PERCENT_FISHS" Script: <" bonus2(bIgnoreDefRate, RC_Fish, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 133 Name: "RACE_IGNORE_DEF_PERCENT_DEVIL" Script: <" bonus2(bIgnoreDefRate, RC_Demon, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 134 Name: "RACE_IGNORE_DEF_PERCENT_HUMAN" Script: <" bonus2(bIgnoreDefRate, RC_DemiPlayer, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 135 Name: "RACE_IGNORE_DEF_PERCENT_ANGEL" Script: <" bonus2(bIgnoreDefRate, RC_Angel, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 136 Name: "RACE_IGNORE_DEF_PERCENT_DRAGON" Script: <" bonus2(bIgnoreDefRate, RC_Dragon, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 137 Name: "RACE_IGNORE_MDEF_PERCENT_NOTHING" Script: <" bonus2(bIgnoreMdefRate, RC_Formless, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 138 Name: "RACE_IGNORE_MDEF_PERCENT_UNDEAD" Script: <" bonus2(bIgnoreMdefRate, RC_Undead, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 139 Name: "RACE_IGNORE_MDEF_PERCENT_ANIMAL" Script: <" bonus2(bIgnoreMdefRate, RC_Brute, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 140 Name: "RACE_IGNORE_MDEF_PERCENT_PLANT" Script: <" bonus2(bIgnoreMdefRate, RC_Plant, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 141 Name: "RACE_IGNORE_MDEF_PERCENT_INSECT" Script: <" bonus2(bIgnoreMdefRate, RC_Insect, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 142 Name: "RACE_IGNORE_MDEF_PERCENT_FISHS" Script: <" bonus2(bIgnoreMdefRate, RC_Fish, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 143 Name: "RACE_IGNORE_MDEF_PERCENT_DEVIL" Script: <" bonus2(bIgnoreMdefRate, RC_Demon, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 144 Name: "RACE_IGNORE_MDEF_PERCENT_HUMAN" Script: <" bonus2(bIgnoreMdefRate, RC_DemiPlayer, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 145 Name: "RACE_IGNORE_MDEF_PERCENT_ANGEL" Script: <" bonus2(bIgnoreMdefRate, RC_Angel, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 146 Name: "RACE_IGNORE_MDEF_PERCENT_DRAGON" Script: <" bonus2(bIgnoreMdefRate, RC_Dragon, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 147 Name: "CLASS_DAMAGE_NORMAL_TARGET" Script: <" bonus2(bAddRace2, RC_NonBoss, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 148 Name: "CLASS_DAMAGE_BOSS_TARGET" Script: <" bonus2(bAddRace2, RC_Boss, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 149 Name: "CLASS_DAMAGE_NORMAL_USER" Script: <" if (RENEWAL) bonus2(bAddRaceTolerance, RC_NonBoss, getequippedoptioninfo(IT_OPT_VALUE)); else bonus2(bSubRace2, RC_NonBoss, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 150 Name: "CLASS_DAMAGE_BOSS_USER" Script: <" if (RENEWAL) bonus2(bAddRaceTolerance, RC_Boss, getequippedoptioninfo(IT_OPT_VALUE)); else bonus2(bSubRace2, RC_Boss, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 151 Name: "CLASS_MDAMAGE_NORMAL" Script: <" bonus2(bMagicAddRace2, RC_NonBoss, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 152 Name: "CLASS_MDAMAGE_BOSS" Script: <" bonus2(bMagicAddRace2, RC_Boss, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 153 Name: "CLASS_IGNORE_DEF_PERCENT_NORMAL" Script: <" bonus2(bIgnoreDefRate, Class_Normal, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 154 Name: "CLASS_IGNORE_DEF_PERCENT_BOSS" Script: <" bonus2(bIgnoreDefClassRate, Class_Boss, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 155 Name: "CLASS_IGNORE_MDEF_PERCENT_NORMAL" Script: <" bonus2(bIgnoreMdefClassRate, Class_Normal, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 156 Name: "CLASS_IGNORE_MDEF_PERCENT_BOSS" Script: <" bonus2(bIgnoreMdefClassRate, Class_Boss, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 157 Name: "DAMAGE_SIZE_SMALL_TARGET" Script: <" bonus2(bAddSize, Size_Small, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 158 Name: "DAMAGE_SIZE_MIDIUM_TARGET" Script: <" bonus2(bAddSize, Size_Medium, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 159 Name: "DAMAGE_SIZE_LARGE_TARGET" Script: <" bonus2(bAddSize, Size_Large, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 160 Name: "DAMAGE_SIZE_SMALL_USER" Script: <" bonus2(bSubSize, Size_Small, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 161 Name: "DAMAGE_SIZE_MIDIUM_USER" Script: <" bonus2(bSubSize, Size_Medium, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 162 Name: "DAMAGE_SIZE_LARGE_USER" Script: <" bonus2(bSubSize, Size_Large, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 163 Name: "DAMAGE_SIZE_PERFECT" Script: <" bonus(bNoSizeFix, 1); "> }, { Id: 164 Name: "DAMAGE_CRI_TARGET" Script: <" bonus(bCritAtkRate, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 165 Name: "DAMAGE_CRI_USER" Script: <" bonus(bCriticalDef, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 166 Name: "RANGE_ATTACK_DAMAGE_TARGET" Script: <" bonus(bLongAtkRate, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 167 Name: "RANGE_ATTACK_DAMAGE_USER" Script: <" bonus(bLongAtkDef, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 168 Name: "HEAL_VALUE" Script: <" bonus(bHealPower, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 169 Name: "HEAL_MODIFY_PERCENT" Script: <" bonus(bHealPower2, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 170 Name: "DEC_SPELL_CAST_TIME" Script: <" bonus(bVariableCastrate, -(getequippedoptioninfo(IT_OPT_VALUE))); "> }, { Id: 171 Name: "DEC_SPELL_DELAY_TIME" Script: <" bonus(bDelayrate, -(getequippedoptioninfo(IT_OPT_VALUE))); "> }, { Id: 172 Name: "DEC_SP_CONSUMPTION" Script: <" bonus(bUseSPrate, -(getequippedoptioninfo(IT_OPT_VALUE))); "> }, { Id: 173 Name: "HP_DRAIN" Script: <" /* Needs more info */ "> }, { Id: 174 Name: "SP_DRAIN" Script: <" /* Needs more info */ "> }, { Id: 175 Name: "WEAPON_ATTR_NOTHING" Script: <" bonus(bAtkEle, Ele_Neutral); "> }, { Id: 176 Name: "WEAPON_ATTR_WATER" Script: <" bonus(bAtkEle, Ele_Water); "> }, { Id: 177 Name: "WEAPON_ATTR_GROUND" Script: <" bonus(bAtkEle, Ele_Earth); "> }, { Id: 178 Name: "WEAPON_ATTR_FIRE" Script: <" bonus(bAtkEle, Ele_Fire); "> }, { Id: 179 Name: "WEAPON_ATTR_WIND" Script: <" bonus(bAtkEle, Ele_Wind); "> }, { Id: 180 Name: "WEAPON_ATTR_POISON" Script: <" bonus(bAtkEle, Ele_Poison); "> }, { Id: 181 Name: "WEAPON_ATTR_SAINT" Script: <" bonus(bAtkEle, Ele_Holy); "> }, { Id: 182 Name: "WEAPON_ATTR_DARKNESS" Script: <" bonus(bAtkEle, Ele_Dark); "> }, { Id: 183 Name: "WEAPON_ATTR_TELEKINESIS" Script: <" bonus(bAtkEle, Ele_Ghost); "> }, { Id: 184 Name: "WEAPON_ATTR_UNDEAD" Script: <" bonus(bAtkEle, Ele_Undead); "> }, { Id: 185 Name: "WEAPON_INDESTRUCTIBLE" Script: <" bonus(bUnbreakableWeapon, 1); "> }, { Id: 186 Name: "BODY_INDESTRUCTIBLE" Script: <" bonus(bUnbreakableArmor, 1); "> }, { Id: 187 Name: "IOPT_SPLASHDAMAGE" Script: <" bonus(bSplashAddRange, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 188 Name: "IOPT_WALKSPEED" Script: <" bonus(bSpeedAddRate, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 189 Name: "IOPT_EXPGAIN" Script: <" bonus2(bExpAddRace, RC_All, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 190 Name: "IOPT_DOUBLEATTACK" Script: <" bonus(bDoubleAddRate, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 191 Name: "IOPT_SCRESIST_POISON" Script: <" bonus2(bResEff,Eff_Poison, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 192 Name: "IOPT_SCRESIST_SILENCE" Script: <" bonus2(bResEff,Eff_Silence, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 193 Name: "IOPT_SCRESIST_CURSE" Script: <" bonus2(bResEff,Eff_Curse, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 194 Name: "IOPT_SCRESIST_BLIND" Script: <" bonus2(bResEff,Eff_Blind, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 195 Name: "IOPT_SCPROVOKE_POISON" Script: <" bonus2(bAddEff,Eff_Poison, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 196 Name: "IOPT_SCPROVOKE_SILENCE" Script: <" bonus2(bAddEff,Eff_Silence, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 197 Name: "IOPT_SCPROVOKE_CURSE" Script: <" bonus2(bAddEff,Eff_Curse, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 198 Name: "IOPT_SCPROVOKE_BLIND" Script: <" bonus2(bAddEff,Eff_Blind, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 199 Name: "IOPT_CRITDMG" Script: <" bonus(bCritAtkRate, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 200 Name: "IOPT_RICHNESS" Script: <" bonus2(bAddGetZenyNum, -2, getequippedoptioninfo(IT_OPT_VALUE)); "> }, { Id: 201 Name: "VINTAGE_WPN" Script: <" bonus2(bAddRace2, RC_All, -50); "> }, { Id: 202 Name: "VINTAGE_ARM" Script: <" bonus2(bAddDefClass, RC_All, -20); "> } )