//================= Hercules Database ===================================== //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2019-2020 Hercules Dev Team //= Copyright (C) 2019 Asheraf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Castle Database //========================================================================= castle_db: ( /************************************************************************** ************* Entry structure ********************************************* *************************************************************************** { // ================ Mandatory fields ============================== CastleID: (int) Unique ID of the castle. Must remain unique across all map-servers. MapName: (string) Map name to be considered as the castle map. CastleName: (string) Name of the castle (used by scripts and guardian name tags) OnGuildBreakEventName: (string) NPC unique name to invoke ::OnGuildBreak on, when a occupied castle is abandoned during guild break. // ================ Optional fields =============================== SiegeType: (string, default to SIEGE_TYPE_FE) define siege type EnableClientWarp: (bool, default to false) enable or disable client teleport features ClientWarp: { Position: (int, int) x, y position of warp request ZenyCost: (int) The zeny cost of warp ZenyCostSiegeTime: (int) The zeny cost of warp durring woe } }, **************************************************************************/ )