//================= Hercules Configuration ================================ //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2014-2020 Hercules Dev Team //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= // Battle (Items) Configuration File //========================================================================= // Note 1: Value is a config switch (true/false) // Note 2: Value is in percents (100 means 100%) // Note 3: Value is a bit field. If no description is given, // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) //========================================================================= // The highest value at which an item can be sold via the merchant vend skill. (in zeny) vending_max_value: 1000000000 // Whether to allow buying from vending chars that are at their max. zeny limit. // If set to true, the rest of the zeny above the char's capacity will disappear. vending_over_max: true // Tax to apply to all vending transactions (eg: 10000 = 100%, 50 = 0.50%) // When a tax is applied, the item's full price is charged to the buyer, but // the vender will not get the whole price paid (they get 100% - this tax). vending_tax: 200 // Show the buyer's name when successfully vended an item buyer_name: true // Forging success rate. (Note 2) weapon_produce_rate: 100 // Prepare Potion success rate. (Note 2) potion_produce_rate: 100 // Do produced items have the maker's name on them? (Note 3) // 0x01: Produced Weapons // 0x02: Produced Potions // 0x04: Produced Arrows // 0x08: Produced Holy Water/Ancilla // 0x10: Produced Deadly Potions // 0x80: Other produced items. produce_item_name_input: 0x03 // Is a monster summoned via dead branch aggressive? (Note 1) dead_branch_active: true // Should summoned monsters check the player's base level? (dead branches) (Note 1) // On officials this is false - monsters summoned from dead/bloody branches can be ANY level. // Change to true to only summon monsters less than or equal to the player's base level. random_monster_checklv: false // Can any player equip any item regardless of the gender restrictions // NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting. ignore_items_gender: true // Item check? (Note 1) // On map change it will check for items not tagged as "available" and // auto-delete them from inventory/cart. // NOTE: An item is not available if it was not loaded from the item_db or you // specify it as unavailable in db/item_avail.txt item_check: false // How much time must pass between item uses? // Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms // On officials this is 0, but it's set to 100ms as a measure against bots/macros. item_use_interval: 100 // Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card). // For example, if left at 50. An item can give bNoMagicDamage,40; // which reduces magic damage by 40%, but does not blocks status changes. gtb_sc_immunity: 50 // Enable autospell card effects to stack? // NOTE: Different cards that grant the same skill will both // always work independently of each other regardless of setting. autospell_stacking: false // Will disabled consumables (disabled by map_zone_db.conf) be consumed when trying to use them? // Default: true (official) item_restricted_consumption_type: false // Which item actions are allowed while interacting with NPC? (Note 3) // Script commands 'enable_items/disable_items' will not be overridden. (See doc/script_commands.txt.) // 0x0 (ITEMENABLEDNPC_NONE) - Don't allow any item actions. // 0x1 (ITEMENABLEDNPC_EQUIP) - Allow changing equipment. // 0x2 (ITEMENABLEDNPC_CONSUME) - Allow consuming usable items. // Official RE: 0x1 (Default value.) // Official Pre-RE: 0x3 item_enabled_npc: 0x1 // Unequip the equipments that has disabled by map_zone_db.conf ? // 0 : disabled equipments and cards are nullify (official) // 1 : disabled equipments are unequip, disabled cards are nullify // 2 : disabled equipments are nullify, disabled cards will caused the equipment to unequip // 3 : disabled equipments are unequip, disabled cards will caused the equipment to unequip (1+2) unequip_restricted_equipment: 0 // When unequip a bow with arrow equipped, it also unequip the arrow? // Default: true (Official behavior, applies only in Renewal) bow_unequip_arrow: false // How much should rental mounts increase a player's movement speed? (Note 2) // Official: 25 (Default) boarding_halter_speed: 25 // Allow to use items when the storage is open? // Official: false (Default) storage_use_item: false // Minimum item buy price at shop // Default: 1 min_item_buy_price: 1 // Minimum item sell price at shop // Default: 0 min_item_sell_price: 0