//================= Hercules Configuration ================================ //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2014-2019 Hercules Dev Team //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Server Console configuration file. //========================================================================= // This file affects how ALL server consoles work, unless explictly defined // so in the server configuration file (See doc/global_configuration.txt // for more information). //========================================================================= console: { // Time-stamp format which will be printed before all messages. // Can at most be 20 characters long. // Common formats: // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) // %H:%M:%S (hour:minute:second, 24 hour format) // %d/%b/%Y (day/Month/year) // For full format information, consult the strftime() manual. //timestamp_format: "[%d/%b %H:%M]" // If redirected output contains escape sequences (color codes) stdout_with_ansisequence: false // Makes server output more silent by omitting certain types of messages: // 1: Hide Information messages // 2: Hide Status messages // 4: Hide Notice Messages // 8: Hide Warning Messages // 16: Hide Error and SQL Error messages. // 32: Hide Debug Messages // Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) console_silent: 0 // [CHAR] Display information on the console whenever characters/guilds/parties/pets are loaded/saved? save_log: true // [MAP] Makes server log selected message types to a file in the /log/ folder // 1: Log Warning Messages // 2: Log Error and SQL Error messages. // 4: Log Debug Messages // Example: "console_msg_log: 7" logs all 3 kinds // Messages logged by this overrides console_silent setting console_msg_log: 7 }