//==================================================== //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //= //= http://herc.ws/board/ //==================================================== //= http://herc.ws/board/topic/928-memory-slasher-may-30-patch/ //==================================================== //= Fields (TODO/INCOMPLETE) //= arenas: ({ //= //- allowedTypes defines what kind of applications the arena will accept, setting is not case-sensitive and is ok with whitespaces //= allowedTypes: "Solo | Party" //Arena Accepts solo and party-type joins //= allowedTypes: "guild|party" //Arena Accepts solo and guild-type joins //= allowedTypes: "All" //Arena Accepts solo, party and guild-type joins //= //- fillAnnounce (optional arena param) //= }) battlegrounds: ( { /* feature is not complete */ feature_off: true /* character variable for global bg delay */ global_delay_var: "BG_Delay_Tick" /* how many seconds to consider a player "afk" and kick him out? */ maximum_afk_seconds: 30 /* one can add as many as he wishes */ /* for custom ones, need to edit "lua files/entryqueue/entryqueuelist.lua" [Ind/Hercules] */ arenas: ({ name: "Tierra Gorge" //must match the name in client files event: "Tierra_BG2::OnPlayerListReady" allowedTypes: "All" /* Solo, Party and Guild */ minLevel: 80 maxLevel: 150 reward: {/* amount of badges awarded on each case */ win: 3 loss: 1 draw: 1 } minPlayers: 6 /* minimum amount of players to start */ maxPlayers: 60 /* maximum amount of players */ minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */ delay_var: "Tierra_BG_Tick" /* char variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ },{ name: "Flavius" //must match the name in client files event: "start#bat_b01::OnPlayerListReady" allowedTypes: "All" /* Solo, Party and Guild */ minLevel: 80 maxLevel: 150 reward: {/* amount of badges awarded on each case */ win: 9 loss: 3 draw: 3 } minPlayers: 2 /* minimum amount of players to start (DEBUG VALUE, CHANGE BACK) */ maxPlayers: 60 /* maximum amount of players */ minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */ delay_var: "Flavius_BG_Tick" /* char variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ },{ name: "KVM (Level 80 and up)" //must match the name in client files event: "KvM03_BG::OnPlayerListReady" allowedTypes: "All" /* Solo, Party and Guild */ minLevel: 80 maxLevel: 150 reward: {/* amount of badges awarded on each case */ win: 5 loss: 1 draw: 1 } minPlayers: 4 /* minimum amount of players to start */ maxPlayers: 60 /* maximum amount of players */ minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */ delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ },{ name: "KVM (Level 60~79)" //must match the name in client files event: "KvM03_BG::OnPlayerListReady" allowedTypes: "All" /* Solo, Party and Guild */ minLevel: 60 maxLevel: 79 reward: {/* amount of badges awarded on each case */ win: 2 loss: 0 draw: 1 } minPlayers: 4 /* minimum amount of players to start */ maxPlayers: 60 /* maximum amount of players */ minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */ delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ },{ name: "KVM (Level 59 and below)" //must match the name in client files event: "KvM03_BG::OnPlayerListReady" allowedTypes: "All" /* Solo, Party and Guild */ minLevel: 1 maxLevel: 59 reward: {/* amount of badges awarded on each case */ win: 1 loss: 0 draw: 0 } minPlayers: 4 /* minimum amount of players to start */ maxPlayers: 60 /* maximum amount of players */ minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */ delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ } ) })