From 634e31bc0f4d1efac4936619205e454dd39f2514 Mon Sep 17 00:00:00 2001 From: The Kandiman Date: Sat, 10 Sep 2011 14:10:36 -0400 Subject: Tab replacement and formatting project: Maps 014-1 to 021-2 complete. --- world/map/npc/018-2/miners.txt | 233 ++++++++++++++++++++++------------------- 1 file changed, 125 insertions(+), 108 deletions(-) (limited to 'world/map/npc/018-2/miners.txt') diff --git a/world/map/npc/018-2/miners.txt b/world/map/npc/018-2/miners.txt index ef641f49..03be24c0 100644 --- a/world/map/npc/018-2/miners.txt +++ b/world/map/npc/018-2/miners.txt @@ -1,145 +1,162 @@ // This NPC makes gem powders out of gemstones // Authors: Ali-G, enchilado, Jenalya -018-2.gat,85,23,0 script Malek 109,{ +018-2.gat,85,23,0|script|Malek|109,{ - set @MIN_GEM_AMOUNT, 7; + set @MIN_GEM_AMOUNT, 7; - if (Inspector == 10) goto L_NohMask; + if (Inspector == 10) goto L_NohMask; - mes "[Malek]"; - mes "\"Hi, can I help you at all?\""; - - menu - "I'm looking for someone able to make gem powder.", L_GemPowder, - "I was just having a look, have a nice day.", L_abort; + mes "[Malek]"; + mes "\"Hi, can I help you at all?\""; + menu + "I'm looking for someone able to make gem powder.", L_GemPowder, + "I was just having a look, have a nice day.", L_abort; L_NohMask: - mes "[Malek]"; - mes "\"Hi, can I help you at all?\""; - - menu - "I'm looking for someone able to make gem powder.", L_GemPowder, - "I was just having a look, have a nice day.", L_abort, - "The inspector sent me here to investigate.", L_Investigation; + mes "[Malek]"; + mes "\"Hi, can I help you at all?\""; + menu + "I'm looking for someone able to make gem powder.", L_GemPowder, + "I was just having a look, have a nice day.", L_abort, + "The inspector sent me here to investigate.", L_Investigation; L_Investigation: - set Inspector, 11; - mes "\"Yeah, we did hear a commotion. We thought we heard someone go down to the basement, but we checked the whole place over and didn't see anything out of the ordinary.\""; - close; + set Inspector, 11; + mes "\"Yeah, we did hear a commotion. We thought we heard someone go down to the basement, but we checked the whole place over and didn't see anything out of the ordinary.\""; + close; L_GemPowder: - mes "[Malek]"; - mes "\"My father taught me how to make that sort of powder. Put the gem on a firm surface, hold your pickaxe tight and whack that gem hard. It'll be crushed into powder pretty soon if you keep at it.\""; - mes "\"Do you want me to make any for you?\""; - - menu - "Yes, I really need some.", L_GemPowderStart, - "Actually, I don't want anything. Have a nice day.", L_abort; + mes "[Malek]"; + mes "\"My father taught me how to make that sort of powder. Put the gem on a firm surface, hold your pickaxe tight and whack that gem hard. It'll be crushed into powder pretty soon if you keep at it.\""; + mes "\"Do you want me to make any for you?\""; + menu + "Yes, I really need some.", L_GemPowderStart, + "Actually, I don't want anything. Have a nice day.", L_abort; L_GemPowderStart: - mes "[Malek]"; - mes "\"Well, I can do that. Bring me a gem and I'll make you some powder - hope you don't mind if I keep a little as payment!\""; - - menu - "I've got some gems.", L_Check_Gems, - "I'll be back with a gem soon.", L_abort, - "Actually, I prefer my gems whole. Thanks anyway.", L_abort; + mes "[Malek]"; + mes "\"Well, I can do that. Bring me a gem and I'll make you some powder - hope you don't mind if I keep a little as payment!\""; + menu + "I've got some gems.", L_Check_Gems, + "I'll be back with a gem soon.", L_abort, + "Actually, I prefer my gems whole. Thanks anyway.", L_abort; L_Check_Gems: - mes "[Malek]"; - mes "\"Which gem do you want me to powder for you?\""; - next; - setarray @menuitems$, "", "", "", "", "", "", ""; - set @c, 0; + mes "[Malek]"; + mes "\"Which gem do you want me to powder for you?\""; + next; + setarray @menuitems$, "", "", "", "", "", "", ""; + set @c, 0; L_Check_Diamond: - if (countitem("GemRawWhite") < 1) goto L_Check_Ruby; - set @menuitems$[@c], "A diamond."; - set @menuid[@c], 0; - set @c, @c + 1; + if (countitem("GemRawWhite") < 1) + goto L_Check_Ruby; + set @menuitems$[@c], "A diamond."; + set @menuid[@c], 0; + set @c, @c + 1; L_Check_Ruby: - if (countitem("GemRawRed") < 1) goto L_Check_Emerald; - set @menuitems$[@c], "A ruby."; - set @menuid[@c], 1; - set @c, @c + 1; + if (countitem("GemRawRed") < 1) + goto L_Check_Emerald; + set @menuitems$[@c], "A ruby."; + set @menuid[@c], 1; + set @c, @c + 1; L_Check_Emerald: - if (countitem("GemRawGreen") < 1) goto L_Check_Sapphire; - set @menuitems$[@c], "An emerald."; - set @menuid[@c], 2; - set @c, @c + 1; + if (countitem("GemRawGreen") < 1) + goto L_Check_Sapphire; + set @menuitems$[@c], "An emerald."; + set @menuid[@c], 2; + set @c, @c + 1; L_Check_Sapphire: - if (countitem("GemRawBlue") < 1) goto L_Check_Topaz; - set @menuitems$[@c], "A sapphire."; - set @menuid[@c], 3; - set @c, @c + 1; + if (countitem("GemRawBlue") < 1) + goto L_Check_Topaz; + set @menuitems$[@c], "A sapphire."; + set @menuid[@c], 3; + set @c, @c + 1; L_Check_Topaz: - if (countitem("GemRawYellow") < 1) goto L_Check_Amethyst; - set @menuitems$[@c], "A topaz."; - set @menuid[@c], 4; - set @c, @c + 1; + if (countitem("GemRawYellow") < 1) + goto L_Check_Amethyst; + set @menuitems$[@c], "A topaz."; + set @menuid[@c], 4; + set @c, @c + 1; L_Check_Amethyst: - if (countitem("GemRawPurple") < 1) goto L_Choose_Gem; - set @menuitems$[@c], "An amethyst."; - set @menuid[@c], 5; - set @c, @c + 1; + if (countitem("GemRawPurple") < 1) + goto L_Choose_Gem; + set @menuitems$[@c], "An amethyst."; + set @menuid[@c], 5; + set @c, @c + 1; L_Choose_Gem: - set @menuitems$[@c], "None right now, thanks."; - set @menuid[@c], 6; - set @c, @c + 1; - menu - @menuitems$[0], -, - @menuitems$[1], -, - @menuitems$[2], -, - @menuitems$[3], -, - @menuitems$[4], -, - @menuitems$[5], -, - @menuitems$[6], -; - set @menu, @menu - 1; - if (@menu >= @c) close; - if (@menuid[@menu] == 0) set @gem$, "GemRawWhite"; - if (@menuid[@menu] == 1) set @gem$, "GemRawRed"; - if (@menuid[@menu] == 2) set @gem$, "GemRawGreen"; - if (@menuid[@menu] == 3) set @gem$, "GemRawBlue"; - if (@menuid[@menu] == 4) set @gem$, "GemRawYellow"; - if (@menuid[@menu] == 5) set @gem$, "GemRawPurple"; - if (@menuid[@menu] == 6) goto L_abort; - - getinventorylist; - if (countitem(@gem$) < 1) goto L_no_gem; - if (@inventorylist_count == 100 && countitem(@gem$) > 1) goto L_TooMany; - delitem @gem$, 1; - if (@gem$ == "GemRawWhite") getitem "GemPowderWhite", @MIN_GEM_AMOUNT + rand(6) + rand(6); - if (@gem$ == "GemRawRed") getitem "GemPowderRed", @MIN_GEM_AMOUNT + rand(6); - if (@gem$ == "GemRawGreen") getitem "GemPowderGreen", @MIN_GEM_AMOUNT + rand(6); - if (@gem$ == "GemRawBlue") getitem "GemPowderBlue", @MIN_GEM_AMOUNT + rand(6); - if (@gem$ == "GemRawYellow") getitem "GemPowderYellow", @MIN_GEM_AMOUNT + rand(6); - if (@gem$ == "GemRawPurple") getitem "GemPowderPurple", @MIN_GEM_AMOUNT + rand(6); - - mes "[Malek]"; - mes "\"Here's your powder. Hope it's fine enough for you.\""; - mes "\"Do you need me to make any more?\""; - - menu - "Yes please.", L_Check_Gems, - "No thank you, this is enough.", L_abort; + set @menuitems$[@c], "None right now, thanks."; + set @menuid[@c], 6; + set @c, @c + 1; + menu + @menuitems$[0], -, + @menuitems$[1], -, + @menuitems$[2], -, + @menuitems$[3], -, + @menuitems$[4], -, + @menuitems$[5], -, + @menuitems$[6], -; + set @menu, @menu - 1; + if (@menu >= @c) close; + if (@menuid[@menu] == 0) + set @gem$, "GemRawWhite"; + if (@menuid[@menu] == 1) + set @gem$, "GemRawRed"; + if (@menuid[@menu] == 2) + set @gem$, "GemRawGreen"; + if (@menuid[@menu] == 3) + set @gem$, "GemRawBlue"; + if (@menuid[@menu] == 4) + set @gem$, "GemRawYellow"; + if (@menuid[@menu] == 5) + set @gem$, "GemRawPurple"; + if (@menuid[@menu] == 6) + goto L_abort; + + getinventorylist; + if (countitem(@gem$) < 1) + goto L_no_gem; + if (@inventorylist_count == 100 + && countitem(@gem$) > 1) + goto L_TooMany; + delitem @gem$, 1; + if (@gem$ == "GemRawWhite") + getitem "GemPowderWhite", @MIN_GEM_AMOUNT + rand(6) + rand(6); + if (@gem$ == "GemRawRed") + getitem "GemPowderRed", @MIN_GEM_AMOUNT + rand(6); + if (@gem$ == "GemRawGreen") + getitem "GemPowderGreen", @MIN_GEM_AMOUNT + rand(6); + if (@gem$ == "GemRawBlue") + getitem "GemPowderBlue", @MIN_GEM_AMOUNT + rand(6); + if (@gem$ == "GemRawYellow") + getitem "GemPowderYellow", @MIN_GEM_AMOUNT + rand(6); + if (@gem$ == "GemRawPurple") + getitem "GemPowderPurple", @MIN_GEM_AMOUNT + rand(6); + + mes "[Malek]"; + mes "\"Here's your powder. Hope it's fine enough for you.\""; + mes "\"Do you need me to make any more?\""; + menu + "Yes please.", L_Check_Gems, + "No thank you, this is enough.", L_abort; L_TooMany: - mes "[Malek]"; - mes "\"Doesn't look like you've got room for this powder. Come back when you do.\""; - close; + mes "[Malek]"; + mes "\"Doesn't look like you've got room for this powder. Come back when you do.\""; + close; L_no_gem: - mes "[Malek]"; - mes "\"You don't have that gem.\""; - close; + mes "[Malek]"; + mes "\"You don't have that gem.\""; + close; L_abort: - close; + close; } -- cgit v1.2.3-70-g09d2