From 2901ba177dea5867cbd52eb2b02a0ef8e1816e15 Mon Sep 17 00:00:00 2001 From: wushin Date: Wed, 7 Jan 2015 21:00:16 -0600 Subject: Moving Tutorial from Tulimshar to Candor --- world/map/npc/001-1/rewards_master.txt | 151 --------------------------------- 1 file changed, 151 deletions(-) delete mode 100644 world/map/npc/001-1/rewards_master.txt (limited to 'world/map/npc/001-1/rewards_master.txt') diff --git a/world/map/npc/001-1/rewards_master.txt b/world/map/npc/001-1/rewards_master.txt deleted file mode 100644 index 995704b1..00000000 --- a/world/map/npc/001-1/rewards_master.txt +++ /dev/null @@ -1,151 +0,0 @@ -// - -001-1.gat,50,51,0|script|Ishi|106 -{ - if (MPQUEST == 0) goto L_Register; - if (tvis == 0) set tvis, 1; - if (Mobpt < tvis) goto L_NotEnough; - - setarray @Items$, "AppleCake", "Arrow", "Beer", "Boots", "BugLeg", "CactusDrink", "CactusPotion", "Cake", "Candy", "CasinoCoins", "CherryCake", "ChickenLeg", "ChocolateBar", "ChocolateCake", "CottonBoots", "CottonCloth", "CottonShirt", "CottonShorts", "FancyHat", "GreenApple", "HardSpike", "IronOre", "Lifestone", "LightBlueDye", "MaggotSlime", "Milk", "Orange", "OrangeCake", "OrangeCupcake", "PinkPetal", "PileOfAsh", "PinkAntenna", "PoltergeistPowder", "RawLog", "RedApple", "RedDye", "ScorpionStinger", "SerfHat", "SmallHealingPotion", "SmallMushroom", "SnakeSkin", "SpectrePowder", "Steak", "TinyHealingPotion", "WhiteCake", "WhiteFur", "WispPowder", "YellowDye", "Coal"; - - mes "[Ishi the Rewards Master]"; - mes "\"Welcome! I see you have " + Mobpt + " Monster Points. Would you like to exchange some of those for items?\""; - next; - - set @i, 0; - setarray @Menu$, "", "", "", "", "", "", "", "", "", "", "", ""; - callsub S_prep_menu; - - menu - @Menu$[0], L_MenuItems, - @Menu$[1], L_MenuItems, - @Menu$[2], L_MenuItems, - @Menu$[3], L_MenuItems, - @Menu$[4], L_MenuItems, - @Menu$[5], L_MenuItems, - @Menu$[6], L_MenuItems, - @Menu$[7], L_MenuItems, - @Menu$[8], L_MenuItems, - @Menu$[9], L_MenuItems, - @Menu$[10], L_MenuItems, - @Menu$[11], L_MenuItems; - -L_MenuItems: - // this is for the last entry "No thanks": - if (@menu > @i) goto L_Close; - // this is for the "Give all" entry: - if (@menu == 11) goto L_Give_all; - - set @req, @menu; - set @rec, 0; - goto L_Item_Loop; - -L_Item_Loop: - if (@rec == @req || Mobpt < tvis) goto L_Item_Done; - - callsub S_give_item; - set @rec, @rec + 1; - goto L_Item_Loop; - -L_Item_Done: - if (@rec < @req) mes "It looks like your Monster Points were over estimated."; - goto L_Close; - -L_Register: - mes "[Ishi the Rewards Master]"; - mes "\"Hey, it seems like you didn't register as a quest participant yet! You can sign up with Aidan.\""; - goto L_Close; - -L_NotEnough: - mes "[Ishi the Rewards Master]"; - mes "\"You don't have enough Monster Points for a reward. You'll need to kill some more monsters first.\""; - goto L_Close; - -L_Give_all: - // we need to count how many loop iterations are done there, - // since the server complains about more than 250 (70 according to Jaxad0127) - // gotos without interrupting next statement. - set @gotocounter, 50; - goto L_Give_all_loop; - -L_Give_all_loop: - set @gotocounter, @gotocounter - 1; - if (@gotocounter < 1) goto L_Give_all_next; - set @itemgiveerror, 0; - callsub S_give_item; - if (@itemgiveerror != 0) goto L_Close; - goto L_Give_all_loop; - -L_Give_all_next: - next; - mes "[Ishi the Rewards Master]"; - mes "\"You have received a lot of items. You still have " + Mobpt + " monster points. Shall we continue?\""; - menu - "Yes", L_Give_all, - "No", L_Close; - -L_Close: - set @gotocounter, 0; - set @itemgiveerror, 0; - set @pts, 0; - set @dif, 0; - set @i, 0; - cleararray @Menu$[0], "", 10; - cleararray @Items$[0], "", 10; - close; - -////////////////////////////////////////////////// -// Subroutines -////////////////////////////////////////////////// - -S_prep_menu: - set @pts, Mobpt; - set @dif, tvis; - goto L_Menu_Loop; - -L_Menu_Loop: - if (@pts < @dif || @i == 10) goto L_Menu_Check; - - set @Menu$[@i], @i + 1; - - set @i, @i + 1; - set @pts, @pts - @dif; - set @dif, @dif + 1; - - goto L_Menu_Loop; - -L_Menu_Check: - // if we are able to give 10, we can enable the option to give all we can have - if (@i != 10) goto L_Menu_Done; - set @Menu$[@i], "Please give me as many as I deserve!"; - set @i, @i + 1; - goto L_Menu_Done; - -L_Menu_Done: - set @Menu$[@i], "No thanks"; - return; - -S_give_item: - set @itemgiveerror, 0; - getinventorylist; - if (@inventorylist_count == 100) goto S_give_noinv; - if (Mobpt < tvis) goto S_give_nomobpts; - set Mobpt, Mobpt - tvis; - set tvis, tvis + 1; - set @item$, @Items$[rand(getarraysize(@Items$))]; - - getitem @item$, 1; - - mes "You received one " + getitemname(@item$) + "!"; - return; - -S_give_noinv: - mes "Your inventory is full!"; - set @itemgiveerror, 1; - return; - -S_give_nomobpts: - mes "It looks like your Monster Points were over estimated."; - set @itemgiveerror, 1; - return; -} -- cgit v1.2.3-70-g09d2