From c0fa45992b123f08e91e86dac11aca765ea73cd2 Mon Sep 17 00:00:00 2001 From: Ali-G Date: Thu, 16 Jun 2011 20:11:37 +0200 Subject: Simplified the battles a bit for the chars level 50. Changed beginning of the quest: you need to give the cherris you found for Rossy and give them to Olana instead of bottles of water. --- npc/009-2/olana.txt | 14 +++++++------- npc/025-1/rossy.txt | 5 ++--- npc/025-4/battlecaves.txt | 20 ++++++++++---------- 3 files changed, 19 insertions(+), 20 deletions(-) (limited to 'npc') diff --git a/npc/009-2/olana.txt b/npc/009-2/olana.txt index 820fab7b..b0471a3f 100644 --- a/npc/009-2/olana.txt +++ b/npc/009-2/olana.txt @@ -41,29 +41,29 @@ L_Help: mes "[Olana]"; mes "\"Oh yes? Is Rossy alright? That's good. I'm relieved. I hope she'll find Julia soon.\""; next; - mes "\"Oh by the way, I would need your help myself too. My water supply ran out and I can't go down the stairs anymore, my knees hurt a lot.\""; + mes "\"Oh by the way, I would need your help myself too. I think Rossy colected some cherries while she was in the woods, could you bring me them please?.\""; menu - "Sure I can help you, how much water do you need?", L_Set, + "Sure, I'll be back with cherries.", L_Set, "Sorry, I'm too busy.", L_No; L_Set: mes "[Olana]"; set Rossy_Quest, 3; - mes "\"I'd like the size of a [Bottle of Water] and I would need about 5 of those. Please, bring them to me.\""; + mes "\"I'd like 10 Cherries.\""; close; L_Get: mes "[Olana]"; - mes "\"Please, get 5 containers of water for me, around the size of a [Bottle of Water].\""; + mes "\"Please, get 10 cherries for me.\""; close; L_See: - if(countitem("bottleofwater") < 5) goto L_Get; + if(countitem("cherry") < 10) goto L_Get; mes "[Olana]"; set Rossy_Quest, 4; mes "\"You got them for me! Thank you! Here you are... a small reward from me for your precious help!\""; - delitem "bottleofwater", 5; - getexp 500, 0; + delitem "cherry", 10; + getexp 1000, 0; set zeny, zeny + 1000; goto L_Task; diff --git a/npc/025-1/rossy.txt b/npc/025-1/rossy.txt index 3b13b573..7d6d2d3b 100644 --- a/npc/025-1/rossy.txt +++ b/npc/025-1/rossy.txt @@ -50,13 +50,12 @@ L_Check: if(countitem("Cherry") < 10) goto L_Get; mes "[Rossy]"; set Rossy_Quest, 2; - delitem "Cherry", 10; getexp 2000, 0; - mes "\"I can't believe my eyes, you got them all! Thanks a lot!\""; + mes "\"I can't believe my eyes, you got them all! Please give them to my mother when she will ask for them.\""; next; menu "No problem, I'm in a hurry, bye.", -, - "I'm always here to help, do you need anything else?", L_Done; + "Certainly, I'm always here to help, do you need anything else?", L_Done; mes "[Rossy]"; mes "\"I might need your help later. Bye.\""; diff --git a/npc/025-4/battlecaves.txt b/npc/025-4/battlecaves.txt index 10e17a75..3b63203e 100644 --- a/npc/025-4/battlecaves.txt +++ b/npc/025-4/battlecaves.txt @@ -56,7 +56,7 @@ onInit: // Monsters IDs to be spawned. setarray $@CAVE1_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE1_MONSTERS_QTY[1], 4, 2, 3, 2; + setarray $@CAVE1_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. set $@CAVE1_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. @@ -134,7 +134,7 @@ onInit: // Monsters IDs to be spawned. setarray $@CAVE2_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE2_MONSTERS_QTY[1], 4, 2, 3, 2; + setarray $@CAVE2_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. set $@CAVE2_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. @@ -210,7 +210,7 @@ onInit: // Monsters IDs to be spawned. setarray $@CAVE3_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE3_MONSTERS_QTY[1], 4, 2, 3, 2; + setarray $@CAVE3_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. set $@CAVE3_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. @@ -286,7 +286,7 @@ onInit: // Monsters IDs to be spawned. setarray $@CAVE4_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE4_MONSTERS_QTY[1], 4, 2, 3, 2; + setarray $@CAVE4_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. set $@CAVE4_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. @@ -363,7 +363,7 @@ onInit: // Monsters IDs to be spawned. setarray $@CAVE5_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE5_MONSTERS_QTY[1], 4, 2, 3, 2; + setarray $@CAVE5_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. set $@CAVE5_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. @@ -440,7 +440,7 @@ onInit: // Monsters IDs to be spawned. setarray $@CAVE6_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE6_MONSTERS_QTY[1], 4, 2, 3, 2; + setarray $@CAVE6_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. set $@CAVE6_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. @@ -517,7 +517,7 @@ onInit: // Monsters IDs to be spawned. setarray $@CAVE7_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE7_MONSTERS_QTY[1], 4, 2, 3, 2; + setarray $@CAVE7_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. set $@CAVE7_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. @@ -594,7 +594,7 @@ onInit: // Monsters IDs to be spawned. setarray $@CAVE8_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE8_MONSTERS_QTY[1], 4, 2, 3, 2; + setarray $@CAVE8_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. set $@CAVE8_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. @@ -671,7 +671,7 @@ onInit: // Monsters IDs to be spawned. setarray $@CAVE9_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE9_MONSTERS_QTY[1], 4, 2, 3, 2; + setarray $@CAVE9_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. set $@CAVE9_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. @@ -778,7 +778,7 @@ onInit: // Monsters IDs to be spawned. before the boss. setarray $@CAVE10_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE10_MONSTERS_QTY[1], 4, 2, 3, 2; + setarray $@CAVE10_MONSTERS_QTY[1], 3, 2, 2, 2; // ID of the boss monster. set $@BOSS, 1086; // Number of waves. before the boss. -- cgit v1.2.3-70-g09d2