From ec9be0a2967b38955d26e337b05bc3a042ac4544 Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Sun, 2 Nov 2008 22:45:17 +0000 Subject: Branch data for eAthena --- .../pachua.txt | 194 +++++++++++++++++++++ 1 file changed, 194 insertions(+) create mode 100644 npc/new_24-1-eastern-desert-mountain-passage/pachua.txt (limited to 'npc/new_24-1-eastern-desert-mountain-passage/pachua.txt') diff --git a/npc/new_24-1-eastern-desert-mountain-passage/pachua.txt b/npc/new_24-1-eastern-desert-mountain-passage/pachua.txt new file mode 100644 index 00000000..a40c652c --- /dev/null +++ b/npc/new_24-1-eastern-desert-mountain-passage/pachua.txt @@ -0,0 +1,194 @@ +new_24-1.gat,23,100,0 script Pachua 143,{ + + set @LEATHER_PATCH, 708; + set @SNAKE_SKIN, 641; + + set @LEATHER_PATCH_PRICE, 300; + + set @wants_leather_patch, QUEST_Forestbow_state & NIBBLE_4_MASK; + + mes "[Chief Pachua]"; + mes "\"How!\""; + next; + + if (getequipid(equip_head) == 643 || getequipid(equip_head) == 644) goto L_WearingCowboy; + if (getequipid(equip_legs) == 642) goto L_WearingChaps; + + mes "[Chief Pachua]"; + mes "\"For generations my tribe has been crafting special clothes out of different items.\""; + next; + +L_Check_Shops: + if((countitem(610) > 0 && countitem(@SNAKE_SKIN) > 9) && (countitem(524) > 0 && countitem(@SNAKE_SKIN) > 1)) goto L_Super_store; + if(countitem(610) > 0 && countitem(@SNAKE_SKIN) > 9) goto L_Chaps_store; + if(countitem(524) > 0 && countitem(@SNAKE_SKIN) > 1) goto L_Cowboy_store; + + mes "[Chief Pachua]"; + mes "\"Maybe if you bring me the right materials I can make something for you.\""; + next; + + if (@wants_leather_patch) + menu "Wait, can you make a leather patch for me?", L_leather_patch, + "OK, bye.", -; + + close; + +L_CheckStuff: + mes "[Chief Pachua]"; + mes "\"Let me see what you have there.\""; + next; + return; + +L_Super_store: + callsub L_CheckStuff; + mes "[Chief Pachua]"; + mes "\"Ahh you have lots of good items to work with.\""; + mes ""; + mes "\"With them I can make you either"; + mes "a Cowboy hat or Snake Skin Chaps\""; + next; + if (@wants_leather_patch) + menu + "Cowboy hat, please.", L_BuyCowboy, + "Snake Skin Chaps sound good.", L_BuyChaps, + "Can you make a leather patch?", L_leather_patch, + "Not now, maybe later.", L_NoDeal; + if (!@wants_leather_patch) + menu + "Cowboy hat, please.", L_BuyCowboy, + "Snake Skin Chaps sound good.", L_BuyChaps, + "Not now, maybe later.", L_NoDeal; + +L_Cowboy_store: + callsub L_CheckStuff; + mes "[Chief Pachua]"; + mes "\"To make you a Cowboy hat I will need:"; + mes "1 Fancy hat"; + mes "2 Snake skins"; + mes "5.000 GP\""; + mes ""; + mes "\"Do we have a deal?\""; + next; + if (@wants_leather_patch) + menu + "Yes, that's fine.", L_BuyCowboy, + "Can you make a leather patch?", L_leather_patch, + "On second thought, maybe later.", L_NoDeal; + if (!@wants_leather_patch) + menu + "Yes, that's fine.", L_BuyCowboy, + "On second thought, maybe later.", L_NoDeal; + +L_Chaps_store: + callsub L_CheckStuff; + mes "[Chief Pachua]"; + mes "\"To make you a pair of Snake Skin Chaps I will need:"; + mes "1 Jeans Shorts"; + mes "10 Snake skins"; + mes "10.000 GP\""; + mes ""; + mes "\"Do we have a deal?\""; + next; + if (!@wants_leather_patch) + menu + "Yes, that's fine.", L_BuyChaps, + "On second thought, maybe later.", L_NoDeal; + if (@wants_leather_patch) + menu + "Yes, that's fine.", L_BuyChaps, + "Can you make a leather patch?", L_leather_patch, + "On second thought, maybe later.", L_NoDeal; + +L_BuyChaps: + if (zeny < 10000) goto L_NoMoney; + if (countitem(610) < 1) goto L_NoJeans; + if (countitem(@SNAKE_SKIN) < 10) goto L_NoSkin; + set zeny, zeny - 10000; + delitem @SNAKE_SKIN, 10; + delitem 610, 1; + getitem 642, 1; + goto L_DealDone; + +L_BuyCowboy: + if (zeny < 5000) goto L_NoMoney; + if (countitem(524) < 1) goto L_NoFancy; + if (countitem(@SNAKE_SKIN) < 2) goto L_NoSkin; + set zeny, zeny - 5000; + delitem @SNAKE_SKIN, 2; + delitem 524, 1; + set @temp,rand(2); + if(@temp == 0) goto L_Cowboy_white; + goto L_Cowboy_black; + +L_Cowboy_white: + getitem 643, 1; + goto L_DealDone; + +L_Cowboy_black: + getitem 644, 1; + goto L_DealDone; + +L_leather_patch: + mes "[Chief Pachua]"; + mes "\"If you just want a piece of leather, then yes, I can make that. Bring me a snake skin and " + @LEATHER_PATCH_PRICE + " GP.\""; + next; + + menu "Here you are.", -, + "OK, I'll be back later.", L_end, + "That's too expensive!.", L_NoDeal; + + if (countitem(@SNAKE_SKIN) < 1) goto L_NoSkins; + if (zeny < @LEATHER_PATCH_PRICE) goto L_NoMoney; + + set zeny, zeny - @LEATHER_PATCH_PRICE; + delitem @SNAKE_SKIN, 1; + getitem @LEATHER_PATCH, 1; + goto L_DealDone; + +L_DealDone: + mes "[Chief Pachua]"; + mes "\"Here you are!\""; + mes ""; + mes "\"Come back any time.\""; + close; + +L_NoDeal: + mes "[Chief Pachua]"; + mes "\"Alright, but you wont get a better deal anywhere else!\""; + close; + +L_NoMoney: + mes "[Chief Pachua]"; + mes "\"Oh dear, it seems you don't have enough money.\""; + close; + +L_NoJeans: + mes "[Chief Pachua]"; + mes "\"Oh dear, it seems you don't have enough jeans shorts.\""; + close; + +L_NoFancy: + mes "[Chief Pachua]"; + mes "\"Oh dear, it seems you don't have enough fancy hats.\""; + close; + +L_NoSkins: + mes "[Chief Pachua]"; + mes "\"Oh dear, it seems you don't have enough snake skins.\""; + close; + +L_WearingCowboy: + mes "[Chief Pachua]"; + mes "\"Ah, I see that you are wearing a hat made with the ancient methods of my tribe.\""; + next; + goto L_Check_Shops; + +L_WearingChaps: + mes "[Chief Pachua]"; + mes "\"Ah, I see that you are wearing pants made by my tribe.\""; + next; + goto L_Check_Shops; + +L_end: + close; +} -- cgit v1.2.3-60-g2f50