From cf18ce071c79ae37e14ea38943e0b1d88da70a7b Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Fri, 9 Apr 2021 13:33:57 -0300 Subject: Override --- npc/magic/level2-protect.txt | 48 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 48 insertions(+) create mode 100755 npc/magic/level2-protect.txt (limited to 'npc/magic/level2-protect.txt') diff --git a/npc/magic/level2-protect.txt b/npc/magic/level2-protect.txt new file mode 100755 index 00000000..8cdaf3ab --- /dev/null +++ b/npc/magic/level2-protect.txt @@ -0,0 +1,48 @@ +- script protect NPC32767,{ + if(call("magic_checks")) end; + if (Sp < 14) end; + .@level = getskilllv(.school); + if (.@level < .level) end; + if (getskilllv(SKILL_MAGIC) < .level) end; + if (.@level <= 3 && countitem("HardSpike") < 1) end; + @target_id = getcharid(3, @args$); + if (@target_id < 1 || !(isloggedin(@target_id)) || get(INVISIBLE, @target_id)) + set @target_id, BL_ID; // fallback to self + + if (getequipid(equip_head, strcharinfo(0, @target_id)) == 888) end; + + if (distance(BL_ID, @target_id) >= (@spellpower/30)+2) set @target_id, BL_ID; + if (get(@antiprotect, @target_id) > 0) end; + if (.@level <= 3) delitem "HardSpike", 1; + set @_M_BLOCK, 1; // block casting, until the timer clears it + addtimer 1500, "Magic Timer::OnClear"; // set the new debuff + callfunc "adjust_spellpower"; + Sp = Sp - 14; + misceffect FX_MAGIC_GREEN, strcharinfo(0); + callfunc "magic_exp"; + + if (BL_ID == @target_id) set @args$, strcharinfo(0); + misceffect FX_MAGIC_SHIELD, @args$; + .@time = (@spellpower*1000)+5000; + @betsanc_time = .@time, @target_id; + sc_start SC_PHYS_SHIELD, .@time, max(15,(@spellpower/20))+5, @target_id; + message @args$, "Shield : You feel more protected."; + @betsanc_future = gettimetick(0) + @betsanc_time - 100, @target_id; + addtimer @betsanc_time - 100, strnpcinfo(0)+"::OnEnd", @target_id; + end; + +OnEnd: + if (gettimetick(0) - @betsanc_future < 0) end; + if (sc_check(SC_PHYS_SHIELD) != 1) end; + message strcharinfo(0), "Shield : You feel less protected."; + misceffect FX_MAGIC_SHIELD_ENDS, strcharinfo(0); + end; + +OnInit: + .school = SKILL_MAGIC_NATURE; + set .invocation$, chr(MAGIC_SYMBOL) + "betsanc"; // used in npcs that refer to this spell + void call("magic_register"); + .level = 2; + .exp_gain = 2; + end; +} -- cgit v1.2.3-60-g2f50