From b376c7433420d59afcc36c94cab1f9cb38192ff2 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Fri, 9 Apr 2021 22:46:21 -0300 Subject: Remove magic directory (would need a reimplementation anyway) --- npc/magic/level2-protect.txt | 48 -------------------------------------------- 1 file changed, 48 deletions(-) delete mode 100755 npc/magic/level2-protect.txt (limited to 'npc/magic/level2-protect.txt') diff --git a/npc/magic/level2-protect.txt b/npc/magic/level2-protect.txt deleted file mode 100755 index 8cdaf3ab..00000000 --- a/npc/magic/level2-protect.txt +++ /dev/null @@ -1,48 +0,0 @@ -- script protect NPC32767,{ - if(call("magic_checks")) end; - if (Sp < 14) end; - .@level = getskilllv(.school); - if (.@level < .level) end; - if (getskilllv(SKILL_MAGIC) < .level) end; - if (.@level <= 3 && countitem("HardSpike") < 1) end; - @target_id = getcharid(3, @args$); - if (@target_id < 1 || !(isloggedin(@target_id)) || get(INVISIBLE, @target_id)) - set @target_id, BL_ID; // fallback to self - - if (getequipid(equip_head, strcharinfo(0, @target_id)) == 888) end; - - if (distance(BL_ID, @target_id) >= (@spellpower/30)+2) set @target_id, BL_ID; - if (get(@antiprotect, @target_id) > 0) end; - if (.@level <= 3) delitem "HardSpike", 1; - set @_M_BLOCK, 1; // block casting, until the timer clears it - addtimer 1500, "Magic Timer::OnClear"; // set the new debuff - callfunc "adjust_spellpower"; - Sp = Sp - 14; - misceffect FX_MAGIC_GREEN, strcharinfo(0); - callfunc "magic_exp"; - - if (BL_ID == @target_id) set @args$, strcharinfo(0); - misceffect FX_MAGIC_SHIELD, @args$; - .@time = (@spellpower*1000)+5000; - @betsanc_time = .@time, @target_id; - sc_start SC_PHYS_SHIELD, .@time, max(15,(@spellpower/20))+5, @target_id; - message @args$, "Shield : You feel more protected."; - @betsanc_future = gettimetick(0) + @betsanc_time - 100, @target_id; - addtimer @betsanc_time - 100, strnpcinfo(0)+"::OnEnd", @target_id; - end; - -OnEnd: - if (gettimetick(0) - @betsanc_future < 0) end; - if (sc_check(SC_PHYS_SHIELD) != 1) end; - message strcharinfo(0), "Shield : You feel less protected."; - misceffect FX_MAGIC_SHIELD_ENDS, strcharinfo(0); - end; - -OnInit: - .school = SKILL_MAGIC_NATURE; - set .invocation$, chr(MAGIC_SYMBOL) + "betsanc"; // used in npcs that refer to this spell - void call("magic_register"); - .level = 2; - .exp_gain = 2; - end; -} -- cgit v1.2.3-70-g09d2