From 90a34087ea8e2760d66288e86556d6924793d134 Mon Sep 17 00:00:00 2001 From: Freeyorp Date: Mon, 28 Dec 2009 19:21:22 +1300 Subject: Add a function which prevents unreleased items from being equipped. The intended use is that unreleased items call this in EquipScript, so that leaked items do not have a serious impact on gameplay. --- npc/items/unreleased_item.txt | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 npc/items/unreleased_item.txt (limited to 'npc/items/unreleased_item.txt') diff --git a/npc/items/unreleased_item.txt b/npc/items/unreleased_item.txt new file mode 100644 index 00000000..72d24b70 --- /dev/null +++ b/npc/items/unreleased_item.txt @@ -0,0 +1,11 @@ +// ------------------------------------------------------------ +// Variables passed to this script: +// @slotId The slot in which the item would have been equipped in. This is passed automagically when called in an equip script. +// ------------------------------------------------------------ + +function script UnreleasedItem { + if (debug || getgmlevel(0)) end; // If the server allows equipping unreleased items or if the active character is staff, do nothing. + message strcharinfo(0), "You have difficulties equipping this item, as if it is not yet fully in this world."; + unequipbyid @slotId; + end; +} -- cgit v1.2.3-70-g09d2