From cf18ce071c79ae37e14ea38943e0b1d88da70a7b Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Fri, 9 Apr 2021 13:33:57 -0300 Subject: Override --- npc/048-2/slimes.txt | 603 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 603 insertions(+) create mode 100755 npc/048-2/slimes.txt (limited to 'npc/048-2/slimes.txt') diff --git a/npc/048-2/slimes.txt b/npc/048-2/slimes.txt new file mode 100755 index 00000000..c3d4e5c8 --- /dev/null +++ b/npc/048-2/slimes.txt @@ -0,0 +1,603 @@ + + + +048-2,181,95,0 script #Slime0Trigger NPC32767,2,2,{ + @slimes = ((QUEST_BlueSage & $@Q_BlueSageSlimes_MASK) >> $@Q_BlueSageSlimes_SHIFT); + + if (mobcount("048-2", "#Slime0::OnSlimeDeath") < 0) // returns -1 if no monsters + $@BlueSageSlime0_Spawn = 0; + + // if finished or haven't started yet or spawn already active or spawn already done, do nothing + if ((@slimes == 0) || ($@BlueSageSlime0_Spawn > 0) || (QUEST_BlueSage & $@Q_BlueSageSlime0)) + end; + + @spawnSlime0 = 0; + @chance = rand(20); + if (@chance < 6) + goto L_End; + if (@chance < 7) + goto L_BlowUp; + + $@Slime0VictimID = getcharid(3); + donpcevent "#Slime0::OnSpawn"; + goto L_End; + +L_BlowUp: + heal -Hp, 0; + message strcharinfo(0), "A slime dripped out of a bookshelf right in front of you and stepped onto it. It exploded. That hurt."; + goto L_End; + +L_End: + @chance = 0; + @slimes = 0; + end; +} + +048-2,181,95,0 script #Slime0 NPC32767,{ + end; + +OnSpawn: + if (attachrid($@Slime0VictimID) == 0) + goto L_Clean; + $@BlueSageSlime0_Spawn = $@BlueSageSlime0_Amount; + areamonster "048-2", 178, 92, 184, 98, "", 1093, $@BlueSageSlime0_Spawn, "#Slime0::OnSlimeDeath"; + message strcharinfo(0), "You notice a group of slimes emerging from the debris among the shelves."; + end; + +OnSlimeDeath: + $@BlueSageSlime0_Spawn = $@BlueSageSlime0_Spawn - 1; + if (mobcount("048-2", "#Slime0::OnSlimeDeath") < 0) // returns -1 if no monsters + $@BlueSageSlime0_Spawn = 0; + + if ($@Slime0VictimID == getcharid(3)) + goto L_Count; + if ($@BlueSageSlime0_Spawn == 0) + goto L_ClearedPoint; + end; + +L_Clean: + $@Slime0VictimID = 0; + end; + +L_Count: + @spawnSlime0 = @spawnSlime0 + 1; + if ($@BlueSageSlime0_Spawn == 0) + goto L_ClearedPoint; + end; + +L_SlimesEscaped: + @spawnSlime0 = 0; + message strcharinfo(0), "You don't see any slimes from that nest anymore. But did you really get all of them?"; + goto L_Clean; + +L_ClearedPoint: + if (attachrid($@Slime0VictimID) == 0) + goto L_Clean; + if (rand($@BlueSageSlime0_Amount - @spawnSlime0) != 0) + goto L_SlimesEscaped; + QUEST_BlueSage = QUEST_BlueSage | $@Q_BlueSageSlime0; + message strcharinfo(0), "It wasn't easy, but you think that you extinguished this nest."; + + @slimes = ((QUEST_BlueSage & $@Q_BlueSageSlimes_MASK) >> $@Q_BlueSageSlimes_SHIFT); + if (@slimes == 255) + message strcharinfo(0), "That was a lot of slimes. You wonder if you're done now."; + @slimes = 0; + @spawnSlime0 = 0; + goto L_Clean; +} + + +048-2,164,123,0 script #Slime1Trigger NPC32767,2,2,{ + @slimes = ((QUEST_BlueSage & $@Q_BlueSageSlimes_MASK) >> $@Q_BlueSageSlimes_SHIFT); + + if (mobcount("048-2", "#Slime1::OnSlimeDeath") < 0) // returns -1 if no monsters + $@BlueSageSlime1_Spawn = 0; + + // if finished or haven't started yet or spawn already active or spawn already done, do nothing + if ((@slimes == 0) || ($@BlueSageSlime1_Spawn > 0) || (QUEST_BlueSage & $@Q_BlueSageSlime1)) + end; + + @spawnSlime1 = 0; + @chance = rand(20); + if (@chance < 6) + goto L_End; + if (@chance < 7) + goto L_BlowUp; + + $@Slime1VictimID = getcharid(3); + donpcevent "#Slime1::OnSpawn"; + goto L_End; + +L_BlowUp: + heal -Hp, 0; + message strcharinfo(0), "A slime dripped out of a bookshelf right in front of you and stepped onto it. It exploded. That hurt."; + goto L_End; + +L_End: + @chance = 0; + @slimes = 0; + end; +} + +048-2,164,123,0 script #Slime1 NPC32767,{ + end; + +OnSpawn: + if (attachrid($@Slime1VictimID) == 0) + goto L_Clean; + $@BlueSageSlime1_Spawn = $@BlueSageSlime1_Amount; + areamonster "048-2", 161, 120, 167, 126, "", 1093, $@BlueSageSlime1_Spawn, "#Slime1::OnSlimeDeath"; + message strcharinfo(0), "You notice a group of slimes emerging from the debris among the shelves."; + end; + +OnSlimeDeath: + $@BlueSageSlime1_Spawn = $@BlueSageSlime1_Spawn - 1; + if (mobcount("048-2", "#Slime1::OnSlimeDeath") < 0) // returns -1 if no monsters + $@BlueSageSlime1_Spawn = 0; + + if ($@Slime1VictimID == getcharid(3)) + goto L_Count; + if ($@BlueSageSlime1_Spawn == 0) + goto L_ClearedPoint; + end; + +L_Clean: + $@Slime1VictimID = 0; + end; + +L_Count: + @spawnSlime1 = @spawnSlime1 + 1; + if ($@BlueSageSlime1_Spawn == 0) + goto L_ClearedPoint; + end; + +L_SlimesEscaped: + @spawnSlime1 = 0; + message strcharinfo(0), "You don't see any slimes from that nest anymore. But did you really get all of them?"; + goto L_Clean; + +L_ClearedPoint: + if (attachrid($@Slime1VictimID) == 0) + goto L_Clean; + if (rand($@BlueSageSlime1_Amount - @spawnSlime1) != 0) + goto L_SlimesEscaped; + QUEST_BlueSage = QUEST_BlueSage | $@Q_BlueSageSlime1; + message strcharinfo(0), "It wasn't easy, but you think that you extinguished this nest."; + + @slimes = ((QUEST_BlueSage & $@Q_BlueSageSlimes_MASK) >> $@Q_BlueSageSlimes_SHIFT); + if (@slimes == 255) + message strcharinfo(0), "That was a lot of slimes. You wonder if you're done now."; + @slimes = 0; + @spawnSlime1 = 0; + goto L_Clean; +} + + +048-2,198,115,0 script #Slime2Trigger NPC32767,2,2,{ + @slimes = ((QUEST_BlueSage & $@Q_BlueSageSlimes_MASK) >> $@Q_BlueSageSlimes_SHIFT); + + if (mobcount("048-2", "#Slime2::OnSlimeDeath") < 0) // returns -1 if no monsters + $@BlueSageSlime2_Spawn = 0; + + // if finished or haven't started yet or spawn already active or spawn already done, do nothing + if ((@slimes == 0) || ($@BlueSageSlime2_Spawn > 0) || (QUEST_BlueSage & $@Q_BlueSageSlime2)) + end; + + @spawnSlime2 = 0; + @chance = rand(20); + if (@chance < 6) + goto L_End; + if (@chance < 7) + goto L_BlowUp; + + $@Slime2VictimID = getcharid(3); + donpcevent "#Slime2::OnSpawn"; + goto L_End; + +L_BlowUp: + heal -Hp, 0; + message strcharinfo(0), "A slime dripped out of a bookshelf right in front of you and stepped onto it. It exploded. That hurt."; + goto L_End; + +L_End: + @chance = 0; + @slimes = 0; + end; +} + +048-2,198,115,0 script #Slime2 NPC32767,{ + end; + +OnSpawn: + if (attachrid($@Slime2VictimID) == 0) + goto L_Clean; + $@BlueSageSlime2_Spawn = $@BlueSageSlime2_Amount; + areamonster "048-2", 195, 112, 201, 118, "", 1093, $@BlueSageSlime2_Spawn, "#Slime2::OnSlimeDeath"; + message strcharinfo(0), "You notice a group of slimes emerging from the debris among the shelves."; + end; + +OnSlimeDeath: + $@BlueSageSlime2_Spawn = $@BlueSageSlime2_Spawn - 1; + if (mobcount("048-2", "#Slime2::OnSlimeDeath") < 0) // returns -1 if no monsters + $@BlueSageSlime2_Spawn = 0; + + if ($@Slime2VictimID == getcharid(3)) + goto L_Count; + if ($@BlueSageSlime2_Spawn == 0) + goto L_ClearedPoint; + end; + +L_Clean: + $@Slime2VictimID = 0; + end; + +L_Count: + @spawnSlime2 = @spawnSlime2 + 1; + if ($@BlueSageSlime2_Spawn == 0) + goto L_ClearedPoint; + end; + +L_SlimesEscaped: + @spawnSlime2 = 0; + message strcharinfo(0), "You don't see any slimes from that nest anymore. But did you really get all of them?"; + goto L_Clean; + +L_ClearedPoint: + if (attachrid($@Slime2VictimID) == 0) + goto L_Clean; + if (rand($@BlueSageSlime2_Amount - @spawnSlime2) != 0) + goto L_SlimesEscaped; + QUEST_BlueSage = QUEST_BlueSage | $@Q_BlueSageSlime2; + message strcharinfo(0), "It wasn't easy, but you think that you extinguished this nest."; + + @slimes = ((QUEST_BlueSage & $@Q_BlueSageSlimes_MASK) >> $@Q_BlueSageSlimes_SHIFT); + if (@slimes == 255) + message strcharinfo(0), "That was a lot of slimes. You wonder if you're done now."; + @slimes = 0; + @spawnSlime2 = 0; + goto L_Clean; +} + + +048-2,167,79,0 script #Slime3Trigger NPC32767,2,2,{ + @slimes = ((QUEST_BlueSage & $@Q_BlueSageSlimes_MASK) >> $@Q_BlueSageSlimes_SHIFT); + + if (mobcount("048-2", "#Slime3::OnSlimeDeath") < 0) // returns -1 if no monsters + $@BlueSageSlime3_Spawn = 0; + + // if finished or haven't started yet or spawn already active or spawn already done, do nothing + if ((@slimes == 0) || ($@BlueSageSlime3_Spawn > 0) || (QUEST_BlueSage & $@Q_BlueSageSlime3)) + end; + + @spawnSlime3 = 0; + @chance = rand(20); + if (@chance < 6) + goto L_End; + if (@chance < 7) + goto L_BlowUp; + + $@Slime3VictimID = getcharid(3); + donpcevent "#Slime3::OnSpawn"; + goto L_End; + +L_BlowUp: + heal -Hp, 0; + message strcharinfo(0), "A slime dripped out of a bookshelf right in front of you and stepped onto it. It exploded. That hurt."; + goto L_End; + +L_End: + @chance = 0; + @slimes = 0; + end; +} + +048-2,167,79,0 script #Slime3 NPC32767,{ + end; + +OnSpawn: + if (attachrid($@Slime3VictimID) == 0) + goto L_Clean; + $@BlueSageSlime3_Spawn = $@BlueSageSlime3_Amount; + areamonster "048-2", 164, 76, 170, 82, "", 1093, $@BlueSageSlime3_Spawn, "#Slime3::OnSlimeDeath"; + message strcharinfo(0), "You notice a group of slimes emerging from the debris among the shelves."; + end; + +OnSlimeDeath: + $@BlueSageSlime3_Spawn = $@BlueSageSlime3_Spawn - 1; + if (mobcount("048-2", "#Slime3::OnSlimeDeath") < 0) // returns -1 if no monsters + $@BlueSageSlime3_Spawn = 0; + + if ($@Slime3VictimID == getcharid(3)) + goto L_Count; + if ($@BlueSageSlime3_Spawn == 0) + goto L_ClearedPoint; + end; + +L_Clean: + $@Slime3VictimID = 0; + end; + +L_Count: + @spawnSlime3 = @spawnSlime3 + 1; + if ($@BlueSageSlime3_Spawn == 0) + goto L_ClearedPoint; + end; + +L_SlimesEscaped: + @spawnSlime3 = 0; + message strcharinfo(0), "You don't see any slimes from that nest anymore. But did you really get all of them?"; + goto L_Clean; + +L_ClearedPoint: + if (attachrid($@Slime3VictimID) == 0) + goto L_Clean; + if (rand($@BlueSageSlime3_Amount - @spawnSlime3) != 0) + goto L_SlimesEscaped; + QUEST_BlueSage = QUEST_BlueSage | $@Q_BlueSageSlime3; + message strcharinfo(0), "It wasn't easy, but you think that you extinguished this nest."; + + @slimes = ((QUEST_BlueSage & $@Q_BlueSageSlimes_MASK) >> $@Q_BlueSageSlimes_SHIFT); + if (@slimes == 255) + message strcharinfo(0), "That was a lot of slimes. You wonder if you're done now."; + @slimes = 0; + @spawnSlime3 = 0; + goto L_Clean; +} + + +048-2,192,86,0 script #Slime4Trigger NPC32767,2,2,{ + @slimes = ((QUEST_BlueSage & $@Q_BlueSageSlimes_MASK) >> $@Q_BlueSageSlimes_SHIFT); + + if (mobcount("048-2", "#Slime4::OnSlimeDeath") < 0) // returns -1 if no monsters + $@BlueSageSlime4_Spawn = 0; + + // if finished or haven't started yet or spawn already active or spawn already done, do nothing + if ((@slimes == 0) || ($@BlueSageSlime4_Spawn > 0) || (QUEST_BlueSage & $@Q_BlueSageSlime4)) + end; + + @spawnSlime4 = 0; + @chance = rand(20); + if (@chance < 6) + goto L_End; + if (@chance < 7) + goto L_BlowUp; + + $@Slime4VictimID = getcharid(3); + donpcevent "#Slime4::OnSpawn"; + goto L_End; + +L_BlowUp: + heal -Hp, 0; + message strcharinfo(0), "A slime dripped out of a bookshelf right in front of you and stepped onto it. It exploded. That hurt."; + goto L_End; + +L_End: + @chance = 0; + @slimes = 0; + end; +} + +048-2,192,86,0 script #Slime4 NPC32767,{ + end; + +OnSpawn: + if (attachrid($@Slime4VictimID) == 0) + goto L_Clean; + $@BlueSageSlime4_Spawn = $@BlueSageSlime4_Amount; + areamonster "048-2", 189, 83, 195, 89, "", 1091, $@BlueSageSlime4_Spawn, "#Slime4::OnSlimeDeath"; + message strcharinfo(0), "You notice a group of slimes emerging from the debris among the shelves."; + end; + +OnSlimeDeath: + $@BlueSageSlime4_Spawn = $@BlueSageSlime4_Spawn - 1; + if (mobcount("048-2", "#Slime4::OnSlimeDeath") < 0) // returns -1 if no monsters + $@BlueSageSlime4_Spawn = 0; + + if ($@Slime4VictimID == getcharid(3)) + goto L_Count; + if ($@BlueSageSlime4_Spawn == 0) + goto L_ClearedPoint; + end; + +L_Clean: + $@Slime4VictimID = 0; + end; + +L_Count: + @spawnSlime4 = @spawnSlime4 + 1; + if ($@BlueSageSlime4_Spawn == 0) + goto L_ClearedPoint; + end; + +L_SlimesEscaped: + @spawnSlime4 = 0; + message strcharinfo(0), "You don't see any slimes from that nest anymore. But did you really get all of them?"; + goto L_Clean; + +L_ClearedPoint: + if (attachrid($@Slime4VictimID) == 0) + goto L_Clean; + if (rand($@BlueSageSlime4_Amount - @spawnSlime4) != 0) + goto L_SlimesEscaped; + QUEST_BlueSage = QUEST_BlueSage | $@Q_BlueSageSlime4; + message strcharinfo(0), "It wasn't easy, but you think that you extinguished this nest."; + + @slimes = ((QUEST_BlueSage & $@Q_BlueSageSlimes_MASK) >> $@Q_BlueSageSlimes_SHIFT); + if (@slimes == 255) + message strcharinfo(0), "That was a lot of slimes. You wonder if you're done now."; + @slimes = 0; + @spawnSlime4 = 0; + goto L_Clean; +} + + +048-2,183,110,0 script #Slime5Trigger NPC32767,2,2,{ + @slimes = ((QUEST_BlueSage & $@Q_BlueSageSlimes_MASK) >> $@Q_BlueSageSlimes_SHIFT); + + if (mobcount("048-2", "#Slime5::OnSlimeDeath") < 0) // returns -1 if no monsters + $@BlueSageSlime5_Spawn = 0; + + // if finished or haven't started yet or spawn already active or spawn already done, do nothing + if ((@slimes == 0) || ($@BlueSageSlime5_Spawn > 0) || (QUEST_BlueSage & $@Q_BlueSageSlime5)) + end; + + @spawnSlime5 = 0; + @chance = rand(20); + if (@chance < 6) + goto L_End; + if (@chance < 7) + goto L_BlowUp; + + $@Slime5VictimID = getcharid(3); + donpcevent "#Slime5::OnSpawn"; + goto L_End; + +L_BlowUp: + heal -Hp, 0; + message strcharinfo(0), "A slime dripped out of a bookshelf right in front of you and stepped onto it. It exploded. That hurt."; + goto L_End; + +L_End: + @chance = 0; + @slimes = 0; + end; +} + +048-2,183,110,0 script #Slime5 NPC32767,{ + end; + +OnSpawn: + if (attachrid($@Slime5VictimID) == 0) + goto L_Clean; + $@BlueSageSlime5_Spawn = $@BlueSageSlime5_Amount; + areamonster "048-2", 180, 107, 186, 113, "", 1091, $@BlueSageSlime5_Spawn, "#Slime5::OnSlimeDeath"; + message strcharinfo(0), "You notice a group of slimes emerging from the debris among the shelves."; + end; + +OnSlimeDeath: + $@BlueSageSlime5_Spawn = $@BlueSageSlime5_Spawn - 1; + if (mobcount("048-2", "#Slime5::OnSlimeDeath") < 0) // returns -1 if no monsters + $@BlueSageSlime5_Spawn = 0; + + if ($@Slime5VictimID == getcharid(3)) + goto L_Count; + if ($@BlueSageSlime5_Spawn == 0) + goto L_ClearedPoint; + end; + +L_Clean: + $@Slime5VictimID = 0; + end; + +L_Count: + @spawnSlime5 = @spawnSlime5 + 1; + if ($@BlueSageSlime5_Spawn == 0) + goto L_ClearedPoint; + end; + +L_SlimesEscaped: + @spawnSlime5 = 0; + message strcharinfo(0), "You don't see any slimes from that nest anymore. But did you really get all of them?"; + goto L_Clean; + +L_ClearedPoint: + if (attachrid($@Slime5VictimID) == 0) + goto L_Clean; + if (rand($@BlueSageSlime5_Amount - @spawnSlime5) != 0) + goto L_SlimesEscaped; + QUEST_BlueSage = QUEST_BlueSage | $@Q_BlueSageSlime5; + message strcharinfo(0), "It wasn't easy, but you think that you extinguished this nest."; + + @slimes = ((QUEST_BlueSage & $@Q_BlueSageSlimes_MASK) >> $@Q_BlueSageSlimes_SHIFT); + if (@slimes == 255) + message strcharinfo(0), "That was a lot of slimes. You wonder if you're done now."; + @slimes = 0; + @spawnSlime5 = 0; + goto L_Clean; +} + + +048-2,164,102,0 script #Slime6Trigger NPC32767,2,2,{ + @slimes = ((QUEST_BlueSage & $@Q_BlueSageSlimes_MASK) >> $@Q_BlueSageSlimes_SHIFT); + + if (mobcount("048-2", "#Slime6::OnSlimeDeath") < 0) // returns -1 if no monsters + $@BlueSageSlime6_Spawn = 0; + + // if finished or haven't started yet or spawn already active or spawn already done, do nothing + if ((@slimes == 0) || ($@BlueSageSlime6_Spawn > 0) || (QUEST_BlueSage & $@Q_BlueSageSlime6)) + end; + + @spawnSlime6 = 0; + @chance = rand(20); + if (@chance < 6) + goto L_End; + if (@chance < 7) + goto L_BlowUp; + + $@Slime6VictimID = getcharid(3); + donpcevent "#Slime6::OnSpawn"; + goto L_End; + +L_BlowUp: + heal -Hp, 0; + message strcharinfo(0), "A slime dripped out of a bookshelf right in front of you and stepped onto it. It exploded. That hurt."; + goto L_End; + +L_End: + @chance = 0; + @slimes = 0; + end; +} + +048-2,164,102,0 script #Slime6 NPC32767,{ + end; + +OnSpawn: + if (attachrid($@Slime6VictimID) == 0) + goto L_Clean; + $@BlueSageSlime6_Spawn = $@BlueSageSlime6_Amount; + areamonster "048-2", 161, 99, 167, 105, "", 1091, $@BlueSageSlime6_Spawn, "#Slime6::OnSlimeDeath"; + message strcharinfo(0), "You notice a group of slimes emerging from the debris among the shelves."; + end; + +OnSlimeDeath: + $@BlueSageSlime6_Spawn = $@BlueSageSlime6_Spawn - 1; + if (mobcount("048-2", "#Slime6::OnSlimeDeath") < 0) // returns -1 if no monsters + $@BlueSageSlime6_Spawn = 0; + + if ($@Slime6VictimID == getcharid(3)) + goto L_Count; + if ($@BlueSageSlime6_Spawn == 0) + goto L_ClearedPoint; + end; + +L_Clean: + $@Slime6VictimID = 0; + end; + +L_Count: + @spawnSlime6 = @spawnSlime6 + 1; + if ($@BlueSageSlime6_Spawn == 0) + goto L_ClearedPoint; + end; + +L_SlimesEscaped: + @spawnSlime6 = 0; + message strcharinfo(0), "You don't see any slimes from that nest anymore. But did you really get all of them?"; + goto L_Clean; + +L_ClearedPoint: + if (attachrid($@Slime6VictimID) == 0) + goto L_Clean; + if (rand($@BlueSageSlime6_Amount - @spawnSlime6) != 0) + goto L_SlimesEscaped; + QUEST_BlueSage = QUEST_BlueSage | $@Q_BlueSageSlime6; + message strcharinfo(0), "It wasn't easy, but you think that you extinguished this nest."; + + @slimes = ((QUEST_BlueSage & $@Q_BlueSageSlimes_MASK) >> $@Q_BlueSageSlimes_SHIFT); + if (@slimes == 255) + message strcharinfo(0), "That was a lot of slimes. You wonder if you're done now."; + @slimes = 0; + @spawnSlime6 = 0; + goto L_Clean; +} -- cgit v1.2.3-60-g2f50