From cf18ce071c79ae37e14ea38943e0b1d88da70a7b Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Fri, 9 Apr 2021 13:33:57 -0300 Subject: Override --- npc/008-2-12/nurse.txt | 175 ------------------------------------------------- 1 file changed, 175 deletions(-) delete mode 100644 npc/008-2-12/nurse.txt (limited to 'npc/008-2-12/nurse.txt') diff --git a/npc/008-2-12/nurse.txt b/npc/008-2-12/nurse.txt deleted file mode 100644 index 415746cf..00000000 --- a/npc/008-2-12/nurse.txt +++ /dev/null @@ -1,175 +0,0 @@ -// Evol scripts. -// Author: -// gumi -// The Moubootaur Legends Development Team -// Quest states: -// [1] 0 - cannot do the quest -// [1] 1 - can do the quest -// [1] 2 - talked to inspector (1) <= start -// [1] 3 - talked to old woman (1) -// [1] 4 - talked to old woman (2) -// [1] 5 - talked to inspector (2) -// [1] 6 - talked to troupe leader (1) -// [1] 7 - talked to inspector (3) -// [1] 8 - talked to old man -// [1] 9 - talked to old woman (3) -// [1] 10 - talked to inspector (4) -// [1] 11 - talked to old woman (4) -// [1] 12 - talked to malek -// [1] 13 - searched the bookcase -// [1] 14 - talked to inspector (5) -// [1] 15 - talked to troupe leader (2) <= reward -// [1] 16 - talked to inspector (6) <= reward, end -// [2] unused -// [3] unused -// [t] unused -// Description: -// Hurnscald Nurse. Robberies in Hurnscald. - -008-2-12,28,30,0 script Nurse NPC_NURSE_LEGACY,{ - function bloodDonor; - .@q2=getq2(HurnscaldQuests_BloodDonor); - - speech(4, - l("How can I help you?")); - - // XXX: this npc used to teach the resist poison skill, do we still want that? - - selectd( - l("Oooh, these wounds! They hurt so much!"), - l("I don't feel so well, I might be sick."), - rif(.@q2 < gettimetick(2), l("I would like to donate blood.")), - l("No, I'm fine."), - rif(getq(.quest_inspector) == 2, l("Have you seen anything out of the ordinary?"))); - - switch (@menu) - { - case 1: - if (BaseLevel > .heal_max_level) - { - speech( - l("I'm sorry but I'm here only to help young adventurers and the town residents."), - l("Your level is already higher than %d.", .heal_max_level), - l("You can get some rest at the inn near here.")); - close; - } - speech(4, - l("Here, let me heal you.")); - - // Jesusalva: I don't trust npcskill() - npcskill(AL_HEAL, .heal_skill_level, .heal_npc_stats, .heal_npc_level); - - speech( - l("There you go, like new.")); - break; - case 2: - speech( - l("Then you should better see the doctor."), - l("He is usually in his office on the 3rd floor.")); - break; - case 3: - bloodDonor(); - break; - case 4: - speech( - l("Then I would ask you to leave."), - l("There are people who really need our help.")); - break; - case 5: - speech( - l("I'm too busy here to observe the town.")); - break; - } - close; - -function bloodDonor { - .@q2=getq2(HurnscaldQuests_BloodDonor); - .@q3=getq3(HurnscaldQuests_BloodDonor); - // Cheating??! - if (.@q2 > gettimetick(2)) - kick(getcharid(3)); - // Anyway, ML code comes here, adapted for TMW - mesc l("Donating blood will BLOCK YOUR MOVEMENT for three minutes."); - mesc l("Do not disconnect while waiting. You need 100% HP to donate."); - next; - // Always show Info if it is your first time donating blood - @menu = 1; - if (.@q3) { - select - l("Info"), - rif(readparam(Hp) == readparam(MaxHp), l("Yes, please use my blood to save lifes.")), - l("I changed my mind"); - mes ""; - } - if (@menu == 3) - return; - if (@menu == 1) { - mesn; - mesq l("Donating blood is a noble act, which allows to save lifes."); - next; - mesn; - mesq l("When people loses too much blood, they die, unless we can lend them somebody's else blood."); - next; - mesn; - mesq l("Not everyone can be a blood donor. For example, you must be healthy."); - mesq l("You can find more info about this on these links:"); - mes ""; - mes "[@@https://www.blood.co.uk/|https://www.blood.co.uk/@@]"; - mes "[@@https://www.nhsbt.nhs.uk/what-we-do/blood-services/blood-donation/|https://www.nhsbt.nhs.uk/what-we-do/blood-services/blood-donation/@@]"; - mes l("France: [@@https://dondesang.efs.sante.fr/|https://dondesang.efs.sante.fr/@@]"); - mes l("Brazil: [@@http://www.prosangue.sp.gov.br/home/Default.html|http://www.prosangue.sp.gov.br/home/Default.html@@]"); - if (readparam(Hp) < readparam(MaxHp)) - return; - next; - mesc l("Donate blood?", 1); - if (askyesno() == ASK_NO) - return; - } - // Donate blood - mesn; - mesq l("This will take only a short while."); - next; - setq1 HurnscaldQuests_BloodDonor, 2; - percentheal -90, 0; - addtimer(180000, "Nurse::OnDonationComplete"); - warp "008-2-14", 31, 27; - setpcblock(PCBLOCK_ATTACK|PCBLOCK_SKILL|PCBLOCK_USEITEM|PCBLOCK_MOVE, true); - dispbottom l("Any movement/skill/item will be without effect until time is up."); - closedialog; - return; -} - -OnDonationComplete: - if (checkpcblock() & PCBLOCK_ATTACK) - setpcblock(PCBLOCK_ATTACK|PCBLOCK_SKILL|PCBLOCK_USEITEM|PCBLOCK_MOVE, false); - warp "008-2-12", 30, 30; - percentheal 100, 0; - // Experience gain is based on HP - getexp readparam(Hp)*2, readparam(Hp)/100; - .@q3=getq3(HurnscaldQuests_BloodDonor)+1; - // Cooldown: 60*60*24*30: 30 days - setq HurnscaldQuests_BloodDonor, 1, gettimetick(2)+(2592000), .@q3; - if (BaseLevel >= 30) - getitem Bread, 1; - if (BaseLevel >= 50) - getitem ChocolateBar, 1; - if (BaseLevel >= 70) - getitem BottleOfWater, 1; - mesn; - mesq l("Thanks for donating blood. You can donate again in 30 days."); - mesq l("You should eat and drink water after donating blood. Thanks for saving lifes!"); - close; - - -OnInit: - .heal_max_level = 20; // she will only heal low level players - - .heal_skill_level = 10; // what level of the healing skill to use - .heal_npc_stats = 99; // what stat points the NPC has - .heal_npc_level = 60; // what level the npc has - - .quest_inspector = HurnscaldQuests_Inspector; - .quest_debug = .quest_inspector; - .distance = 3; - end; -} -- cgit v1.2.3-60-g2f50