From cf18ce071c79ae37e14ea38943e0b1d88da70a7b Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Fri, 9 Apr 2021 13:33:57 -0300 Subject: Override --- npc/006-1/miriam.txt | 318 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 318 insertions(+) create mode 100755 npc/006-1/miriam.txt (limited to 'npc/006-1/miriam.txt') diff --git a/npc/006-1/miriam.txt b/npc/006-1/miriam.txt new file mode 100755 index 00000000..a42253e6 --- /dev/null +++ b/npc/006-1/miriam.txt @@ -0,0 +1,318 @@ + +006-1,115,111,0 script Miriam NPC175,{ + @npc_distance = 2; + callfunc "PCtoNPCRange"; + if(@npc_check) end; + + if (getskilllv(SKILL_SPEED)) goto L_fast; + if (getequipid(equip_torso) < 0) goto L_Naked; + if (QUEST_MIRIAM == 0) goto L_Intro; + if (QUEST_MIRIAM == 1) goto L_Ask1; + if (QUEST_MIRIAM == 2) goto L_Ask2; + if (QUEST_MIRIAM == 3) goto L_Teach; + if (QUEST_MIRIAM == 4) goto L_testoffer; + if (QUEST_MIRIAM_run != 0) goto L_checktime; + if (QUEST_MIRIAM_start != 0) goto L_wasting; + if (QUEST_MIRIAM == 5) goto L_testoffer; + goto L_Intro; + +L_Intro: + mes "You see a woman sitting in the hot sand with eyes wide open... But she does not seem to be looking at something in particular..."; + next; + menu + "Ehr... Hi, my name is " +strcharinfo(0)+ ". Are you OK?",L_Next; + +L_Next: + mes "[Miriam]"; + mes "\"..."; + next; + menu + "Hello?",L_Continue; + +L_Continue: + mes "[Miriam]"; + mes "\"Yes, I am. Why? Do you think I am not OK? I am OK. You interrupted my meditation. Now I will need hours to calm down and stay quiet! Yes, yes, I know, I'm a fast talker!\""; + next; + mes "\"In fact, I am fast in everything I do! I can kill a Mountain Snake before it even starts to think about attacking me! Yes my friend, in a battle, speed is power!"; + next; + menu + "Wow! Very impressi...",L_More; + +L_More: + mes "[Miriam]"; + mes "\"Yes, yes, I know. But if there is one thing I am NOT good at, it is meditation! My master said I need to meditate, but... Ohh! So difficult to stay quiet! And when you FINALLY do, someone INTERRUPTS you, asking if you are 'OK'...\""; + next; + menu + "Oh, I am sorry! I didn't know you were meditating...",L_WallText; + +L_WallText: + mes "[Miriam]"; + mes "\"You are really sorry? Ok, but that is not enough... I need you to do something for me. As you can imagine, I will need a lot of time to concentrate and get back to the state I was when you interrupted me.\""; + next; + mes "\"But the problem is that I wasn't expecting to be here for so long, so I will need some food and something to drink.\""; + next; + mes "\"So, if you really want to prove that you are sorry, bring me 5 Concentration Potions and 10 Snake Tongues.\""; + next; + menu + "Ok, but those potions will not help with your mental concent...",L_MoreTalking, + "Sorry, but I can't help you right now.",L_canthelp; + +L_MoreTalking: + mes "[Miriam]"; + mes "\"ah, ah, ah... I know what I am doing! Now run and get what I asked.\""; + QUEST_MIRIAM = 2; + close; + +L_canthelp: + mes "[Miriam]"; + mes "\"Oh, really? So you better pray to not need my help in the future!\""; + QUEST_MIRIAM = 1; + close; + +L_canthelp2: + mes "[Miriam]"; + mes "\"...\""; + next; + mes "\"...\""; + next; + mes "\"Well, if you don't have time to help, at least don't make things difficult for me!\""; + close; + +L_Ask1: + mes "[Miriam]"; + mes "\"So, you are back... have you changed your mind about my request?\""; + next; + menu + "Yes, I will get what you want!",L_WillGetItems, + "No, I have no time right now.",L_canthelp2; + +L_WillGetItems: + QUEST_MIRIAM = 2; + mes "\"Good. So, run and get it!\""; + close; + +L_Ask2: + mes "[Miriam]"; + mes "\"Did you get what I asked for?\""; + next; + menu + "Yes, here it is!",L_Getitems, + "What was that again?", L_Ask3, + "No, not yet.",L_Hurry; + +L_Hurry: + mes "\"So please hurry up!\""; + close; + +L_Ask3: + mes "[Miriam]"; + mes "\"You have a small mind, haven't you? I am meditating here and I asked you to bring me stuff, so I can concentrate better.\""; + next; + mes "\"And stop asking such silly questions in the future.\""; + next; + mes "\"So, if you really want to help me now, bring me 5 Concentration Potions and 10 Snake Tongues.\""; + close; + +L_Getitems: + if (countitem("SnakeTongue") < 10 + || countitem("ConcentrationPotion") < 5) + goto L_NotEnough; + delitem "SnakeTongue", 10; + delitem "ConcentrationPotion", 5; + QUEST_MIRIAM = 3; + mes "[Miriam]"; + mes "\"Good job! Now I have enough food to stay in this desert for days!\""; + next; + mes "\"Now, since you helped me, maybe I can teach you a basic skill, but only if you prove yourself to be a fast runner! Come back and talk to me when you think you are prepared to learn.\""; + close; + +L_NotEnough: + mes "[Miriam]"; + mes "\"Hey, you don't have all that I asked. Come back when you have everything.\""; + close; + +L_Teach: + mes "[Miriam]"; + mes "\"Hmm... do you think you can learn the special Speed skill?\""; + next; + menu + "Yes, I am prepared...", L_Prepared, + "I am already fast.", L_Notfast; + +L_Prepared: + @torso$ = getitemlink(getequipid(equip_torso)); + @weight = MaxWeight/Weight; + if (@weight < 3) + goto L_heavyweight; + if (Agi < 60) + goto L_slow; + if (BaseLevel < 60) + goto L_LowLevel; + if (countitem("SteelShield") > 0 + || countitem("WarlordHelmet") > 0 + || countitem("CrusadeHelmet") > 0 + || countitem("WarlordPlate") > 0 + || countitem("KnightsHelmet") > 0 + || countitem("InfantryHelmet") > 0 + || countitem("ChainmailShirt") > 0 + || countitem("WarlordBoots") > 0 + || countitem("LightPlatemail") > 0 + || countitem("CandleHelmet") > 0) + goto L_heavymetal; + goto L_Offer; + +L_heavyweight: + mes "[Miriam]"; + mes "\"Wow... Why do you bring so many things with you? You must be carrying more than one third of your own weight! I won't teach you unless you get rid of some stuff... \""; + close; + +L_heavymetal: + mes "[Miriam]"; + mes "\"Hmm... I see... You want to be one of those lazy slow warriors... wasting all their strength carrying kilos of metal clothes... Why does no one see the great advantages of a beautiful, flexible, lightweight armor nowadays?\""; + next; + mes "\"Come back here when you get rid of this junk...\""; + close; + +L_slow: + mes "[Miriam]"; + mes "Oh, wait, wait... " +Agi+ " Agility? Are you serious? What do you do with all your Character points? Put them all to 'Strength'? Really... I don't even want to know... Come back here when you have a decent character points distribution!\""; + close; + +L_LowLevel: + mes "[Miriam]"; + mes "\"Come back here when you are old enough. I even wonder how you could get here so unexperienced as you are.\""; + close; + +L_Offer: + mes "[Miriam]"; + mes "\"Hmm! You look great in these clothes! They look very comfortable too... And it seems like you are not carrying too much weight.\""; + next; + if (!(getskilllv(SKILL_POOL))) + goto L_Noskill; + menu + "Yes, I look really good in this.",L_TorsoNext; + +L_TorsoNext: + mes "[Miriam]"; + mes "\"I see. I like the way you distributed your Character Points too... " +Agi+ " points to Agility! You really know how to prepare yourself for a good fight!\""; + next; + mes "\"Well... Even if you have a potential to be a good fighter, moving the way you do will not help. You need to be fast to avoid the monsters. \""; + next; + mes "\"So, if you pass a small test I can teach you a skill that will increase your walking speed! You will not be as fast as I am, but I am sure it will be useful.\""; + next; + menu + "I'm in! What kind of test is it?",L_test, + "I don't think I need more speed right now",L_GiveUp; + +L_test: + mes "[Miriam]"; + mes "\"Great! The test is simple. You need to run as fast as you can from the place where I am sitting to the mountains and talk to Pachua, the chief. When you get there and talk to Pachua, he will send a special smoke signal to me, so I can know how much time it took for you to get there.\""; + next; + mes "\"If you make it in a good time, I will teach you the special speeding skill. If not, you can always try again. So, are you ready?\""; + next; + menu + "Yes, let's do it!",L_LetsDoThis, + "No, I need to stretch my muscles first!",L_stretch; + +L_LetsDoThis: + close2; + message strcharinfo(0), "Miriam quickly grabs your arm and pull you to the place where she is sitting."; + // Warp the player to the place where the NPC is defined, so he can't cheat. + warp "032-1",55,21; + npctalk strnpcinfo(0), "Run " +strcharinfo(0)+ ", run!"; + QUEST_MIRIAM = 5; + QUEST_MIRIAM_start = gettimetick(2); + QUEST_MIRIAM_cheat = 0; + end; + +L_Naked: + mes "[Miriam]"; + mes "\"Hmmm?! Please put on some clothes before talking to me.\""; + close; + +L_Notfast: + mes "[Miriam]"; + mes "\"Hah! If you think so...\""; + close; + +L_Noskill: + mes "[Miriam]"; + mes "\"For a person like you, I could even teach a useful skill! Too bad you don't have the basic abillities to learn it...\""; + close; + +L_GiveUp: + mes "[Miriam]"; + mes "\"Oh, that is too bad... But if you change your mind, come back!\""; + QUEST_MIRIAM = 4; + close; + +L_testoffer: + mes "[Miriam]"; + mes "\"Are you ready for the test now?\""; + next; + menu + "Yes!",L_test, + "Not yet.",L_close; + +L_close: + close; + +L_warning: + mes "[Miriam]"; + mes "\"I know very well what you tried to do. I will not teach you the speed skill if you keep trying this kind of trick!\""; + next; + goto L_testoffer; + +L_stretch: + mes "[Miriam]"; + mes "\"Ok. Good idea... Stretching exercises can increase your flexibility and even prevent injuries!\""; + QUEST_MIRIAM = 4; + close; + +L_wasting: + mes "[Miriam]"; + mes "\"Don't waste your time talking to me! RUN and talk to Pachua!\""; + close; + +L_checktime: + if (QUEST_MIRIAM_cheat != 0) + goto L_warning; + if (QUEST_MIRIAM_run <= 210) + goto L_Goodjob; + goto L_tryagain; + +L_tryagain: + mes "[Miriam]"; + mes "\"You needed " + QUEST_MIRIAM_run + " seconds to reach Pachua. It is not enough.\""; + QUEST_MIRIAM_run = 0; + close; + +L_Goodjob: + mes "[Miriam]"; + mes "\"Great job! You needed " + QUEST_MIRIAM_run + " seconds to reach Pachua. Very impressive for a person like you.\""; + next; + mes "\"Now I need you to relax. Do NOT move. This teaching process can be painful sometimes.\""; + next; + mes "Miriam stares into your eyes and starts to scream some strange words very close to your ears."; + next; + mes "You feel dizzy and as soon as you move your head and look to the ground, Miriam pushes you hard, sending you meters away from her."; + close2; + warp "032-1",55,22; + // free all used player variables. This can be done, since there is a conditional on the speedskill at the beginning. + QUEST_MIRIAM_start = 0; + QUEST_MIRIAM_run = 0; + QUEST_MIRIAM = 0; + message strcharinfo(0), "[You gain 2500 experience points]"; + message strcharinfo(0), "[You learned Speed Skill]"; + addtoskill SKILL_SPEED, 1; + getexp 2500, 0; + set QUEST_MIRIAM_cheat, 0; // reset just in case it is still set. + close; + +L_fast: + mes "[Miriam]"; + mes "\"I hope you make a good use of your new skill... Take care!\""; + set QUEST_MIRIAM_cheat, 0; // reset just in case it is still set. + close; + +} -- cgit v1.2.3-60-g2f50