From cf18ce071c79ae37e14ea38943e0b1d88da70a7b Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Fri, 9 Apr 2021 13:33:57 -0300 Subject: Override --- npc/002-2/troupe_leader.txt | 61 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 61 insertions(+) create mode 100755 npc/002-2/troupe_leader.txt (limited to 'npc/002-2/troupe_leader.txt') diff --git a/npc/002-2/troupe_leader.txt b/npc/002-2/troupe_leader.txt new file mode 100755 index 00000000..7243be84 --- /dev/null +++ b/npc/002-2/troupe_leader.txt @@ -0,0 +1,61 @@ + +002-2,81,21,0 script Troupe Leader NPC165,{ + @inspector = ((QUEST_Hurnscald & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT); + + if (@inspector == 4) goto L_NohMask_Troupe; + if (@inspector == 13) goto L_NohMask_Found; + + mes "[Troupe Leader]"; + mes "\"Hello. I'm the leader of a traveling theater troupe. We'll be staying here in Tulimshar for a while.\""; + goto L_close; + +L_NohMask_Troupe: + mes "[Troupe Leader]"; + mes "\"Yes, a mask was stolen from us the last night we were in Hurnscald.\""; + next; + menu + "Any ideas on who might have taken it?", L_NohMask_Idea, + "Are you sure one of your troupe members didn't hide it and commit those robberies?", L_NohMask_Accuse, + "Hmm...", L_close; + +L_NohMask_Idea: + @inspector = 5; + callsub S_Update_Mask; + mes "[Troupe Leader]"; + mes "\"Hm...I did see an old man hang out near the theater after our last show.\""; + goto L_close; + +L_NohMask_Accuse: + mes "[Troupe Leader]"; + mes "\"I am absolutely positive. None of my troupe have left the city since we got here. Good day!\""; + goto L_close; + +L_NohMask_Found: + mes "[Troupe Leader]"; + mes "\"Thank you for finding the mask. You did such a good job, you should keep it.\""; + getinventorylist; + if (@inventorylist_count == 100) goto L_NohMask_TooMany; + mes "[1500 experience points]"; + getexp 1500, 0; + @inspector = 14; + callsub S_Update_Mask; + getitem "NohMask", 1; + next; + mes "[Troupe Leader]"; + mes "\"We don't need it anymore. We're doing different shows here.\""; + goto L_close; + +L_NohMask_TooMany: + next; + mes "[Troupe Leader]"; + mes "\"Except, you don't seem to have any room for it. I'll hold onto it for you until you do have room.\""; + goto L_close; + +L_close: + @inspector = 0; + close; + +S_Update_Mask: + QUEST_Hurnscald = (QUEST_Hurnscald & ~(NIBBLE_3_MASK)) | (@inspector << NIBBLE_3_SHIFT); + return; +} -- cgit v1.2.3-60-g2f50