From cf18ce071c79ae37e14ea38943e0b1d88da70a7b Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Fri, 9 Apr 2021 13:33:57 -0300 Subject: Override --- npc/000-0-1/_import.txt | 4 -- npc/000-0-1/mapflags.txt | 1 - npc/000-0-1/narrator.txt | 180 ----------------------------------------------- 3 files changed, 185 deletions(-) delete mode 100644 npc/000-0-1/_import.txt delete mode 100644 npc/000-0-1/mapflags.txt delete mode 100644 npc/000-0-1/narrator.txt (limited to 'npc/000-0-1') diff --git a/npc/000-0-1/_import.txt b/npc/000-0-1/_import.txt deleted file mode 100644 index ed783937..00000000 --- a/npc/000-0-1/_import.txt +++ /dev/null @@ -1,4 +0,0 @@ -// Map 000-0-1: Sailor's Room -// This file is generated automatically. All manually added changes will be removed when running the Converter. -"npc/000-0-1/mapflags.txt", -"npc/000-0-1/narrator.txt", diff --git a/npc/000-0-1/mapflags.txt b/npc/000-0-1/mapflags.txt deleted file mode 100644 index 04d1aea5..00000000 --- a/npc/000-0-1/mapflags.txt +++ /dev/null @@ -1 +0,0 @@ -000-0-1 mapflag invisible diff --git a/npc/000-0-1/narrator.txt b/npc/000-0-1/narrator.txt deleted file mode 100644 index d1bf14e8..00000000 --- a/npc/000-0-1/narrator.txt +++ /dev/null @@ -1,180 +0,0 @@ -// Evol scripts. -// Moubootaur Legends scripts. -// Author: -// Reid -// Jesusalva -// Description: -// Narrator explain to the player that he is dreaming. -// Variable: -// Q General_Narrator -// Values: -// 0 PC is in the game introduction. -// 1 PC arrived Artis. -// 2 PC arrived in Argaes. - -000-0-1,25,28,0 script Narrator#000-0-1 NPC_NARRATOR,{ - function referralSystem; - function travelToArtis; - function travelToArgaes; - - switch (getq(General_Narrator)) { - case 0: - travelToArtis(); - break; - case 1: - travelToArgaes(); - break; - default: - mesc(l("ERROR - Corrupted quest state %d", getq(General_Narrator)), 1); - mesc(l("Please contact the staff for technical support."), 1); - mes(""); - mesc(l("Error message: Narrator#000-0-1 Invalid Quest State")); - break; - } - closeclientdialog(); - close; - -OnInit: - - if (debug > 0) { - // debug commands to skip the tutorial - bindatcmd("force-referral", sprintf("%s::referralSystem", .name$)); - bindatcmd("force-artis", sprintf("%s::travelToArtis", .name$)); - } - end; - - /////////////////////////////////////////////////////////////////////// - // Quest state: 0 - public function travelToArtis { - narrator(S_LAST_NEXT, - l("Look, we finally meet."), - l("I think that you already understood, you are asleep."), - l("The ship, La Johanne, has left Drasil Island, finally."), - l("Nard and his crew are taking us to the city of Artis.")); - - // Legacy accounts are excluded - // Only one referral per vault account - .@refVault = bitwise_get(getvaultvar(REFERRAL_PROG), 0x00FFFFFF, 0); - - if (!islegacyaccount() && .@refVault < 1) { - referralSystem(); - } - - narrator(S_LAST_CLOSE, - l("There are a lot of things you must be wondering about."), - l("So, search for answers."), - l("..."), - l("Ah, seagulls. We are arriving."), - l("..."), - l("Wake-up!")); - - if (.@cnt = countitem(JohanneKey)) { - delitem(JohanneKey, .@cnt); - } - - setq(General_Narrator, 1); - setq(ShipQuests_Nard, 6); - savepoint("001-2-22", 50, 38); - warp("SavePoint", 0, 0); - return; - } - - /////////////////////////////////////////////////////////////////////// - // Quest state: 1 - function travelToArgaes { - narrator(S_LAST_NEXT, - l("Oh, hello again!"), - l("I hope you still remember me."), - l("Now, this ship is not the most comfortable, don't you agree?"), - l("Well, hopefully it won't be too long until you reach your destination."), - l("Argaes, in the ancient continent of Ancea..."), - l("What could be waiting for you there?")); - - // Special dialog for Legacy accounts - // To relate to Doomsday event - if (islegacyaccount()) { - narrator(S_LAST_NEXT, - l("Maybe you already have been on that continent before."), - l("Also, don't you think this ship vaguely... familiar?"), - l("Well, not like you would be able to remember. Even if you wanted."), - l("Ah, sorry. I make too many rhetorical questions, don't I?"), - l("I probably should let you rest, it must have been tiring!"), - l("But before that, one last question...")); - } - - narrator(S_LAST_CLOSE, - l("Actually... Wouldn't now be a good time to wake up?")); - - setq(General_Narrator, 2); - savepoint("008-1-1", 33, 63); - warp("SavePoint", 0, 0); - dispbottom(l("After a tiring, yet fast travel by ship, you arrive at %s.", l("Woodlands"))); - close; - } - - /////////////////////////////////////////////////////////////////////// - // Script Utils - // referralSystem() is a Moubootaur Legends function - public function referralSystem { - mesc(l("But before we get there, I've been itching to know...")); - next(); - mesc(l("Do we know someone on this world?"), 1); // FIXME: awkward wording: suddenly changes from singular first person (I) to plural second person (we) - - // Opt-out - if (askyesno() == ASK_NO) { - mesc(l("Yes. We truly don't remember anyone.")); // FIXME: juxtaposition of Yes and No (probably should be "No, we truly don't...") - next(); - return; - } - - // Opt-in - mesc(l("Yes... We remember a fellow adventurer... What was their name again?")); - next(); - - do { - mesc(l("(Which player invited you to this world?)"), 1); // FIXME: suddenly changes to the third person (invited "you" vs invited "us" or invited "me") - input(.@refName$ = ""); - mes(""); - - .@refName$ = strip(.@refName$); // clean it up - - if (.@refName$ == "") { - mesc(l("Actually, nevermind. My memory is still too foggy to remember this.")); // FIXME: suddenly changes from plural second person to singular first person ("My" memory) - next(); - break; - } - - .@refVault = "playerCache"::name2vault(.@refName$); - - if (.@refVault == 0) { - mesc(l("Oops, there is nobody known as %s on this word.", .@refName$)); // FIXME: this is too informal - mesc(l("Maybe I don't remember their name, after all.")); - next(); - sleep2(400); // Anti-spam Forced cooldowns - // FIXME: show a message to the player (use a variable to throttle instead of sleep2) - continue; - } - - - if (.@refVault == getvaultid()) { - mesc(l("Hahah, silly, that's ourselves!")); - mesc(l("Try again!")); - next(); - sleep2(200); // Anti-spam Forced cooldowns - // FIXME: show a message to the player (use a variable to throttle instead of sleep2) - continue; - } - - bitwise_set(getvaultvar(REFERRAL_PROG), 0x00FFFFFF, 0, .@refVault); - //getitembound(FriendGift, 1, 1); - mesc(l("Ah yes, our trusty friend, %s.", .@refName$)); - mesc(l("They probably miss me. I mean, I probably have been away for a long time...")); - next(); - mesc(l("Maybe they sent me a letter, or a gift? I'll see once I get in Artis.")); - next(); - break; - } while (true); - - return; - } -} -- cgit v1.2.3-60-g2f50