From 8a4bf716002a017de77fe7df301ef8e4aaf00a2e Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Fri, 9 Apr 2021 11:00:49 -0300 Subject: Initial commit --- db/mob_db2.conf | 101 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 101 insertions(+) create mode 100644 db/mob_db2.conf (limited to 'db/mob_db2.conf') diff --git a/db/mob_db2.conf b/db/mob_db2.conf new file mode 100644 index 00000000..f0c059fc --- /dev/null +++ b/db/mob_db2.conf @@ -0,0 +1,101 @@ +//================= Hercules Database ===================================== +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2015-2020 Hercules Dev Team +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see . +//========================================================================= +//= Mobs Database +//========================================================================= + +mob_db: ( +/************************************************************************** + ************* Entry structure ******************************************** + ************************************************************************** +{ + // ================ Mandatory fields ============================== + Id: ID (int) + SpriteName: "SPRITE_NAME" (string) + Name: "Mob name" (string) + // ================ Optional fields =============================== + JName: "Mob name" (string) + Lv: level (int, defaults to 1) + Hp: health (int, defaults to 1) + Sp: mana (int, defaults to 0) + Exp: basic experience (int, defaults to 0) + JExp: job experience (int, defaults to 0) + AttackRange: attack range (int, defaults to 1) + Attack: [attack1, attack2] (int, defaults to 0) + Def: defence (int, defaults to 0) + Mdef: magic defence (int, defaults to 0) + Stats: { + Str: strength (int, defaults to 0) + Agi: agility (int, defaults to 0) + Vit: vitality (int, defaults to 0) + Int: intelligence (int, defaults to 0) + Dex: dexterity (int, defaults to 0) + Luk: luck (int, defaults to 0) + } + ViewRange: view range (int, defaults to 1) + ChaseRange: chase range (int, defaults to 1) + Size: size (string, defaults to "Size_Small") + Race: race (string, defaults to "RC_Formless") + Element: (type, level) (string/int, defaults to "Ele_Neutral"/1) + Mode: { + CanMove: true/false (bool, defaults to false) + Looter: true/false (bool, defaults to false) + Aggressive: true/false (bool, defaults to false) + Assist: true/false (bool, defaults to false) + CastSensorIdle:true/false (bool, defaults to false) + Boss: true/false (bool, defaults to false) + Plant: true/false (bool, defaults to false) + CanAttack: true/false (bool, defaults to false) + Detector: true/false (bool, defaults to false) + CastSensorChase: true/false (bool, defaults to false) + ChangeChase: true/false (bool, defaults to false) + Angry: true/false (bool, defaults to false) + ChangeTargetMelee: true/false (bool, defaults to false) + ChangeTargetChase: true/false (bool, defaults to false) + TargetWeak: true/false (bool, defaults to false) + NoKnockback: true/false (bool, defaults to false) + } + MoveSpeed: move speed (int, defaults to 0) + AttackDelay: attack delay (int, defaults to 4000) + AttackMotion: attack motion (int, defaults to 2000) + DamageMotion: damage motion (int, defaults to 0) + MvpExp: mvp experience (int, defaults to 0) + MvpDrops: { + AegisName: chance (string: int) + // ... + } + Drops: { + AegisName: chance (string: int) + // or + AegisName: (chance, "Option Drop Group") + // ... + } + DamageTakenRate: damage taken rate (int, defaults to 100) +}, +**************************************************************************/ + + +) -- cgit v1.2.3-60-g2f50