From 582bdded52e48bc0b08828a8257b18a7a8786402 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Tue, 13 Apr 2021 11:23:16 -0300 Subject: Fix some slave config; Activate @noks with 1.2 seconds of PVP Immunity --- conf/map/battle/monster.conf | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'conf') diff --git a/conf/map/battle/monster.conf b/conf/map/battle/monster.conf index ac4ebba9..7aadfe74 100644 --- a/conf/map/battle/monster.conf +++ b/conf/map/battle/monster.conf @@ -161,7 +161,7 @@ force_random_spawn: false // 1: Slaves are always aggressive. // 2: Slaves are always passive. // 3: Same as master's aggressive/passive state. -slaves_inherit_mode: 2 +slaves_inherit_mode: 0 // Do summon slaves have the same walking speed as their master? // NOTE: The default is 3 for official servers. @@ -170,7 +170,7 @@ slaves_inherit_mode: 2 // 2: If the master can't walk (even motionless mobs have a speed // entry in their mob_db) // 3: Always -slaves_inherit_speed: 3 +slaves_inherit_speed: 0 // Will summoned monsters (alchemists, or @summon'ed monsters) attack cause a // chance of triggering the master's autospell cards? (Note 1) @@ -225,7 +225,7 @@ mob_npc_event_type: 1 // Set to 0 to disable it. // If this is activated and a player is using @noks, damage from others players (KS) not in the party // will be reduced to 0. -ksprotection: 0 +ksprotection: 1200 // Should MVP slaves retain their target when summoned back to their master? mob_slave_keep_target: true -- cgit v1.2.3-60-g2f50