From abc02aac744134239b1fb14b8cee0c8adaaf7ebd Mon Sep 17 00:00:00 2001 From: Fate Date: Sat, 10 Jan 2009 02:30:44 -0700 Subject: Moved magic.conf to magic.conf.template. Magic.conf should be generated using build-magic.sh, which will first build a spells-build.sh file (which should then be edited by hand to set spell invocations) and, on subsequent calls, apply the spells-build.sh file. --- conf/magic.conf.template | 980 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 980 insertions(+) create mode 100644 conf/magic.conf.template (limited to 'conf/magic.conf.template') diff --git a/conf/magic.conf.template b/conf/magic.conf.template new file mode 100644 index 00000000..0a994eab --- /dev/null +++ b/conf/magic.conf.template @@ -0,0 +1,980 @@ +# Special-purpose globals +obscure_chance = 95 +min_casttime = 200 + +# Schools of magic +CONST MAGIC = 340 +CONST LIFE = 341 +CONST WAR = 342 +CONST TRANSMUTE = 343 +CONST NATURE = 344 +CONST ASTRAL = 345 + +# Elements +CONST ELT_NEUTRAL = 0 +CONST ELT_WATER = 1 +CONST ELT_EARTH = 2 +CONST ELT_FIRE = 3 +CONST ELT_WIND = 4 +CONST ELT_POISON = 5 +CONST ELT_SHADOW = 6 +CONST ELT_HOLY = 7 +CONST ELT_GHOST = 8 +CONST ELT_UNDEAD = 9 + +# Schools of magic +CONST SC_HIDE = 194 +CONST SC_HALT_REGENERATE = 195 +CONST SC_FLYING_BACKPACK = 196 +CONST SC_MBARRIER = 197 +CONST SC_HASTE = 198 +CONST SC_PHYS_SHIELD = 199 + +# Special effects +CONST SFX_DEFAULT = 10 +CONST SFX_SUMMON_START = 21 +CONST SFX_SUMMON_FIRE = 22 +CONST SFX_TELEPORT = 24 +CONST SFX_RAIN = 25 +CONST SFX_HIT = 25 +CONST SFX_ARROW_HAIL = 27 +CONST SFX_BARRIER = 10 +CONST SFX_UNBARRIER = 10 +CONST SFX_HEAL = 3 + +CONST MAX_RAIN_SPELL_RADIUS = 20 + +CONST SCRIPT_XP = "MAGIC_EXPERIENCE" +CONST SCRIPT_XP_MASK = 0xffff +CONST SCRIPT_XP_SHIFT = 0 +CONST SCRIPT_LASTSPELL_MASK = 0xff +CONST SCRIPT_LASTSPELL_SHIFT = 16 +CONST SCRIPT_HEALSPELL_MASK = 0xff +CONST SCRIPT_HEALSPELL_SHIFT = 24 +CONST DEBUG = 0 + +# Default sfx on caster +PROCEDURE default_effect() = + sfx(caster, school - MAGIC + 2, 0); + +PROCEDURE sfx_generic(target) = + sfx(target, SFX_DEFAULT, 0); + +PROCEDURE set_var(name, mask, shift, value) = + set_script_variable(caster, name, script_int(caster, name) & (neg (mask << shift)) | ((value & mask) << shift)); + +PROCEDURE gain_heal_xp(value, gain) = # `gain' influences the likelihood of an increase + last_heal_xp = (script_int(caster, SCRIPT_XP) >> SCRIPT_HEALSPELL_SHIFT) & SCRIPT_HEALSPELL_MASK; + IF (target <> caster + && value > (20 + last_heal_xp + random(last_heal_xp + 1) + random(last_heal_xp + 1))) + THEN ( + heal_xp = last_heal_xp + gain; + IF (heal_xp > SCRIPT_HEALSPELL_MASK) + THEN heal_xp = SCRIPT_HEALSPELL_MASK; + CALL set_var(SCRIPT_XP, SCRIPT_HEALSPELL_MASK, SCRIPT_HEALSPELL_SHIFT, heal_xp); + ) + +PROCEDURE gain_xp(gain) = + IF (level + 3 > skill(caster, MAGIC)) # Level 4 and 5 magic users don't gain anything from spell levels 0 resp. 0+1 + THEN ( + index = spell_index(self_spell); + last_index = (script_int(caster, SCRIPT_XP) >> SCRIPT_LASTSPELL_SHIFT) & SCRIPT_LASTSPELL_MASK; + last_xp = (script_int(caster, SCRIPT_XP) >> SCRIPT_XP_SHIFT) & SCRIPT_XP_MASK; + IF (index != last_index) + THEN ( # Some variation observed + xp = last_xp + gain; + IF (xp > SCRIPT_XP_MASK) + THEN xp = SCRIPT_XP_MASK; + CALL set_var(SCRIPT_XP, SCRIPT_XP_MASK, SCRIPT_XP_SHIFT, xp); + CALL set_var(SCRIPT_XP, SCRIPT_LASTSPELL_MASK, SCRIPT_LASTSPELL_SHIFT, index); + IF DEBUG THEN message(caster, "Spell xp = " + xp); + ) ELSE IF DEBUG THEN message(caster, "Re-cast same spell, xp remain at " + last_xp); + ) + +PROCEDURE create_item(good_item, count, bad_item, difficulty) = + score = experience + random(min(spellpower, (experience / 3) + 1)); + IF (score >= difficulty) + THEN create_item(caster, good_item, count); + ELSE ( + score = score + random(luk(caster)) + random(luk(caster)); + IF (score < difficulty / 3) + THEN ( + message(caster, "Your spell backfires!"); + IF (random(110) < (luk(caster))) + THEN itemheal(caster, 0 - ((level + 1) * (level + 2) * (3 + random(28))), 0); + ELSE itemheal(caster, 0 - (level + 1), 0); + ) ELSE IF (score < (difficulty * 2) / 3) + THEN ( + IF random(5) = 0 + THEN (message(caster, "Your spell solidifies into the shape of a mysterious object!"); + create_item(caster, "Iten", 1);) + ELSE message(caster, "Your spell escapes!"); + ) ELSE ( + message(caster, "Your spell takes on a mind of its own!"); + IF random(3) = 0 + THEN create_item(caster, bad_item, 1); + ) + ) + +# Increase spellpower by school and general magic skill +PROCEDURE adjust_spellpower(school) = + experience = (script_int(caster, SCRIPT_XP) >> SCRIPT_XP_SHIFT) & SCRIPT_XP_MASK; + spellpower = spellpower + (skill(caster, MAGIC) + skill(caster, school)) * 10; + # Below, we adjust by special items + IF ((school = LIFE || school = NATURE) && (target = partner(caster))) + THEN (spellpower = spellpower + 200; + IF is_equipped(caster, "WeddingRing") + THEN spellpower = spellpower + 50; + IF is_equipped(target, "WeddingRing") + THEN spellpower = spellpower + 50;) + +PROCEDURE heal(target, max_heal) = + CALL default_effect(); + IF caster <> target + THEN sfx(target, SFX_HEAL, 0); + power = spellpower + vit(caster); + power = min(max_heal, (max_heal * power) / 250); + itemheal(target, power, 0); + +# Goes through instaheal instead of itemheal +PROCEDURE quickheal(target, power) = + CALL default_effect(); + IF caster <> target + THEN sfx(target, SFX_HEAL, 0); + instaheal(target, power, 0); + +# Can attack the target? Imports attack_range from dynamic environment +PROCEDURE attack_check(target) = + IF (not (line_of_sight(location(caster), location(target)))) + THEN ABORT; + IF (not (rdistance(location(caster), location(target)) <= attack_range)) + THEN ABORT; + +# Cause elemental damage. bonus_elt grants an attack bonus, malus_elt reduces the attack. `effect' is the sfx ID. +PROCEDURE elt_damage(target, damage, dmgplus, bonus_elt, malus_elt, effect) = + d = damage + random(dmgplus); + IF (element(target) = malus_elt) + THEN d = d / 3; + IF (element(target) = bonus_elt) + THEN d = (d * (4 + element_level(target))) / 4; + #message(caster, "bonus=" + (element(target) = bonus_elt) + " malus=" + (element(target) = malus_elt) + " damage=" + damage + " + r(" + dmgplus + ") -> " + d); + sfx(target, effect, 0); + injure(caster, target, d, 0); + +PROCEDURE melee_damage(target, damage, dmgplus) = + CALL attack_check(target); + d = damage + random(dmgplus); + evade = level(target) + mdef(target); + IF (spellpower - random(100) < evade) + THEN d = 0; + injure(caster, target, d, 0); + + +PROCEDURE install_attack_spell(charges, base_delay, range, attack_animation) = + CALL default_effect(); + attack_range = range; + override_attack(caster, charges, ((200 - agi(caster)) * base_delay) / 200, + range, 0, attack_animation); + +PROCEDURE install_melee_spell(charges, base_delay, attack_animation) = + CALL install_attack_spell(charges, base_delay, 1, attack_animation); + +PROCEDURE summon_spell(mob_id, count, delay, lifetime, control_level) = + CALL default_effect(); + sfx(location, SFX_SUMMON_START, 0); + WAIT delay; + sfx(location, SFX_SUMMON_FIRE, 0); + spawn(rbox(location, 2), caster, mob_id, + if_then_else(skill(caster, ASTRAL) >= control_level, 2, 1), # pets when level is high enough + count, lifetime); + + +#-------------------------------------------------------------------------------- +# Level 0 spells +#-------------------------------------------------------------------------------- + +SPELL transmute-wood-to-mouboo : "#T00" = + LET level = 0 + school = TRANSMUTE + IN (MANA 5, CASTTIME 4000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + COMPONENTS ["RawLog"]) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + CALL create_item("MoubooFigurine", 1, "WarpedLog", 40); + CALL gain_xp(1); + +SPELL make-sulphur : "#T01" = + LET level = 0 + school = TRANSMUTE + IN (MANA 4, CASTTIME 4000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + COMPONENTS ["PileOfAsh"]) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + CALL create_item("SulphurPowder", 1 + spellpower / 100 + (random(max(1, 800 - spellpower)) / 180), "PileOfAsh", 50); + CALL gain_xp(1); + +SPELL lesser-heal (target : STRING) : "#L00" = + LET level = 0 + school = LIFE + IN (MANA 6, CASTTIME 500, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE if_then_else(failed(pc(target)), 1, + rdistance(location(caster), location(pc(target))) < 2 + (spellpower / 100)), + (COMPONENTS ["LifeStone"])) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + IF failed(pc(target)) + THEN (IF ((target = "mouboo" || target = "Mouboo") + && rdistance(location(caster), location(npc("Mouboo"))) < 2 + (spellpower / 100)) + THEN { mes "Your spell seems to have no effect on the mouboo."; next; close; } + ELSE target = caster;) + ELSE target = pc(target); + CALL gain_heal_xp(100, 1); # report half values for non-instaheal + CALL heal(target, 200); + CALL gain_xp(1); + + +SPELL flare-dart : "#W00" = + LET level = 0 + school = WAR + IN (MANA 10, CASTTIME 500, + REQUIRE skill(caster, MAGIC) > level, + (REQUIRE skill(caster, school) > 2 OR COMPONENTS ["SulphurPowder"])) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + damage = 5 * sqrt(spellpower); + damage_bonus = 5 + level(caster) / 3; + CALL install_attack_spell(3 + spellpower / 50, + 1200, + 4, 31); + CALL gain_xp(1); + ATTRIGGER CALL attack_check(target); + CALL elt_damage (target, damage, damage_bonus, ELT_WATER, ELT_FIRE, 15); + + +SPELL magic-blade : "#W01" = + LET level = 0 + school = WAR + IN (MANA 9, CASTTIME 500, + REQUIRE skill(caster, MAGIC) > level) + => ( COMPONENTS ["SharpKnife"] => + EFFECT CALL adjust_spellpower(WAR); + CALL default_effect(); + CALL install_melee_spell(10 + spellpower / 15, 1200, 30); + CALL gain_xp(1); + ATTRIGGER CALL melee_damage(target, 60, 5 + str(caster)); + | COMPONENTS ["Knife"] => + EFFECT CALL adjust_spellpower(WAR); + CALL default_effect(); + CALL install_melee_spell(10 + spellpower / 15, 1200, 30); + CALL gain_xp(1); + ATTRIGGER CALL melee_damage(target, 40, 5 + str(caster)); + ) + +SPELL aggravate : "#N00" = + LET level = 0 + school = NATURE + IN (MANA 3, CASTTIME 1000, + REQUIRE skill(caster, MAGIC) > level) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + FOREACH MOB target IN rbox(location(caster), 1 + spellpower / 20) DO + (CALL sfx_generic(target); + aggravate(target, 0, caster);) + + +LOCAL SPELL summon-maggots : "#A00" = + LET level = 0 + school = ASTRAL + IN (MANA 21, CASTTIME 20000, + REQUIRE skill(caster, MAGIC) > level, + COMPONENTS ["MaggotSlime"]) + => EFFECT CALL adjust_spellpower(school); + CALL gain_xp(1); + CALL summon_spell(1002, + 1 + ((sqrt(spellpower) + (spellpower / 15)) / 5), + 5000 - (spellpower * 5), + 10000 + (spellpower * 50), 1); + +SPELL detect-magic : "#G00" = + LET level = 0 + school = MAGIC + IN (MANA 3, CASTTIME 6000, + REQUIRE skill(caster, MAGIC) > level) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + range = 1 + spellpower / 50; + FOREACH NPC n IN rbox(location(caster), range) + DO IF (contains_string(name_of(n), "#MAGIC") || contains_string(name_of(n), "#_M")) + THEN sfx(n, SFX_DEFAULT, 0); + FOREACH SPELL s IN rbox(location(caster), range) + DO IF (s <> self_invocation) + THEN sfx(s, SFX_DEFAULT, 0); + + +#-------------------------------------------------------------------------------- +# Level 1 spells +#-------------------------------------------------------------------------------- + +SPELL make-arrows : "#T10" = + LET level = 1 + school = TRANSMUTE + IN (MANA 8, CASTTIME 5000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + COMPONENTS ["RawLog"]) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + CALL create_item("Arrow", 1 + spellpower / 40 + (random(max(1, 800 - spellpower)) / 80), "WarpedLog", 500); + CALL gain_xp(1); + +SPELL make-shirt : "#T11" = + LET level = 1 + school = TRANSMUTE + IN (MANA 25, CASTTIME 5000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + COMPONENTS [5 * "CottonCloth"]) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + CALL create_item("CottonShirt", 1, "CottonCloth", 425); + CALL gain_xp(2); + +SPELL make-tanktop : "#T12" = + LET level = 1 + school = TRANSMUTE + IN (MANA 25, CASTTIME 5000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + COMPONENTS [4 * "CottonCloth"]) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + CALL create_item("WhiteTankTop", 1, "CottonCloth", 350); + CALL gain_xp(2); + +SPELL make-short-tanktop : "#T13" = + LET level = 1 + school = TRANSMUTE + IN (MANA 25, CASTTIME 5000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + COMPONENTS [3 * "CottonCloth"]) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + CALL create_item("WhiteShortTankTop", 1, "CottonCloth", 250); + CALL gain_xp(2); + +SPELL make-iron-powder : "#T14" = + LET level = 1 + school = TRANSMUTE + IN (MANA 8, CASTTIME 5000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + COMPONENTS ["IronOre"]) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + CALL create_item("IronPowder", 1 + spellpower / 140 + (random(max(1, 900 - spellpower)) / 220), "IronOre", 700); + CALL gain_xp(3); + +SPELL lay-on-hands (target : STRING) : "#L10" = + LET level = 1 + school = LIFE + IN (MANA 10, CASTTIME 500, + REQUIRE hp(caster) > max_hp(caster) / 20, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE if_then_else(failed(pc(target)), 1, + (rdistance(location(caster), + location(pc(target))) < 2 + (spellpower / 50)) + && not (running_status_update(pc(target), SC_HALT_REGENERATE)) + )) + => EFFECT CALL adjust_spellpower(school); + IF failed(pc(target)) + THEN (IF ((target = "mouboo" || target = "Mouboo") + && rdistance(location(caster), location(npc("Mouboo"))) < 2 + (spellpower / 100)) + THEN (needed = 1000; + { + set @spell, 1; + callfunc "QuestMoubooHeal"; + }) + ELSE (target = caster; + needed = max_hp(target) - hp(target); + )) + ELSE (target = pc(target); + needed = max_hp(target) - hp(target);) + + pay_fraction = max(80, 200 - (vit(caster) + (spellpower / 10))); # Pay at least 40% + payment = (needed * pay_fraction) / 200; + available = hp(caster) - (max_hp(caster) / 20); + + IF payment < available + THEN power = needed; + ELSE (payment = available; + power = (available * 200) / pay_fraction; + ) + CALL gain_heal_xp(power, 1); + CALL quickheal(target, power); + status_change(caster, SC_HALT_REGENERATE, 0, 0, 0, 0, 10000); + IF ((caster <> target) && (payment >= 100)) + THEN CALL gain_xp(min(4, payment / 100)); + +SPELL lightning-strike : "#W10" = + LET level = 1 + school = WAR + IN (MANA 20, CASTTIME 1000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["IronPowder"])) + => EFFECT CALL adjust_spellpower(school); + damage = spellpower; + damage_bonus = 1 + spellpower / 2; + CALL install_attack_spell(1 + spellpower / 90, + 3000, + 8, 31); + CALL gain_xp(2); + ATTRIGGER CALL attack_check(target); + in_rain = 0; + area = location(caster); + FOREACH SPELL s IN rbox(location(caster), MAX_RAIN_SPELL_RADIUS + 1) DO + IF name_of(s) = "rain" THEN ( + IF is_in (location(caster), s.area) + THEN (in_rain = in_rain | 1; + area = area + s.area;); + IF is_in (location(target), s.area) + THEN in_rain = in_rain | 2; + ); + IF in_rain & 1 + THEN (# caster standing in the rain? This is going to be fun. + used = 0; + FOREACH TARGET t IN area DO + IF (random(200) + luk(caster) > 175) + THEN (used = used + 1; + CALL elt_damage (t, damage / 6, 1 + (damage_bonus / 3), ELT_EARTH, ELT_WIND, 17 + random(3));); + IF (not(used) || (random(200) + luk(caster) < 150)) + THEN (sfx(caster, 17 + random(3), 0); + itemheal(caster, 0 - damage - (random(damage_bonus)), 0);); + ) ELSE + CALL elt_damage (target, damage, damage_bonus, ELT_EARTH, ELT_WIND, 17 + random(3)); + +LOCAL SPELL arrow-hail : "#W11" = + LET level = 1 + school = WAR + IN (MANA 25, CASTTIME 5000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + REQUIRE is_exterior(location(caster)), + (COMPONENTS [20 * "Arrow"] OR COMPONENTS [20 * "IronArrow"]), + (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["SulphurPowder"])) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + range = 7; + area = rbox(awayfrom(location(caster), dir(caster), 1 + range), range); + damage = 100; + damage_bonus = spellpower / 5; + CALL gain_xp(2); + FOR i = 0 TO spellpower / 8 DO ( + FOR j = 0 TO 3 DO ( + location = random_location(area); + sfx(location, SFX_ARROW_HAIL, 0); + done = 0; + FOREACH TARGET target IN rbox(location, 0) DO ( + injure(caster, target, damage + random(damage_bonus) + random(damage_bonus), 0); + done = 1; + BREAK; + ) + IF location(caster) = location && not(done) + THEN (itemheal(caster, 0 - (damage + random(damage_bonus) + random(damage_bonus)), 0); + sfx(caster, SFX_HIT, 0); + ) + ); + WAIT (250 - min(spellpower / 3, 180)) + random(50) + random(50); + ); + +SPELL magic-knuckles : "#W12" = + LET level = 1 + school = WAR + IN (MANA 20, CASTTIME 500, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["Beer"])) + => + EFFECT CALL adjust_spellpower(WAR); + str = str(caster); + CALL install_melee_spell(10 + spellpower / 10, 1300, 34); + ATTRIGGER CALL melee_damage(target, 30, 5 + (str * 2)); + +SPELL flying-backpack (target : PC) : "#N10" = + LET level = 1 + school = NATURE + IN (MANA 12, CASTTIME 1000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["SilkCocoon"]), + REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + IF (caster <> target) + THEN sfx(caster, 2, 0); + status_change(target, SC_FLYING_BACKPACK, 0, 0, 0, 0, 5000 + (spellpower * 500)); + message (target, "Your backpack is lifted by a mystical force; you no longer feel it pressing on your back."); + CALL gain_xp(1); + ATEND message (target, "Your backpack is no longer levitating."); + sfx(target, 2, 0); + +SPELL protect (target : PC) : "#N11" = + LET level = 1 + school = NATURE + IN (MANA 14, CASTTIME 1500, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["HardSpike"]), + REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30) + => EFFECT CALL adjust_spellpower(school); + sfx(target, 11, 0); + IF (caster <> target) + THEN CALL default_effect(); + status_change(target, SC_PHYS_SHIELD, 5 + max(15, spellpower / 20), 0, 0, 0, 5000 + (spellpower * 400)); + message (target, "You feel more protected."); + CALL gain_xp(2); + ATEND message (target, "You feel less protected."); + sfx(target, 111, 0); + +SPELL happy-curse (target : PC) : "#N12" = + LET level = 1 + school = NATURE + IN (MANA 13, CASTTIME 1000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["GingerBreadMan"]), + REQUIRE rdistance(location(target), location(caster)) < 1 + spellpower / 100) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + FOR i = 0 TO (spellpower / 10) DO (emote(target, 3); WAIT 500;); + CALL gain_xp(1); + +LOCAL SPELL rain : "#N13" = + LET level = 1 + school = NATURE + IN (MANA 17, CASTTIME 3000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["BottleOfWater"])) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + CALL gain_xp(1); + range = min(MAX_RAIN_SPELL_RADIUS, 3 + spellpower / 30); + area = rbox(location(caster), range); + IF (is_in(location(npc("#DruidTree0#_M")), area) + || is_in(location(npc("#DruidTree1#_M")), area)) + THEN { + set @flag, 1; + callfunc "QuestTreeTrigger"; + }; + FOR i = 0 TO spellpower DO ( + FOR j = 0 TO spellpower / 100 DO ( + location = random_location(area); + sfx(location, SFX_RAIN, 0); + FOREACH TARGET target IN rbox(location, 1) DO + IF element(target) = ELT_FIRE + THEN injure(caster, target, 5 + random(5 + spellpower / 10), 0); + ) + WAIT 300 - min(spellpower, 200) + random(100); + ); + +SPELL barrier (target : PC) : "#A10" = + LET level = 1 + school = ASTRAL + IN (MANA 16, CASTTIME 1000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["SmallMushroom"]), + REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30) + => EFFECT CALL adjust_spellpower(school); + sfx(target, SFX_BARRIER, 0); + IF (caster <> target) + THEN CALL default_effect(); + status_change(target, SC_MBARRIER, 20 + max(30, spellpower / 8), 0, 0, 0, 2000 + (spellpower * 200)); + message (target, "You are surrounded by a magical barrier."); + CALL gain_xp(3); + ATEND message (target, "Your magical barrier disspiates."); + sfx(target, SFX_UNBARRIER, 0); + + +LOCAL SPELL summon-scorps : "#A11" = + LET level = 1 + school = ASTRAL + IN (MANA 33, CASTTIME 20000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + COMPONENTS ["ScorpionStinger"]) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + CALL gain_xp(1); + CALL summon_spell(1003, 1 + spellpower / 140, 5000 - (spellpower * 9), spellpower * 400, 2); + +LOCAL SPELL summon-red-scorps : "#A12" = + LET level = 1 + school = ASTRAL + IN (MANA 39, CASTTIME 20000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + COMPONENTS ["RedScorpionStinger"]) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + CALL gain_xp(1); + CALL summon_spell(1004, 1 + spellpower / 230 + spellpower / 430, 5000 - (spellpower * 8), spellpower * 350, 3); + + +SPELL detect-players : "#G10" = + LET level = 1 + school = MAGIC + IN (MANA 7, CASTTIME 300, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + message = ""; + FOREACH PC target IN rbox(location(caster), spellpower / 2) + DO IF ((target <> caster) + && not (running_status_update(pc(target), SC_HIDE))) + THEN (IF message <> "" + THEN message = message + ", "; + message = message + name_of (target); + IF spellpower > 99 + THEN message = message + "(" + level(target) + ")"; + ) + IF message = "" + THEN message(caster, "You sense no-one else nearby."); + ELSE message(caster, "You sense the following: " + message); + +SPELL reveal : "#G11" = + LET level = 1 + school = MAGIC + IN (MANA 18, CASTTIME 3000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + FOREACH PC target IN rbox(location(caster), 1 + spellpower / 100) + DO IF has_shroud(target) && level(caster) * 2 > level(target) + THEN (unshroud(target); + sfx(target, SFX_DEFAULT, 500);) + + +SPELL enchant-lifestone : "#G12" = + LET level = 1 + school = MAGIC + IN (MANA 15, CASTTIME 4000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + (COMPONENTS ["MaggotSlime"] OR COMPONENTS["BugLeg"] + OR COMPONENTS ["MauveHerb", "AlizarinHerb", "CobaltHerb", "GambogeHerb"])) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + create_item(caster, "LifeStone", 1); + CALL gain_xp(1); + +SPELL sense-spouse : "#G13" = + LET level = 1 + school = MAGIC + IN (MANA 7, CASTTIME 400, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + REQUIRE is_married(caster), + REQUIRE is_equipped(caster, "WeddingRing")) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + IF (failed(partner(caster)) || not(is_equipped(partner(caster), "WeddingRing"))) + THEN (message(caster, "You cannot sense your partner."); + ABORT;) + partner = partner(caster); + name = name_of(partner); + IF (is_dead(partner) || (map_nr(location(partner)) <> map_nr(location(caster)))) + THEN (message(caster, "You cannot sense " + name + " nearby."); + ABORT;) + IF (map_level(location(partner)) > 2 && map_level(location(caster)) < map_level(location(partner))) + THEN (message(caster, "You sense " + name + " somewhere below."); + ABORT;) + IF (map_level(location(caster)) > 2 && map_level(location(partner)) < map_level(location(caster))) + THEN (message(caster, "You sense " + name + " somewhere above."); + ABORT;) + IF (map_level(location(caster)) <> map_level(location(partner))) + THEN message(caster, "You sense " + name + " somewhere in the vincinity."); + ELSE (distance = rdistance(location(caster), location(partner)); + dir = dir_towards(location(caster), location(partner), 1); + IF (distance < 3) + THEN message(caster, "You sense " + name + " right next to you."); + ELSE IF (distance < 30) + THEN message(caster, "You sense " + name + " close by, towards the " + dir + "."); + ELSE IF (distance < 200) + THEN message(caster, "You sense " + name + " nearby, towards the " + dir + "."); + ELSE message(caster, "You sense " + name + " in the " + dir + "."); + ) + +SPELL hide (target : PC) : "#A13" = + LET level = 1 + school = ASTRAL + IN (MANA 11, CASTTIME 1000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["CottonCloth"]), + REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30) + => EFFECT CALL adjust_spellpower(school); + sfx(target, SFX_DEFAULT, 0); + IF (caster <> target) + THEN CALL default_effect(); + status_change(target, SC_HIDE, 0, 0, 0, 0, 5000 + (spellpower * 2500)); + CALL gain_xp(2); + +#-------------------------------------------------------------------------------- +# Level 2 spells +#-------------------------------------------------------------------------------- + +SPELL fire-ball : "#W22" = + LET level = 2 + school = WAR + IN (MANA 30, CASTTIME 1000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + COMPONENTS ["PileOfAsh"]) + => EFFECT CALL adjust_spellpower(school); + damage = min(50 + skill(caster, school) * 40, + 30 + ((spellpower * 3) / 2)); + damage_bonus = level(caster) + spellpower * 2; + radius = 2 + spellpower / 50; + CALL install_attack_spell(1 + spellpower / 60, + 5000, + 10, 31); + ATTRIGGER CALL attack_check(target); + loc = location(target); + #WAIT 500; + sfx(loc, 16, 0); + FOREACH TARGET target IN rbox(loc, radius) + DO IF line_of_sight(loc, location(target)) + THEN (divisor = (3 + rdistance(loc, location(target))); + CALL elt_damage (target, (damage * 3) / divisor, (damage_bonus * 3) / divisor, ELT_WATER, ELT_FIRE, 15); + ) + +SPELL summon-partner : "#A23" = + LET level = 2 + school = ASTRAL + IN (MANA 30, CASTTIME 2000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + REQUIRE is_married(caster)) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + IF (failed (partner (caster))) + THEN message (caster, "You call out for your partner, but there is no response."); + ELSE (message (caster, "You call out for " + (name_of (partner (caster))) + "."); + message (partner(caster), name_of(caster) + " is calling for your aid!"); + sfx(partner(caster), 2, 0); + WAIT (max (5000, 30000 - (spellpower * 60))); + IF (failed (partner (caster))) + THEN message (caster, "Your partner has abandoned you."); + ELSE IF (is_dead (partner (caster))) + THEN message (caster, "Something seems to have happened to " + (name_of(partner(caster))) + "."); + ELSE (sfx(location(partner(caster)), SFX_TELEPORT, 0); + dest = awayfrom(location(caster), random_dir(1), 1); + warp(partner(caster), dest); + sfx(dest, SFX_TELEPORT, 0); + ) + ) + + + +#-------------------------------------------------------------------------------- +# Level 4 spells +#-------------------------------------------------------------------------------- + +SPELL shroud : "#N40" = + LET level = 4 + school = NATURE + IN (MANA 40, CASTTIME 400, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level) + => EFFECT CALL default_effect(); + shroud(caster, 0x04); + +SPELL teleport (destination : STRING) : "#A40" = + LET level = 4 + school = ASTRAL + IN (MANA 80, CASTTIME 400, + # COMPONENT ["EtherEssence"], + # CATALYST ["TeleportCrystal"], + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level) + => EFFECT CALL default_effect(); + WAIT (100000 / (spellpower + 10)); + sfx(location(caster), SFX_TELEPORT, 1); + warp(caster, random_location(anchor(destination))); + sfx(location(caster), SFX_TELEPORT, 100); + +#-------------------------------------------------------------------------------- +# Special-purpose quasispells +#-------------------------------------------------------------------------------- + +CONST MIN_MARRY_LEVEL = 32; + +NONMAGIC SILENT SPELL marriage (target : PC) : "marry" = + (REQUIRE is_in(location(caster), @("014-1.gat", 28,39) @+ (8, 6)))=> + EFFECT IF target == caster # no valid target or tried to marry self? + THEN ABORT; + + IF (level(caster) < MIN_MARRY_LEVEL) + THEN (message(caster, "You must be level " + MIN_MARRY_LEVEL + " or higher to marry!"); ABORT;) + + IF (level(target) < MIN_MARRY_LEVEL) + THEN (message(caster, "Your partner must be level " + MIN_MARRY_LEVEL + " or higher to marry!"); ABORT;) + + IF partner(caster) = target + THEN (message(caster, "You and " + name_of(target) + " are already married."); ABORT;) + + IF is_married(caster) + THEN (message(caster, "You are already married!"); ABORT;) + + IF is_married(target) + THEN (message(caster, name_of(target) + " is already married."); ABORT;); + + IF distance(location(caster), location(target)) <> 1 + THEN (message(caster, "You have to stand next to each other."); ABORT;); + + IF (count_item(caster, "WeddingRing") == 0 || count_item(target, "WeddingRing") == 0) + THEN (message(caster, "You must both be wearing your wedding rings!"); ABORT;) + + script_target = target; + { + announce @caster_name$ + " is asking " + strcharinfo(0) + " for marriage.", 2; + mes @caster_name$ + " wishes to marry you."; + mes "Do you accept?"; + next; + menu "Yes, I do!", L_yes, + "No.", -; + close; + + L_yes: + if marriage(@caster_name$) + announce @caster_name$ + " and " + strcharinfo(0) + " are now married!", 0; + } + + IF not (is_married(caster)) + THEN message(caster, name_of(target) + " turned down your marriage offer."); + +# SPELL change-hair-colour (colour : STRING) : "trapa" = +# (MANA 20) => EFFECT IF colour = "nworbl" +# THEN x = 0; # light brown +# ELSE IF colour = "der" +# THEN x = 1; # red +# ELSE IF colour = "neerg" +# THEN x = 2; # green +# ELSE IF colour = "elprup" +# THEN x = 3; # purple +# ELSE IF colour = "yerg" +# THEN x = 4; # grey +# ELSE IF colour = "wolley" +# THEN x = 5; # yellow +# ELSE IF colour = "eulb" +# THEN x = 6; # blue +# ELSE IF colour = "nwrob" +# THEN x = 7; # brown +# ELSE IF colour = "elpropl" +# THEN x = 8; # light purple +# ELSE IF colour = "elpropd" +# THEN x = 9; # dark purple +# ELSE x = random(10); +# sfx(caster, 2, 0); +# set_hair_colour(caster, x); + + +# SPELL trick-or-treat : "trick-or-treat" = +# (CASTTIME 30000, MANA 20, +# COMPONENTS [ "BugLeg" ]) => EFFECT IF (random(2)) +# THEN (sfx(caster, 2, 0); +# FOR i = 0 TO random(10) DO +# drop_item_for (random_location(rbox(location(caster), 5)), +# "Candy", 1, 10000 + random(10000), caster, 3000); +# FOR i = 0 TO random(10) DO +# drop_item_for (random_location(rbox(location(caster), 5)), +# "ChocolateBar", 1, 10000 + random(10000), caster, 3000); +# ) +# ELSE (sfx(caster, 5, 0); +# message(caster, "No treat for you!"); +# spawn(rbox(location(caster), 3), caster, 1010, 0, 1 + random(3), 10000 + random(20000)); +# FOREACH MOB target IN rbox(location(caster), 5) DO +# (sfx(target, 5, 0); +# aggravate(target, 0, caster);)) + + +LOCAL SPELL mouboo-groan : "#g" = + (MANA 1, + REQUIRE name_of(caster) = "MOUBOOTAUR") => + EFFECT FOREACH PC p IN rbox(location(caster), 200) DO + distance = rdistance(location(caster), location(p)); + IF (distance < 15) + THEN message(p, "The moubootaur's groaning rings in your ears!"); + ELSE IF (distance < 70) + THEN message(p, "You hear a loud groaning noise, not far away..."); + ELSE message(p, "You hear an odd groaning noise in the distance..."); + + +LOCAL SPELL mouboo-smell : "#s" = + (MANA 1, + REQUIRE name_of(caster) = "MOUBOOTAUR") => + EFFECT WAIT 30000; + FOREACH PC p IN rbox(location(caster), 30) DO + message(p, "You notice a strange smell all around you."); + + + +PROCEDURE hug_tree(target) = + IF (target = "" + || target = "tree" || target = "tree*" + || target = "Tree" || target = "Tree*" + || target = "druid" || target = "druid*" + || target = "Druid" || target = "Druid*") + THEN { + set @flag, 2; + callfunc "QuestTreeTrigger"; + }; + +NONMAGIC SPELL hug0 (target : STRING) : "hug" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1 + || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1)) + => EFFECT CALL hug_tree(target); + +NONMAGIC SPELL hug1 (target : STRING) : "*hug*" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1 + || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1)) + => EFFECT CALL hug_tree(target); + +NONMAGIC SPELL hug2 (target : STRING) : "*hug" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1 + || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1)) + => EFFECT CALL hug_tree(target); + +NONMAGIC SPELL hug3 (target : STRING) : "hugs" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1 + || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1)) + => EFFECT CALL hug_tree(target); + +NONMAGIC SPELL hug4 (target : STRING) : "*hugs*" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1 + || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1)) + => EFFECT CALL hug_tree(target); + +NONMAGIC SPELL hug5 (target : STRING) : "*hugs" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1 + || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1)) + => EFFECT CALL hug_tree(target); + + +#-------------------------------------------------------------------------------- +# Teleport anchors +#-------------------------------------------------------------------------------- + +TELEPORT-ANCHOR tulimshar : "tulimshar" = @("001-1.gat", 43, 66) @+ (3, 3); +TELEPORT-ANCHOR hurnscald : "hurnscald" = @("009-1.gat", 55, 37) @+ (3, 3); +TELEPORT-ANCHOR nivalis : "nivalis" = @("020-1.gat", 75, 63) @+ (19, 12); +TELEPORT-ANCHOR wizardhut : "##00" = @("013-1.gat", 41, 92) @+ (3, 3); +TELEPORT-ANCHOR pachua : "##01" = @("006-1.gat", 22, 101) @+ (3, 3); +TELEPORT-ANCHOR desert : "##02" = @("005-1.gat", 160, 64) @+ (5, 5); +TELEPORT-ANCHOR forest : "##03" = @("015-1.gat", 35, 35) @+ (40, 40); +TELEPORT-ANCHOR snakecave : "##04" = @("011-4.gat", 50, 75) @+ (3, 3); +TELEPORT-ANCHOR dimondscove : "##05" = @("010-2.gat", 23, 79) @+ (3, 3); -- cgit v1.2.3-60-g2f50